The 2/1 build is up and ready for play.
PC, Mac, and Linux versions available here:
https://drive.google.com/folderview?id=0B-sx_4eW-B5hWnhNZlRPclZLeUU&usp=drive_webLots of changes in this one, so let me just hit the highlights here:
* The new art style is in for the Tower.
* Fire attacks now sometimes cause Ignite, a brief damage over time effect.
* The base hit rate for damaging abilities has been increased, from 70 to 85%.
* Damage and healing (from direct effects such as Healing Charm, Mending, etc.) have been increased.
* Passive healing (Regen, Flesheater, etc.) has been toned down a bit.
* HP differences between demons have been smoothed out a bit. Demons used to vary as much as n to 4n in HP, now it's more like n to 2n. This was accomplished both by bringing up the lower end of the spectrum as well as toning down the upper end, so the result should be more "viable" ally choices and less reliance on HP-loaded "beef steak" monsters.
* Resistances and Weaknesses now have a bigger impact on the effectiveness of an ability. (Be very careful fighting enemies who can hit your main character's Weakness!)
* SP costs related to damage and range have been reduced.
* Several small UI and usability improvements, most of which will be self-evident, but of special note is the new Examine hotkey, which finally allows a keyboard-only way to get character sheets for enemy characters.
I would consider this about the halfway point of addressing the excellent gameplay and balance-related feedback I've received from folks here playing the 1/4 build. (In essence, it was the half I felt I could add into this build without delaying its release overly much.) The other half of things will be a bit more work to get done, but I'm okay with that, gives me a chance to see if these changes are headed in the right direction or not.
*I* think they are, but I'm in that odd position where I suspect other people may be better at my game than I am. so we'll see.
Tradition more or less demands I post a screenshot, so here's one showing off the new dungeon art, some of the UI changes, and a couple of Gandayah learning about the new Ignite effect Fire magic can cause.
Next up, a content and balance push.
See you around, and good luck in the Tower.