Hi Everyone, So our silly webserver is down so if it's ok with everyone, I'm going to use this thread for updates on our game until our blog is online.
In the BeginningThanks for stopping by to check out Outlaw Space, Escalation Studios’ entrance into the 7DRL. Please check back daily for updates on our development efforts and please spred the word if you like the direction we’re going with the game.
So Who is team Escalation? We’re an independent game developer located in Dallas, TX. We do a lot of work-for-hire type projects for big publishers and occasionally release our own original titles. Outlaw Space is being developed by a small group of people from the company and it marks the company’s first entrance in an official game jam.
So What is Outlaw Space? Over the last couple of years we’ve often discussed a game concept that combined elements from roguelikes, classic adventure games (Sierra, Lucasarts), and turn based RPGs. The “WIBCI” (Wouldn’t it Be Cool If) was:
Wouldn’t it be cool if there were classic console RPG like Final Fantasy 7 that incorporated random dungeons?
The grand vision for what the game could be probably moves into the territory of “roguelike-like”, but there are a number of elements we envision being pretty true to the genre such as random dungeons, turn based and random combat, inventory etc.
The 7DRL has provided us with the excuse/opportunity/kick in the pants to stop talking about the idea and start doing some work.
The Goal for 7DRLThe goal for Outlaw Space in the 7DRL is to create a distilled version of the original WIBCI. Over the course of the week we will create a repeatable game that challenges the player to explore a randomly generated map. While exploring, the player will face random battles that play out in a similar fashion that feels like Final Fantasy 7. (that is, turn-based with decision making on ability and target of attack) As the player progresses through the game they will find new party members who will also be used in battles. A basic inventory system will be implemented so players can equip their party members with gear and weapons.
Wow, as I type that, it sure sounds like a lot of work!
Current Status 3/10/15Answering Some QuestionsDay one of the challenge saw lots of discussion about what exactly we were going to do.
Art DirectionWe had always known that if we ever actually worked on Outlaw Space that it was going to be visually unique. Our art director envisioned combining hand painted backgrounds with pixel art characters to create a style that felt handmade, crafted and nostalgic. To prove this out, he had one of our concept artists do a digital painting that was built with layers so that it could potentially parallax in game.
The characters in the game will be pixel art. The art team has started doing some character concepts. See any you like?
Setting/Story
The name Outlaw Space is intended to insinuate lawlessness in outer space. Think wild west in space. (or obviously Firefly/Serenity). The story? Umm... It’ll be epic! Something about a band of outcasts battling against an evil force with robots as they attempt to save the universe. (or something like that)
DesignA lot of work on the first day went into trying to create a design that both demonstrated some of the mechanics we wanted to include in Outlaw Space and were ultimately achievable in a week.
Doing some Work
Enough talk, time to start making a game!
SetupSource control, communication tools and documentation. Not the fun stuff, but necessary when you’ve got a team of artist, programmers and designers all working towards one goal in a short amount of time. If you’re curious, we use SVN for source control, Google Docs for documentation and Trello and Hipchat for communication.
Divide and Conquer
The team outlined a number of core systems that could be worked on simultaneously by multiple people. The following are currently being worked on and updates will be provided as they come online.
Map Generation
Battle Screen
Navigation/movement
Inventory
That’s it for Now
Thanks for taking the time to check out our game and status. Please check back frequently and we’d love some feedback on what you see. We’re having a ton of fun doing this.