Author Topic: NoirRL [7DRL 2015] - finished!  (Read 27007 times)

Avagart

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Re: NoirRL [7DRL 2015]
« Reply #15 on: March 13, 2015, 12:01:21 PM »
I made all necassary interiors (ie police offices), then I start programming puzzles. if I have enough time I will do more building's insides (for example fire brigade, hostipal, etc.).

Avagart

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Re: NoirRL [7DRL 2015]
« Reply #16 on: March 15, 2015, 05:24:28 PM »
NoirRL is almost finished. I must made last two riddles, end of story and one amendment in mechanics... For two or three hours will be the finish.

Avagart

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Re: NoirRL [7DRL 2015] - finished!
« Reply #17 on: March 15, 2015, 08:32:54 PM »
Game finished, first post updated.

Avagart

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Re: NoirRL [7DRL 2015] - finished!
« Reply #18 on: March 18, 2015, 06:03:42 AM »
Little update.

During 7drl corrected a few bugs (missing messages, major bug with 'day' letter, some mispellings). The same link.

I worked on tiles for NoirRL today, and I found another bug. I forgot secure the cash before overdraft. Little change, little fix, but because 7drl is finished, I decided to release new version.

Avagart

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Re: NoirRL [7DRL 2015] - finished!
« Reply #19 on: March 19, 2015, 02:48:57 PM »
I made the last pure-7DRL version. Third version of fixes is most bug-free and if you have earlier version I strongly recommend download new version (link is the same, https://dl.orangedox.com/YypCgVnb1Oo65VyNHD/noirrl_7drl.rar ).

Avagart

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Re: NoirRL [7DRL 2015] - finished!
« Reply #20 on: March 21, 2015, 10:00:06 PM »
Just make new version. Added new options to dialogues (in verbal riddles, 'Let me think' if you are not sure which respond is correct). Three graphics mode (two - terminal and more-libtcodish courier_new - availible in in-game menu; another, tiles, only by editing config file, because tilemode is in pre-alpha stage and... so serious, only placeholder, don't try this ;) ), logs and flags... and more!

Try here or on itch.io

Xecutor

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Re: NoirRL [7DRL 2015] - finished!
« Reply #21 on: March 22, 2015, 03:05:40 PM »
Need some help with 'how to play' :)
1. very few buildings can be entered, right?
The only buildings I'm able to enter are my home/office and police stations.
2. help says that 't' is talk. But I can't seems to be able to talk to anyone?
should police officers response to me trying to talk to them?

Also after a several attempts to enter building the game (I was tapping '<' and '>' while standing on the door) the game started to lag.
When in police station it lags almost always.

AgingMinotaur

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Re: NoirRL [7DRL 2015] - finished!
« Reply #22 on: March 23, 2015, 08:22:05 AM »
I have the same experience as Xecutor. Tried it for 5-10 minutes, but didn't understand what I was supposed to do.

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

Samildanach

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Re: NoirRL [7DRL 2015] - finished!
« Reply #23 on: March 23, 2015, 10:45:54 AM »
I have the same experience as Xecutor. Tried it for 5-10 minutes, but didn't understand what I was supposed to do.

As always,
Minotauros

Me too. I used the phone in my office and received a ransom demand. The game offered me the choice of either trying to find the kidnappers or asking someone for help. I had no idea where to start looking for the kidnappers so I went to the police to ask for help but couldn't talk to anyone. Then I quit.

Avagart

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Re: NoirRL [7DRL 2015] - finished!
« Reply #24 on: March 23, 2015, 04:40:49 PM »
Yup, it's lack of instructions in readme. You must 'a'pply phone ('%' on table in detective home), talk to kodnaper, 'a', call to police, solve riddle, back to home, talk to another policeman, etc. It's true that you may enter only to home and police offices, due to time...

5-10 min and I upload new version (with one minor bugfix)

edit: https://dl.orangedox.com/hrpv77NVyK794iBgP7/noirrl_v2.1.rar


Xecutor: Thanks for asking instead post Noir in 'Deprioritisation' topic and mark game red :)
« Last Edit: March 23, 2015, 04:49:02 PM by Avagart »

Xecutor

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Re: NoirRL [7DRL 2015] - finished!
« Reply #25 on: March 23, 2015, 05:14:20 PM »
I selected 'let me think' and I've got this:
Code: [Select]
Traceback (most recent call last):
  File "noirrl.py", line 25468, in <module>
  File "noirrl.py", line 25425, in main_menu
  File "noirrl.py", line 25347, in play_game
  File "noirrl.py", line 22862, in handle_keys
  File "noirrl.py", line 20351, in talk
ValueError: list.remove(x): x not in list

Avagart

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Re: NoirRL [7DRL 2015] - finished!
« Reply #26 on: March 24, 2015, 12:49:23 PM »
Meeeh, I think I wanted too quickly ake 'Let me think' option. :( Sorry for that and thanks for feedback.

edit: New version; 'Let me think' problem solved. I hope that this was the last major bug...
https://dl.orangedox.com/F3xwwtGIGFW6J1R9l4/noirl_v2.2.rar
« Last Edit: March 24, 2015, 01:07:11 PM by Avagart »

Xecutor

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Re: NoirRL [7DRL 2015] - finished!
« Reply #27 on: March 24, 2015, 03:58:05 PM »
I entered archive and I've got this:

Avagart

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Re: NoirRL [7DRL 2015] - finished!
« Reply #28 on: March 24, 2015, 04:11:23 PM »
Maaaan :D I was in hurry this day when I uploaded version 2.2 and I compile version with this predefinied maze, as placeholder. I'm disappointed :D

edit: good version uploaded, link: https://dl.orangedox.com/NNqMpT0IaSuM85vcNP/noirrl_v2.2.rar
« Last Edit: March 24, 2015, 04:19:07 PM by Avagart »

Samildanach

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Re: NoirRL [7DRL 2015] - finished!
« Reply #29 on: March 24, 2015, 04:18:07 PM »
I got to Nashville! Now I'm starting to figure it out I'm enjoying it more. I don't know how I beat the first mission though. I went to the archive, walked through an empty corridor and apparently succeeded.