Drawing comparisons between things that don't exist and things that do is a pretty empty exercise.
I don't know why so butthurt, but it will be all right when Kaduria is released.
No need. I hereby announce my own project, mushroom patch simulator (MPS). Mushroom patch simulator has the following advanced, next-gen roguelike features:
- Irregularly shaped rooms.
- Plant AND fungus growth features, including sentient flora. Imagine BEING the plant life.
- Bridges, both mushroom-based, normal yellow table cloth style, and a special bridge mode with suspension support and jumping fish that attack the player.
Of course, this is just a small sampling of what mushroom patch simulator offers. MPS offers the definitive roguelike experience, incorporating the most advanced concepts in roguelike development, 20 years in the making. Think of it as nethack if nethack hadn't had a release in 20 years. It's like double nethack. With mushroom patches.
Stay tuned for incessant updates on mushroom patch simulator thinly disguised as questions about programming and/or interest in the projects the rest of you are working on as well as favorable comparisons between MPS and other great works of the human mind. By the way, what does everyone think about using Visual Basic as the GUI engine for MPS?