Author Topic: Heartless [7DRL 2015]  (Read 3320 times)

Sina Mashek

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Heartless [7DRL 2015]
« on: March 07, 2015, 07:02:05 AM »
This is my first 7DRL (and my first post here on this forum)!

My main goal with "Heartless" is to better understand libtcod, since I am using it in another project. For this challenge, I am going for the classic "retrieve an item to win" style.

Heartless
You play as an animated corpse. After spending time as a lackey for the local Necromancer, you expressed desire to be among the living once more. The necromancer told you that if you could find your heart, you would be able to return to the land of the living! The thing is, your heart is located in a tomb below the necromancer's tower, and the necromancer doesn't really want to let you go.

There will be creatures that will impede your progress, items to aid you in your quest, and some sort of leveling system. I am going to be writing this in Python+libtcodpy and will be regularly checking to assure it works in Windows as well as Linux (and Mac, if I can convince a friend to test).
« Last Edit: March 07, 2015, 07:23:36 AM by cptmashek »

Samildanach

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Re: Heartless [7DRL 2015]
« Reply #1 on: March 07, 2015, 05:19:47 PM »
Welcome to the forum and good luck!

jack

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Re: Heartless [7DRL 2015]
« Reply #2 on: March 07, 2015, 11:17:34 PM »
Glad I'm not the only one to join just to enter the jam :P Interesting storyline, looking forward to seeing the result!

Sina Mashek

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Re: Heartless [7DRL 2015]
« Reply #3 on: March 08, 2015, 07:48:34 AM »
Thank you both!

This is what I have so far: basic health meters, super-basic dungeon generation, a box on the bottom for messages, and character movement.

Current goal is adding items as well as FOV/fog of war.
« Last Edit: March 08, 2015, 08:19:15 AM by cptmashek »

Sina Mashek

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Re: Heartless [7DRL 2015]
« Reply #4 on: March 27, 2015, 03:18:26 AM »
Well, I failed magnificently at finishing this on time, but am still working on it!

Avagart

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Re: Heartless [7DRL 2015]
« Reply #5 on: March 27, 2015, 09:20:44 PM »
Glad to know it :)