PC games from the late 1980's and early 1990's
A.k.a The Golden Era....lucky you
I was also interested in how it`s possible to come up with such a game concept (especially permadeath) without current awareness of the genre itself - your background explains it.
You say there`s permadeath and procedural content in your game, for me these are two of three most important things to classify one as a roguelike (turn based being the third element, though that can be negotiated) ASCII and other trappings don`t hurt the case either.
So...where`s that demo then? Classic roguelikes are rare these days, it`d be criminal to keep it just for your friends & family
It is/was truly the golden era of home computing gaming. I had not originally intended this to ever be released to the general public as it was a hobby game of mine for my kids, and was intended to be my one great work as a software engineer of 20+ years (I never had no intentions, nor inclining to even make PC games prior to this, as I got burnt out making home made Atari games using ASM in the mid-eighties.) But now that I know such a community exist for these types of games I would be more than happy to release it to the public. But there are a few things I need to button up first such as network play.
The system I am making allows you to engage in non-lethal combat with one of your friends, or complete "RAID MAZES" that drop items more powerful than found in real world mazes (up to 4 people per maze currently supported.) I had to take a general stance and give every class a self heal for this, but you can level a priest whom is a dedicated healer and has more powerful heals to keep your friends alive as they do battle.
There are a few other things that I would like to add in before releasing any type of beta works to the public such as a few more maze algorithms (the maximum maze size currently supported is 3,000 x 3,000 chars which is amazingly huge!) I also need to finish adding in towns (where you can buy gear, craft your items and learn new recipes for goods.) I am just glad that this is not all for not and that there is a community whom appreciates these games and realizes that graphical effects have a very minimal impact on a game, wherein content and quality are the determining factors by which to appreciate a game. I feel like a kid in a candy store having found this community, who would actually want to play a game with simple text, and the heart of a true RPG.
Thanks guys, I shall keep you all updated and watch this thread heavily!
EDIT: I did add one feature in that I hope won't make you all think less of me, I have added sounds (all of which are computer generated however.)