Builds with the new currency system have been released.
PC, Mac, and Linux builds are all available here:
https://drive.google.com/folderview?id=0B-sx_4eW-B5hWnhNZlRPclZLeUU&usp=drive_webWith the new currency system, quite a few things have changed in Demon:
* As you explore the Tower, you will find caches of crystals that your summoning relic absorbs, recording the amount absorbed as Credits.
* Credits are used to perform advanced relic functions collectively called Transmutations.
* The available transmutations are Copy Ability, Delete Ability, Fuse Demons, Restore Demon, and Delete Demon.
* Copy Ability allows you to copy an ability from a demon ally to another demon ally, or (at increased cost) to the main character. It replaces both the Training Point system and the gradual passing on of abilities from demons to summoners that used to occur.
* Delete Ability costs no credits, and simply allows you to remove an ability from the target ally, should you find a reason to do so.
* Fuse Demons allows you to sacrifice one demon to give a modifier to another demon. Fusion is expensive in terms of credits, but modifiers provide powerful benefits to the recipient. This replaces the Silver and Gold Matrix items, which are no longer found in the game.
* Restore Demon allows you to revive a fallen ally, though it is quite expensive. This replaces the Spirit Chime item, which is no longer found in the game.
* Delete Demon costs nothing, and allows you to remove a demon from your party should you find a reason to do so.
In essence, Currency is being used to remove clunkier systems (Training Points
) or stabilize previously overly RNG-reliant mechanics (having to find Matrix items to Fuse Demons), while at the same time giving the player more interesting choices to make (namely, how to divide a very limited resource that is now shared by all of these systems.)
So far, the regulars seem to be pretty happy with the changes, and so am I.
If you give it a try, let me know what you think.
Until next time, good luck in the Tower.