Rogue Space Marine is my first attempt at creating a game. I coded it for the 7DRL challenge over the course of 7 days in March 2015. It can be described as a fast-paced coffeebreak roguelike.
The game is now listed on
RogueBasin.
[Download] The Windows version is available on itch.io at
http://thesleeve.itch.io/rogue-space-marine. To play, just unzip the file to a folder on your computer and run the executable.
[Tutorial] Here is a
video describing how to play the game (of course, there is also a help screen built into the game).
SummaryI wanted to create a game that emphasizes the aspects of Roguelikes that I enjoy (procedural level generation, permadeath, tactical turn-based combat) while specifically trying to avoid the aspects that I dislike (experience points, levels, stats, hit points, lighthouse vision, quaffing potions, unintuitive interfaces…).
With this goal in mind, I devised a pretty novel system of combat in which there are only two resources: Abilities and Time.
GraphicsThe game uses a graphical tileset and the interface uses the mouse and keyboard hotkeys (although the game can be controlled entirely by the mouse, if you wish). The game uses Sci-Fi sprites that I purchased from the Oryx Design Lab. I am using these sprites in accordance with the Oryx Commercial License. I created some additional sprites myself to complement the Oryx sprites.
EngineThe game was developed in GameMaker Studio, which I had never used previously! The code was built entirely from scratch; no external code libraries were used.
Game play screenshots:
Update [Saturday, March 14]The development of the game was successfully completed! Here's a gameplay video:
http://youtu.be/ApWPsuHMmVQUpdate [Thursday, March 12]I made some tweaks to the level generator last night.
Update blog post is here:
http://7drl.org/2015/03/12/rogue-space-marine-update-4/Update [Tuesday, March 10, 23:30 EST]Update blog posted on 7DRL.org!
http://7drl.org/2015/03/11/rogue-space-marine-update-3/Update [Monday, March 9, 23:30 EST]I have made some major progress! Procedural level generation is now up and running! Here's a short video demo:
http://youtu.be/BxqCyZZGbKAUpdate [Sunday, March 8, 23:30 EST]Here are some updates!
Here's a simple gameplay video:
http://youtu.be/k5oFJEQPZbI