Author Topic: The Dead King  (Read 13838 times)

oldteen

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The Dead King
« on: October 01, 2014, 06:21:29 AM »
Hello,

First, sorry for my poor English!

Well, after playing hours and hours on Dredmor, Desktop Dungeon or Quest of Dungeons, my wife and me wanted to create something.
She fills sprites sheets and I fill sheets of code.
For this prototype (later maybe a game) we choose to use Haxe language that generate Javascript and WebGL

Give a try :
960x600 -> http://www.frozenwitch.com/frozenwitch/thedeadking/game/index.html
1440x900 -> http://www.frozenwitch.com/frozenwitch/thedeadking/game/index1440.html
1920x1200 -> http://www.frozenwitch.com/frozenwitch/thedeadking/game/index1920.html

Runs on last version of IExplore, Firefox and Chrome.
You have to enable javascript.

The Dead King! - alpha 0.001





How to play
-----------

-- four bars
- red:health (ok...)
- orange:mana (nothing consume mana at this time)
- green:food (food restore health, no food kill you. To restore health more food is consumed)
- blue:water (water restore mana, no water kill you. To restore mana more food is consumed)
- violet:xp

With luck and good looting, the walk could be easy... else could be hard.
Go too fast will kill you, keep an eye on your food bar.
No consistency between floors
You can't save your progression

-- In game
{Arrows} : move the hero
{I} : show inventory
{Q} : if bow equipped, select a target
{E} : action / pick loots / open-close door / shoot arrows
{Return} : pass your turn
{1-2-3-4-5} : shortcuts
To attack a enemy, just try to walk over it (it also works to open doors)

-- Inventory open
- Items are automatically sorted (equipped - and for family)
{Arrows} : move cursor in your inventory
{I} : hide inventory
{E-Return} : equip / eat / drink / torch on-off / ...
{1-2-3-4-5} : assign shortcuts (on item type)
{S} : sort
{D} : drop an item (make a blue bag, so you can loot it again)

Future plan for alpha state
---------------------------
- add a true map
- add a character sheet
- add more dungeon / cave algorithm
- work on a history / background
- work on a random items creation system
- develop other themes (environments / enemies)
- traps
- portals
- keys puzzles
- more classes (ex:barbarian)

for beta state
--------------
- ???? maybe we are dead before this state :)
« Last Edit: October 13, 2014, 02:44:21 PM by oldteen »

Worthless_Bums

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Re: Captive
« Reply #1 on: October 01, 2014, 01:16:28 PM »
I must be missing something because the first enemies encountered just clobber me in like two hits.

(Edit: Nvm I'm an idiot and didn't actually equip my shield.)

(Edit 2: Oh, you fucking skeleton.)
« Last Edit: October 01, 2014, 01:23:46 PM by Worthless_Bums »

oldteen

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Re: Captive
« Reply #2 on: October 01, 2014, 02:00:25 PM »
could be more or less easier with luck or not.
We have to add merchant to counter-balance that.

mushroom patch

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Re: Captive
« Reply #3 on: October 01, 2014, 02:18:51 PM »
I must be missing something because the first enemies encountered just clobber me in like two hits.

(Edit: Nvm I'm an idiot and didn't actually equip my shield.)

(Edit 2: Oh, you fucking skeleton.)

Note to developer: you can decrease the number of people who rage quit your game in fifteen minutes by a factor ten by making the player start equipped with whatever stuff he starts with.

Brigand

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Re: Captive
« Reply #4 on: October 01, 2014, 02:19:18 PM »
Pretty cool, the graphics are quite nice. Just got destroyed by a yak looking thing. Looking forward to seeing how this turns out.

oldteen

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Re: Captive
« Reply #5 on: October 01, 2014, 02:48:47 PM »
Note to developer: you can decrease the number of people who rage quit your game in fifteen minutes by a factor ten by making the player start equipped with whatever stuff he starts with.

Good Idea, thanks. Update done :)

rsaarelm

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Re: Captive
« Reply #6 on: October 02, 2014, 06:09:08 PM »
Just so you know, there was a 1990 Amiga first person CRPG also called Captive. http://en.wikipedia.org/wiki/Captive_%28video_game%29

oldteen

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Re: Captive
« Reply #7 on: October 02, 2014, 08:24:36 PM »
Someone already alerts us, but thanks :)
We are thinking about this new name "The Dead King"

koiwai

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Re: Captive
« Reply #8 on: October 06, 2014, 04:19:50 PM »
I played it a few days ago, tried to play again, but the links don't work anymore.

I enjoyed the game quite a lot, until I died, when ran out of food and health potions at the ~4th level. I like the way weapons are distributed, you get the new ones exactly at the right pace, not too early and not too late. Going to the next level feels a bit tough, but some risk is also great for the game.

I wish there were a bit more food. Or maybe, if there was a clear way to play so that you save it better.

Only after playing a couple of times, I realized that I have to check the inventory every time I pick up something. Because as far as I remember, the game does not give any notifications about picked up items. I liked that you show number like (+1) or (-1), when a weapon is better or worse than your current one. However, that means that there is a simple linear progression of weapons, right?


oldteen

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Re: The Dead King
« Reply #9 on: October 07, 2014, 02:05:24 PM »
Hello koiwai,

Glad you appreciate this prototype. For me this forum was broken down (database error...) and I could not update the first post with new links. It's okay now.
Note : only four floors at this time... just to test theme (outdoor, castle, dirt, "egypt")

- To help adventurer we have added a fairy shopkeeper at first room
- We added hero selection, but at this time, the only effect is visual
- We decide to transform this prototype in a game
- We have some ideas about classes (Adventurer, Fairy, Paladin, Barbarian, more to come)
- We have 10 lines of story to justify the game  ;D

For each item, we choose a percentage chance of appearing for each floor (understandable ?)
When you loot a bag, you can see at bottom left what you have looted (just 4 lines)

The progression of weapons / hero / monsters /... is a big challenge for us, we are not very experimented. Now, I put some values and we try again and again :)


« Last Edit: October 07, 2014, 02:09:59 PM by oldteen »

oldteen

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Re: The Dead King (formerly Captive)
« Reply #10 on: October 08, 2014, 07:43:54 AM »
add parameters menu to change the game resolution.
More intuitive than select the good "index_XYZ.html" page. Need coockies enabled to save parameters

oldteen

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Re: The Dead King (formerly Captive)
« Reply #11 on: October 09, 2014, 09:16:03 AM »
What we plan :

Paladin
Heavy warrior means heavy armor, shield and one-handed weapon ! Become a tin and decimate the undeads with your spiritual power.


Barbarian
Slash your ennemies. Your kilt and your double-handed axe are your life. Berserker !



Fairy
Fragile but fast! Hidden magically, you steal other creatures. Fragile but intouchable!



Engineer
Specialist of bombs and traps. Each of your actions is calculated. Beware of strokes of screwdriver!



Adventurer
Whip your opponents or strike them with your steampunk arbalest. You are the best to find treasures and loots.