Thanks getter.
I'm hoping it will both provide a wider array of viable-out-of-the-gate strategies as well as serve as a good introduction to just how diverse a set of abilities Demon has hiding in it these days.
Closing in on something like 300 now. :O
I'm still plugging away on the relics: I've actually got the other 5 all set up now, so no reason not to preview them.
Since this is a lot of screenshots, not embedding them directly in the post this time.
Click the "Primary" and "Secondary" links to see the screenshots showing the abilities offered by each relic.
Crown of Glory:
Primary |
SecondaryA relic that provides abilities suited to leading from the front: strong defenses combined with melee attacks that provide extra benefits: healing, buffs, debuffs, crowd control, you name it, there's probably a melee attack that adds it on.
Eye of the Dragon:
Primary |
SecondaryNot surprisingly, the Eye of the Dragon's major claim to fame is breath attacks: no matter which build options you pick, you'll have one. All do decent damage to a wide area, along with various secondary effects such as additional damage over time, stunning, or stat debuffs. The other abilities offered by this relic reinforce its focus on taking on groups of enemies with life-stealing attacks, passive abilities that harm attackers, defense increases, and area effect debuffs.
Faithful Heart:
Primary |
SecondarySpecializes in powerful, reliable, direct-to-target magic. Its primary elements provide you with powerful abilities limited by cooldowns and/or conditions that must be met on use, while its secondary elements give you a Plan B to use when these more restricted abilities cannot be utilized.
Orb of Power:
Primary |
SecondaryA relic that provides strong magic abilities. Many of its build options offer powerful ranged area effect spells: those that don't offer early access to the no less impressive Haste and Slow spells instead.
Vodun Mask:
Primary |
SecondaryA relic that provides a very diverse selection of debuffs to hurl at enemies: damage over time, turn delay, stat reduction, crowd control, and more. These debuffs can optionally be backed up with some moderate damage dealing, or you can just dive fully into the "death by a hundred curses" strategy.
Still have some other work to do before the build is ready, but I'm moving as quickly as possible.
I hope to announce a new build soon.
Cheers!