Author Topic: How big is your Level class/file?  (Read 82100 times)

UltimaRatioRegum

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Re: How big is your Level class/file?
« Reply #60 on: November 26, 2014, 04:30:23 PM »
I'm laughing so hard I think I might swallow a tonsil. This thread is GOLD.
« Last Edit: November 26, 2014, 06:48:42 PM by UltimaRatioRegum »

pat

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Re: How big is your Level class/file?
« Reply #61 on: November 27, 2014, 12:56:55 AM »
How can someone make it to your advanced age and still, apparently without irony, draw such ludicrous comparisons?
I don't know, comparing the world's greatest renaissance man to a depressed, Scandinavian dude who has spent 20 years not releasing an esoteric and unpopular computer game seems pretty legit to me

pat

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Re: How big is your Level class/file?
« Reply #62 on: November 27, 2014, 01:01:42 AM »
I'm just yanking your chain Krice, I am with you all the way and go to sleep every night with your words of wisdom running through my thoughts:
Quote
We roguelike developers are the jedi knights of programmers. The task of making a roguelike is everlasting battle against the dark side of commercial games. Only knights with true devotion will last in that battle! Join us and together we will rule the galaxy!

TheCreator

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Re: How big is your Level class/file?
« Reply #63 on: November 30, 2014, 12:58:19 PM »
Dungeon Crawl Stone Soup 0.15.2 has 2,021,779 lines in "source". The largest files looked like definitions for monsters etc.

These numbers looked so unbelievable to me that I had to check that. I used a 'real' tool, not the wc command, so I could count actual code lines, not just lines. I excluded the 'contrib' directory, which contains external libraries. Here are the results:
* 61836 lines (with LUA files)
* 48561 lines (only C++)


Fame (Untitled) - my game. Everything is a roguelike.

Trystan

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Re: How big is your Level class/file?
« Reply #64 on: November 30, 2014, 04:41:00 PM »
Dungeon Crawl Stone Soup 0.15.2 has 2,021,779 lines in "source". The largest files looked like definitions for monsters etc.

These numbers looked so unbelievable to me that I had to check that. I used a 'real' tool, not the wc command, so I could count actual code lines, not just lines. I excluded the 'contrib' directory, which contains external libraries. Here are the results:
* 61836 lines (with LUA files)
* 48561 lines (only C++)

Neat. I didn't know there were external libs included and I figure the definition files had a lot of comments so it's good to see the numbers match the other roguelikes. Thanks for getting better stats for this.

Krice

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Re: How big is your Level class/file?
« Reply #65 on: December 09, 2014, 02:17:09 PM »
* 61836 lines (with LUA files)
* 48561 lines (only C++)

Kaduria has currently 48810 lines of C++.

mushroom patch

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Re: How big is your Level class/file?
« Reply #66 on: December 09, 2014, 07:24:52 PM »
Wow, you mean kaduria is better than crawl? You should release it!

Krice

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Re: How big is your Level class/file?
« Reply #67 on: December 10, 2014, 10:17:59 AM »
Wow, you mean kaduria is better than crawl?

It's going to be, I hope. The problem with both Crawl (Stone Soup) and Tome is that they try too hard and they do it the wrong way. You know, there is plenty of "everything" stuffed in but it makes boring and unfocused gameplay where you just bash everything.

mushroom patch

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Re: How big is your Level class/file?
« Reply #68 on: December 10, 2014, 11:34:09 AM »
-______________________-

Worthless_Bums

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Re: How big is your Level class/file?
« Reply #69 on: December 10, 2014, 01:00:42 PM »
Any technical issues aside, developing completely in a bubble, without player feedback, will most likely be detrimental. Should probably release a current, stable build and see how that goes.

Kyzrati

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Re: How big is your Level class/file?
« Reply #70 on: December 10, 2014, 01:13:59 PM »
The real question here is: What would Leonardo Da Vinci do?

LindaJeanne

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Re: How big is your Level class/file?
« Reply #71 on: December 10, 2014, 03:17:53 PM »
Kirce, what makes your program "next-gen" and (hopefully) better than those others? So far I've only seen you say what you dislike about the others, but I haven't seen you say how your program does things better.

Kyzarti -- great, now I have the following earworm:

what would L'n'ardo D'vinci do,
if he were here right now?
he'd make a plan and see it through
that's what L'n'ardo D'vinci'd do!

Trystan

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Re: How big is your Level class/file?
« Reply #72 on: December 10, 2014, 04:41:53 PM »
Kirce, what makes your program "next-gen"...?

It was started 20 years ago....

LindaJeanne

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Re: How big is your Level class/file?
« Reply #73 on: December 10, 2014, 06:32:36 PM »
Kirce, what makes your program "next-gen"...?

It was started 20 years ago....

Earlier when ADOM was mentioned, he claimed that ADOM wasn't "next-gen" like his was. I'm wondering what it is about his game that causes him to refer to it as "next-gen" & more advanced than currently popular roguelikes.

mushroom patch

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Re: How big is your Level class/file?
« Reply #74 on: December 10, 2014, 11:57:41 PM »
I think the point is that he started in the 90s and that's what you called new things back then. At the time, ADOM wasn't new, hence not "next-gen."