There is now a basically endless amount of visual variety in the tribes that you encouter on your journeys. Also lots of new zero-sanity events, character traits and unlock conditions. And to keep track of all your progress we've also extended the hall of fame. Make sure to read the list of highlights in this update: Procedural tribe generation Each expedition will now feature their own procedurally generated native people, sharing a unique and different look each time. The portraits of your native recruits are also randomly generated now. Recruiting Recruiting in villages requires good standing now You get to chose between three units You can inspect the new units before recruiting them You can recruit units even when already having a full party Treasures Added lots of new treasures. Shrines now give a big and a small treasure. Small treasures might also be found in villages now and traded in. Loyalty system Characters now have internal loyalty rating which tracks how they feel about you Your actions will influence their loyalty. If loyalty gets too low they might become angry Promoting characters and certain events increase their loyalty New content Pyromaniac status Sexist status Deathcurse status Renounced status Promised status Red berries item Fresh air fanatic perk Lots of new events Lots of new and challenging explorer unlock conditions Travel Reports Now also works in steam version Allows you to share an automatically generated travel summary of your expedition campaign Most sicknesses are now automatically healed when returning to London Added a item section to the Hall of Fame, showing all items found so far in the game Bugfixes Fixed inventory for village was not fully stocked in certain event flows Ammo and spears are considered weapons now Removed duplicate village resting action Fixed tutorial submitting highscore entries Removed easel from item lists since it has no purpose currently Fixed crash in certain browser vendor/version configurations Mushroom bonus for shaman did not work properly Fixed character appearing on top left corner instead of combat area Survivor quest reward was handed out even when quest failed
New locations There are now portals which temporarily teleport you into mysterious parallel worlds A new stone temple allows to upgrade character units with unique special capabilities There are multiple new variations of the stone circle The world map now shows a preview of the most important locations to be found in that region When overburden you are still allowed to move with increased sanity costs After finishing the final expedition you are rewarded with a screen summarizing the life story of all the trek members after finishing their exploration career Improved character placement on event images Events Nature rest and no sanity events share the same pool of events now resulting in more variety Added lots of new events Ailments Infection reduces health Added new status bipolar Death curse might now be a random outcome of raiding tombs Items Added icon for mini puppets item Added new treasure item Harbor You may now choose between multiple recruits in the harbor depending on your current fame score Quest rewards are now given in funds Bugfixes Fixed golden pyramid sub fixtures not always spawned Fixed person traits for starting characters did not work
Halloween is coming! We've finally added a character that we've been looking forward to for quite some time. And time it was. Have fun leading expeditions into the unknown being lead by the masterfull describer of the unknown himself. We've also added lots of other new contents and events. Here are some highlights.. New Explorer: H.P. Lovecraft Lovecraft is unlocked by default for this version. Has necronomicon as starting equipment His perk "Cosmic Indefferentism" gives him custom events when using the necronomicon Has reduced maximum sanityNew Location: Altar You can sacrifice items on the altar We don't want to spoil exactly what this influences in the gameContent Added new mummy enemy/event Added giant spider enemy/event Added new tome page for waterfall creation Added new tome page healing springs creation Added some new night camp event Added new loot item: spider leg Added new item: pumpkin lanternTuning Reduced gain for British soldier from perk Weapon dice are now associated with different dice colors Actions in warp worlds don't result in standing changes anymore Animal trophies can be sold for funds or given away for fame again, although at a lower value than beforeEtc Updated abomination/canibal status description to better reflect what they do Added missing status iconsBugfixes Fixed entering golden pyramids with moonstones sometimes didn't work Unlocked destinations should be shown in gold color again Animals don't generate post-game narration anymore Sprite crate glitch on water buffalos Wrong background image when recruiting characters in river villages Stone circle behaving weird with superstitious characters Fixed world creation tome
After our Halloween special we took some time to work on smaller improvements all over the place. Gameplay It is now possible to rest in villages even without having a translator or the polyglot perk. However, the basic resting will restore only 30 sanity and cost 2 standing points The Polyglot perk will remove the standing costs from resting in villages and add a small bonus to sanity when resting in villages (+20) Added the option to visit a pack saddle artisan at the harbor. Here you can increase the capacity of your pack animals by up to three additional crates. However, this will cost you a significant amount of funds When being visited by natives in rest events you will be able to do both, trade and recruit. Also, inviting them to the camp does not require a translator or polyglot perk anymore Improved handling of mission storage. You will now be able to access the mission storage even after killing the missionary or if the mission was taken over by cultists New location: The shipwreck. Explore it to find valuable equipment Items Added new item: The native trinket. This can be gifted to a unit to improve loyalty Dynamite is now usable in combat Units A translator will remove the standing costs from resting in villages. Also, the gained sanity when resting in a village will be increased greatly by the level of the translatorAdded more visual variations to lizard people Improved the dice of all lizard people Added lizard shaman Improved the dice of abominations and added a special tentacle attack Perks Improved effectiveness of native warrior stealth perk The Bullet Hoarder perk will now generate "marked" bullets instead of normal ones. Marked bullets are weightless and will be obtained up to a maximum amount of 5Portals Added new, beneficial world variations when entering a portal In addition to the automatic return to the normal world when entering a portal, another portal will appear at your starting position in the teleported world. Enter this portal to manually return to the normal world It is no longer possible to balloon out of teleported worlds Content Added many new chat lines to specific events Added new, unique sound effects to many attacks Replaced jungle placeholder background with final art Bugfixes Fixed issue where entering a village would result in leaving it immediately without being able to access the village options
Ship Instead of spawning in the middle of nowhere, each expedition now starts with a ship arrival sequence that stops at the shore line. You can accelerate the sequence by clicking or pressing space You can also use the ship as means to escape from a running expedition You can access the ship storage at any timeContent Added new loot type: jewels New events, new chat lines, new text variations, new epilogue texts New title box for the loading screenTuning Reduced value of animal teeth Tweaked chasm shrine entry text to be more memorable and fitting to what kind of disaster it triggers.Final art quality for various images Cenote location Shallow river location Cave entrance Some cave interiors (not all done yet) Blessing temple interior Hill locationNPC info box now also shows capacity for recruits Bugfixes Fixed endless loading (hopefully) Shaman cleanse was applied to all characters instead of just one Fixed music and sound effects playing with the correct volume setting Harbor shop can't be accessed multiple times anymore Fixed Konrad quest not cleaning up correctly Play explorer jingle at start of expeditionAlpha 22.1 Bugfixes Fixed endless world gen loop Fixed pointless attack button for mosquitoes and desert storms Fixed celebration audience speaking gibberish Fixed treasure map location correctly restored from save game Fixed missing title for Konrad NPC Improved region score calculation by tracking it per location
Finally! With a delay of one week (sorry again) we have launched our latest update. We've been busy with creating an improved, more detailed and failsafe tutorial. However, we've not managed to finish it completely, there are some more steps we'd like to add to towards the next update. Other than that we've improved several aspects, including more special attacks and a general improvement of the combat tuning. Oh, and there are pendulums in the game now which are new special items that will help you to find specific locations, even 'hidden' ones more easily.. We were not able to finish our update video in time, but we hope to have it online by tomorrow - once we have it it's going to be added to this news. As usual, thanks a lot for your support and have fun with our latest version! Detailed Changelog: Added a new tutorial Completely reworked the old tutorial The new tutorial now is more fail-safe and guided The tutorial now includes a basic combat description We'll extend the tutorial further in the next updateHarbor improvements You can re-enter the harbor shop now Fame/funds are shown at all times in harbor Failed quests give negative fameUI updates The maximum/current party count is shown when recruiting units The party side bar is hidden during events now, allowing to see more of the event image You can inspect character boxes in events directly now Trimmed character boxes size and don't show description text anymoreNew events New resting events New mysterious dowsing item New totem stick item New sickness New secret locationsWorld Added new preview images to the world map Tuned neigbhors of locations to make patterns more recognizable Tuned biomesCombat Enemies now have different length for how long they seek the player Added small delay between aggroing enemy and their first movement Added new buff effects to various attacks Retuned enemy dice with aim to nerf head butt attack a bitMisc Dice are not auto-rolled again when they were pinned before Doing the initial missionary quest now also gives +2 standing Automatically stop traveling when traveling into deadly terrainBug fixes Fixed Mac performance issues Fixed stuck when dismissing units during travel Fixed aborting resting before spending one day Fixed empty diary with infected units Fixed crash when restoring save game Fixed collection items were not saved properly when stored in ship Fixed fire works item not working correctly Fixed some typos
New final swamp and sulfur swamp art backgrounds Collection items Painter now creates a single stack of paintings Butterflies are now also collected in item Anthropological studies now show the portrait of a tribe member Collection item's worth depends on the collected items Fame/Fund tuning remained the same as before Combat Auto advance if all enemies are dead New health bar graphics Increased health of all player characters Show full character info box when hovering over player character Dice that were pinned, are auto rolled when unpinned New particles Added new stun effect to headbutt attack (more special effects to come) Loyalty Removed chance for internal loyalty boost when promoting characters Added new perk 'careerist' which always add loyalty boost when promoting Events New events for Tim/Luis Added new nature resting events New secret alternative game ending Added wiki button to main menu Cleaned up font usage in the game, reducing visual clutter (ongoing) Added new blessing "leather skin" Bugfixes Bongos should not stack Removed binoculars from Earhart starting equipment Fixed NaN output when doing events in warp worlds Clear chat queue when entering combat Fixed enemy head shown in combat instead of body
Steam Trading Cards! Hard Mode Zero starting funds Zero starting fame Return to your ship after finding the golden pyramid. If your ship is destroyed there is nothing you can do but use the balloon, so be careful! Unlock platinum frames for beating hard mode Improved scrolling with cursor keys Performance improvements Butterfly perk now yields more sanity Added more epilogue entries Bugfixes Not successfully completing the Konrad quest will no longer skip all further events in the harbor Large enemies now have a proper portrait in their infobox Alpha 27.1 Fixed travel reports. Fixed being stuck in ranking screen on certain occasions.
Easy Mode Increased starting funds Increased loot in many occasions No standing loss when killing animals or blowing up mountains Starting compass accuracy is always 100% More places to rest and regain sanity across all landscapes No seal or moonstone pyramids - just find the pyramid and you're golden (heh) on all expeditions Less enemies will appear in combat Mummies will never attack you when you are carrying them in your inventory No spider encounters when exploring caves in darkness No void will be triggered from looting a shrine Resting in missions is cheaper No portals or altars will be spawnedGeneral Improved feedback when using the Necronomicon H.P. Lovecraft now needs to be unlocked World generation tuning improvements Tome pages now are also weightless items Added a dice check when trying to steal an idol from a village Added a new treasure item: The Golden Slokra (Treasure Edition Item) Improved inventory - when inventory slots exceed a certain amount, multiple rows will be displayed. Added a proper icon for discarding objects. Added a frame around the inventory slots. Reduced price of native trinket Lower value treasure items will now stack up to 10 timesBugfixes Blue Mushrooms and weather baloons are now improving your range of vision upon usage again Fixed multiple music tracks playing at the same time Fixed promotion stars not placed properly Fixed missing particles in combat Fixed offset zone icon positions Fixed drawing of shield icon in combat Improved position of health bars Fixed bongos did not reset enemy-attention counter always Improved info box for statuses that change travel base cost
Dice actions Some diary actions now depend on dice rolls! These actions will portray the required dice face required on the action button. All dice of your party are rolled excactly once. If you get all required faces a positive outcome is triggered. If not a negative outcome is triggered. This makes its easier for you to understand what the odds are for certain actions to succeed depending on your trek setup. We've updated various old events to use this new mechanic. More events will be added in the coming updates. Resolutions So far the game had two resolution modes. Stretched and native. If you played on higher resolutions (i.e. 1080p) both of these modes had disadvantages: Stretched mode made the pixel art appear blurry, while native mode was hard coded to a 1:2 pixel ratio, making the HUD elements and event images appear relatively small to your display size. The new version now supports 4 modes and allows to set custom pixel ratios, resulting in pixel perfect art, big event images, proper HUD element sizes and sharp text. When you play on 1080p the game has literaly never looked as good as it does with this new version. Hundreds of changes where necessary to make this work, so please excuse any hickups that might still have made it through our testing. Let us know if you're missing any more options. Also the size of the info box now adapts properly to the resolution. Persistence The player data and save game data is now stored inside a TheCuriousExpedition folder inside your user data folder. In case you want to move your profile to another computer simply copy that folder. Also this should make it easier to create backups of your data. Steam Cloud support for savegames and player data will also be enabled within the next couple of days. Phobias When ignoring phobias of party members, they will reduce their individual loyalty instead of reducing the overall party sanity. This should make phobias more readable and relevant. We added a new phobia Dendrophobia, which is the fear of trees. New content New item: voodoo dolls curse your rivals New item: tin cans are nutrious, but pretty bland in flavor New quest: a gentleman may ask you to escort a native to London New blessing: your trek member might grow some animal claws New perk: ruffian, adds a attack die New perk: protector, adds a defense die New perk: adept, adds a support die Tuning Buffed native enemies, they have spears now! If overburden, mounted animals don't yield extra dice. This counters the exploit of mounting the animals while overburden and then unmounting them after combat. Rivals don't all start at the same time, spacing them out more on the race track bar Misc There is a screen prompt warning you about stashes that were destroyed in the world containing items of yours Reworked the gentleman scene at the start of a new game Bug fixes Fixed musician quest could not be completed correctly in some situations Certain disasters like voids were spreading way to fast and have been reduced to their original growth speed. Fixed some overlong description texts in world map screen Fixed lots of typos Fixed overburden status was not properly updated after putting items into stash Fixed character unlocks were not checked when using hot air balloon during final expedition Fixed sometimes unreachable villages were spawned in tutorial Fixed additional trek members not shown in side bar when trek was already at regular maximum size