Author Topic: Numenfall 0.3.4 (previously The Legend of Siegfried)  (Read 25439 times)

Xan

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Numenfall 0.3.4 (previously The Legend of Siegfried)
« on: January 01, 2015, 10:36:48 PM »
After more than two years, which includes about a year of not working on it at all, the Legend of Siegfried is now at version 0.3.0.  At this rate, version 1.0 will come out around 2024.

Since it's been so long, I have no idea what all has changed from the previous version.  I can only say that I consider this to be a great improvement, although it is still in the early stages of content development.

Downloads and more information can be found on the Roguebasin page.
« Last Edit: March 28, 2015, 02:50:11 PM by Xan »

getter77

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Re: The Legend of Siegfried 0.3.0
« Reply #1 on: January 02, 2015, 02:57:32 AM »
Fantastic---now there's a fine surprise to kick of 2015 right!   8)

Hopefully you can reclaim the dev and release momentum from here as the project remains one chock full of ambition and potential.
Brian Emre Jeffears
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AgingMinotaur

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Re: The Legend of Siegfried 0.3.0
« Reply #2 on: January 08, 2015, 12:18:09 AM »
Woo! Downloading.

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

Zireael

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Re: The Legend of Siegfried 0.3.0
« Reply #3 on: January 08, 2015, 04:06:56 PM »
Downloaded, took for a spin.

First observations:
+ tiles!
+ random overworld!
+ item compare!
+ inspired somewhat by Incursion!
- some items are missing descriptions
- no map
- what is the reason for big-ass cities?
- how do I sell to the shopkeepers?

Xan

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Re: The Legend of Siegfried 0.3.0
« Reply #4 on: January 08, 2015, 06:53:51 PM »
Downloaded, took for a spin.

First observations:
+ tiles!
+ random overworld!
+ item compare!
+ inspired somewhat by Incursion!
- some items are missing descriptions
- no map
- what is the reason for big-ass cities?
- how do I sell to the shopkeepers?

Hi, thanks for checking it out!

Re: map and item descriptions, those are coming, they have just been lower priority while other things get sorted out... but it's more like all items that aren't just weapons or armor are missing descriptions.

There's a lot more content planned for cities, so eventually more of that space will be used.  In the meantime, if you use the 'G'oto command, the extra space shouldn't really be annoying.

If you're next to a shopkeeper, a context sensitive command should be available and displayed near the bottom of the screen (as well as appearing in the general purpose 'm'enu).  But you probably did try talking to the shopkeeper, which doesn't work, and really ought to.

getter77

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Re: The Legend of Siegfried 0.3.0
« Reply #5 on: January 08, 2015, 09:49:53 PM »
What do you envision the order of dev events and releases to come to be Xan?  I somewhat remember the old plans from a ways back, but I figured you might have a fresh plan of attack now that you are back at it with renewed vigor.
Brian Emre Jeffears
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Xan

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Re: The Legend of Siegfried 0.3.0
« Reply #6 on: January 09, 2015, 11:37:04 PM »
Version 0.3.1 is out:

Chatting with shopkeepers now allows you to buy and sell items
Add audio support and settings
Add more quests
Enemies that notice you now briefly show a red '!' over them
Add missing snow forest image
Fix minor issue with world gen
Fix bug with dialogue panel sometimes not being tall enough
Fix bug with mighty blow
Fix bug with multiple meta-command
Only allow loading games from the same version
Aiming projectiles and spells now allows scrolling at edge of main view
Fix some menus interpreting mouse clicks or the escape command incorrectly
Lower minimum resolution to 640x480
Projectiles now pass through neutrals and allies; AoE rules still apply
Added fatigue cost to talent descriptions
Fatigue resource bar now shows exact number
Simplify context actions in inventory panel

getter77

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Re: The Legend of Siegfried 0.3.1
« Reply #7 on: January 10, 2015, 01:15:01 AM »
Awesome---nice surprise in the music/sound suddenly becoming a thing in the same 2 version fashion as Prospector.   8)

So great to see another release so soon, and one that makes progress on a fair number of aspects to boot!
Brian Emre Jeffears
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Zireael

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Re: The Legend of Siegfried 0.3.1
« Reply #8 on: January 10, 2015, 12:03:00 PM »
Thanks for the Goto tip. Alas, the 0.3.1 release has a critical error which occurs every time a mob attacks me. Something about OpenAL drivers not found :( This is the nomusic version.

It worked fine in 0.3.0, though. I might play 0.3.0 in the meantime.

Xan

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Re: The Legend of Siegfried 0.3.1
« Reply #9 on: January 10, 2015, 04:38:21 PM »
Thanks for the Goto tip. Alas, the 0.3.1 release has a critical error which occurs every time a mob attacks me. Something about OpenAL drivers not found :( This is the nomusic version.

It worked fine in 0.3.0, though. I might play 0.3.0 in the meantime.

OpenAL is the audio library used.  The no music version does still include sound.  Are you on Windows or Linux?

Edit:  I've uploaded an updated version of 0.3.1 that should check for OpenAL and disable audio entirely if it's not found.  Try downloading that and running it.
« Last Edit: January 10, 2015, 05:10:16 PM by Xan »

akeley

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Re: The Legend of Siegfried 0.3.1
« Reply #10 on: January 10, 2015, 06:22:07 PM »
This looks very promising. Please, do not take another year off :P

New version crashes during start up. Windows (8.1) helpfully informs me that a "problem" caused it.

Zireael

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Re: The Legend of Siegfried 0.3.1
« Reply #11 on: January 10, 2015, 07:14:27 PM »
Crashes for me on startup, too, error message same as before:

e3: OpenAL drivers could not be found.
Stacktrace:    w Microsoft.Xna.Framework.Audio.OALSoundBuffer..ctor()
   w Microsoft.Xna.Framework.Audio.SoundEffectInstance.InitializeSound()
   w Microsoft.Xna.Framework.Audio.SoundEffect.PlatformSetupInstance(SoundEffectInstance inst)
   w Microsoft.Xna.Framework.Audio.SoundEffect.CreateInstance()
   w CDF.Audio.PlayEffect(String soundID, String channelID, Int32 priority)
   w CDF.Audio.LoadConfig(String fileName)

e3: Nie można załadować biblioteki DLL 'openal32.dll': Nie można odnaleźć określonego modułu. (Wyjątek od HRESULT: 0x8007007E)
Stacktrace:    w OpenTK.Audio.OpenAL.AL.GetError()
   w Microsoft.Xna.Framework.Audio.OALSoundBuffer..ctor()

Xan

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Re: The Legend of Siegfried 0.3.1
« Reply #12 on: January 10, 2015, 09:07:53 PM »
Huh.  I'll look into this.  I don't know how it could be crashing there.  I didn't see a direct way to check for the drivers, so at load time I have the game attempt to play a silent sample, and catch the exception which is thrown in the case of OpenAL not being installed.  But the exception is clearly not being caught if the game is crashing.

Of course an easy fix would be to install OpenAL, but I don't want you to have to do that if you don't care about not having sounds or music.

Xan

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Re: The Legend of Siegfried 0.3.2
« Reply #13 on: January 24, 2015, 01:21:32 AM »
Version 0.3.2 is out.  This should fix the crash on startup for those without OpenAL, so I really want to know if those had that issue before still have it.

Changelog:

Added content
Add UI tabs
Add confirmation for spending talent points
Add quit option to main menu screen
Add options to main menu screen
Add intelligence requirement to literacy
Increase overall darkness in underground areas and at night
Rework item modifier price influencing
Rework containers interface
Rework NPC outfitting and item drops
Rework ammunition
Current gold is displayed when purchasing from shops
Redo building generator
Fix being able to use items on the overworld
Fix bug with mouse action context sometimes being lost
Fix modifiers for some items
Fix bug with floating text X position being slightly off
Fix bug in Monogame with recycling sound sources (multithreading issue)
Fix innate zombie armor name

getter77

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Re: The Legend of Siegfried 0.3.2
« Reply #14 on: January 24, 2015, 02:44:30 AM »
Great stuff---like a little delicious pizza in changelog form.   8)
Brian Emre Jeffears
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