« on: October 27, 2014, 11:16:09 PM »
http://store.steampowered.com/app/249050/ Win/Mac
$12.99-$19.99BACKGROUND STORY
A few hundred condemned criminals were being shipped to the Auriga system on board the prison hulk “Success”. While this was presented as a chance to earn back their place in society by working hard for the common good, they understood that in fact they would be slave labour, sent to colonize an unexplored planet. All they knew about Auriga Prime was what the probes told them: it had water, temperate zones, plant life, and plenty of metals in the crust.
In fact, the planet Auriga once hosted a major settlement of the galaxy-travelling ancestors known as the Endless. In addition, the planet was still orbited by a functioning (and well cloaked) defensive system, which sprang eagerly to life upon the arrival of the Success. Within a few minutes, the ship was nothing but a few large chunks of metal falling toward the planet.
Every set of holding cells also functioned as an escape pod, so the ship let itself disintegrate and the surviving prisoners fell bruised but (temporarily) alive and (momentarily) safe to the planet below. Safe, that is, until they realized that they had crashed through some sort of facility of the Endless, down to a sub-basement so deep and ancient it might as well be called a dungeon…
FEATURES... or "How to survive in an Endless dungeon"
Gather A Team.
Form a team of heroes, each with their own strengths (and psychoses)… or die
Equip them, deploy them, and earn powerful abilities… or die
Manage the balance between ex-prison inmates and guards… or die
Experience four player coop and watch your back… or die
Build Your Defenses.
Use the Dust you gather to power the rooms… or die
Use scarce resources to help your team survive… or die
Build minor and major modules to hold off waves of monsters… or die
Decode Endless ruins to discover life-saving technologies… or die
Open the Door.
Each door is a danger; prepare yourself and your team for anything… or die
Explore and discover an infinity of levels and layouts… or die
Carry your crystal through waves of monsters to the exit of each level… or die
Fight your way to the surface to discover the truth about Auriga… or die
v1.0.15
Hi everyone,
We're happy to announce that Dungeon of the Endless has officially released.
Thank you all very much for your support, awesome feedback during this Steam Early Access. We plan on supporting the game for a little while so stick with us.
Here's a list of the main additions to this version (* those were not in the previous Branch version):
Multiplayer coop mode (with improvements*)
HD GUI option
New game screen (start, lift, finale…)
Journal (highscore, stats)
Album*
Secret backstories*
3 new spaceships*
6 new items with passive skill*
Balancing (heroes, mobs, spaceship, modules*)
Steam Achievements*
Steam Trading Cards / Badges / wallpapers / emoticons*
OST available in the game files*
And Mac version (Warning: no multiplayer cross-platform and heroes shortcuts are disabled)
Release Notes
If you were playing on the branch version, please make sure you opt out of this Beta and play on the regular version.
General
Added the multiplayer co-op mode, with up to 4 heroes
Added the last 2 floors and the “Jungle” environment
Added Journal panel with your local high scores and game statistics
Added the Album with unlockable pictures and captions about heroes, mobs and other secrets
Added backstories between heroes: find the good hero combinations to unlock secret dialogues and gameplay effects in the lift
Added more situational dialogues in game (door opening, repairing, crystal carrying etc.)
Added 3 new spaceships:
The Sanitary pod: Hard mode!
The Library pod (Dungeon Founder pack): Science / Module mode
The Refreezerator pod (Legend Founder pack): Lonely hero mode
Added 6 new items with passive skills
Added researches reset button in exchange of Science in Artefact panel
Improved projectiles and poison visual effects
Added music tracks (ship selection, lift and ending screen)
Added sound effects (door, ambiance, hero death jingle, dismiss, events, tactical map etc.)
Changed lighting system to improve performance (and solved the issue with black stripes visual artefact)
Improved normal map to enhance lighting surface
A lot of optimisations have been made in our animations and sprites system
Multiplayer
Added a chat in the start, transition (lift) and final screens
Differentiated in game chat from the log to improve visibility
Added a way to cancel typing text in chat: ESC to close chat or Ctrl + Delete to erase
Added a kick player button in the start screen
Added Steam friend invite feature
Steam
Added 25 achievements
Added 6 Steam Trading Cards
Added Steam badges and rewards (wallpapers / emoticons)
Added OST in the “Soundtrack” folder
Game Interface
Added HD GUI with bigger fonts (automatically activated on big resolution)
Improved the heroes and ship selection screen with 3D spaceships
Added a new victory screen with our rescued heroes
Improved loading screen
Improved game over screen
Improved the transition between floors
Floor progression is displayed
Heroes are now in a lift and randomly commenting on the situation (some lines are conditioned by events in the last floor, with the loss or recruitment of new heroes)
Globally improved the user interface
Improved the tutorial which is now interactive
Added Controls panel (in system menu) to display all the shortcuts
Improved the tactical map:
Press T or scroll up above any room close the tactical map with the camera at the same position than before the zoom out
Ctrl + click doesn't close the tactical map but power / unpower rooms
Added door steps to clarify the paths
Added animations on the Crystal (appearance, unplug, plug in, explode)
Added new icons and colours in the log
Improved exit button to finish the floor (and potentially abandon heroes!)
Improved green arrow of hero destination to be always visible
Improved Stele interaction: you can now open it without moving your hero
Changed Stele health bar colour
Added gold colour on skill unlock items description
Improved red pulse animation on the widget
Hero level is now displayed in green if you can level them up
Balancing
Tweaked heroes who are globally slightly more powerful:
Increased the power of most skills (in particular FIDS relative and heal skills)
Modified some skills to be more coherent with the heroes (Paramedic, Recycling, Red Plume, Bad Company)
Added / Modified skills to obtain more Dust (heroes with these skills: Golgy, Max, Mormish, Sara, Nanor, Hikensha)
Replaced Sara Duellist skill by Pickpocket
Tweaked heroes stats (increased in particular: Defence and Power of Hikensha; Defence of Deena, Golgy and Mizi; HP and power of Skroig; HP and defence of Warden and Joleri (a lot for her + reduced Dust penalty) and reduced Defence of Ken and Elise)
Gork is now unlocked by default instead of Opbot
Tweaked mobs (in particular reduced number of hard mobs and power of hunters, supporter and hydra)
Tweaked Spaceships:
Infirmary Pod:
Increased initial Industry and Food incomes
Reduced health cost
Drill Pod:
Increased artefacts in first floors
Armoury Pod:
Increased hero attack power
Increased items loot
Tweaked Modules:
Autodoc Shards: increased upgrade health regeneration, reduced industry cost (10->
Suppressive Firebot: increased power, reduced industry cost (9->
Dust Field Gen: increased upgrade defence, reduced industry cost (9->7)
Holohero: reduced industry cost (16->15)
Neurostun module: increased upgrade effect, increased industry cost (6->7)
Tear Gas: increased damage over time effect, reduced industry cost (9->7) and science cost, increased HP / Defence
Pepper Spray: reduced cooldown, increased duration of Troublemaker, reduced industry cost (16->12), increased speed of troubled mob
Viral Injector: increased duration and poison effect (a lot!)
KIP Cannon: increased Science bonus of first level and increased attack max of upgrades
Reduced rooms number (about 14%)
Tweaked too easy mode (slightly increased mobs power and Crystal defence)
Reduced research costs of production module first levels
Increased the amount of Artefacts (a bug reduced their number)
Increased the amount of Heroes (a bug reduced their number in first floors)
Increased the amount of Major slots
Increased Dust Factory loot
Added score modifiers on spaceships (20% for Infirmary and Armoury)
Bugfix
Fixed several graphical issues on all environments of the game
Fixed several animations (heroes and monsters)
Fixed several issues with the user interface and localisation
Fixed GUI HD option not saved
Fixed several issues with multiplayer mode
Fixed several issues with the tactical map
Fixed an issue with the unlock of spaceships
Fixed Door Opener mob and number of doors open issue
Enjoy and see you in a multiplayer game?
~Amplitude Studios
« Last Edit: November 25, 2015, 06:39:13 PM by getter77 »
Logged
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training