Author Topic: Gem Acquisition Operative 7DRL  (Read 5630 times)

jasonpickering

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Gem Acquisition Operative 7DRL
« on: March 17, 2015, 11:51:42 PM »
Well I finished so thought I would post it up here. I wanted to try something different so there are no monsters, and the game is based around balancing resources. I will try checking in here, and add some pictures later.

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KhaoTom

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Re: Gem Acquisition Operative 7DRL
« Reply #1 on: March 18, 2015, 12:54:23 AM »
Cute little game. I like how the environment gets changed and causes me to have to approach an area differently the next time.
And heres a bug report: I died from disregarding my oxygen levels. I was trying to figure out how to restart so I hit space several times and got this:
Code: [Select]
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object Obj_BuildFade:

Unable to find any instance for object index '18'
at gml_Object_Obj_BuildFade_Draw_0
############################################################################################