With the 7DRL HarvestRL done, even if it is really unbalanced, I'm
remaking it and extending it in a way I wanted the game to be originally. I'm starting with UI changes, so that I can address some of the major complaints of the 7DRL version and improve accessibility. Once I get those changes complete, I can start working on mechanical changes (such as better monsters, more meaningful / less tedious farming, actual villagers, etc.).
I don't have much to report at the moment except how the new Inventory screen looks/works. Those brown button-like things are clickable buttons, though I think the brown might be a bad color choice. Mouse targeting for throwing doesn't work yet; improving the targeting for ranged effects is next on the agenda.