« on: August 02, 2014, 11:57:55 AM »
http://weslaymonsters.com/ Win/Mac $4.99
We Slay Monsters streamlines traditional roguelike RPG gameplay and introduces a unique poker-esque card based combat mechanic. Each class (Wizard, Rogue, Warrior, or Cleric) has a unique deck of cards; using this deck you will guide your hero through the dungeon. Each dungeon is designed to play in short bursts, with a single dungeon taking 15-25 minutes to complete (or even less if your hero dies).
The Academy For Dungeoneering. Where heroes are made.
The once famous Academy For Dungeoneering has fallen on hard times and its arch-rival, The Institute of Evil, has been left unchecked. You must rebuild the academy and fight the Institute of Evil. Heroes come and go, but your Academy is persistent; build it up over time to make your heroes strong and better able to face more difficult challenges.
Update #17
We're pleased to announce the completion of Update #17. Update 17 is focused on improving the pace of the game. To that end, three major changes have been made which should dramatically improve the pacing:
Fog of War. The dungeon is now revealed a room at a time, as your hero explores.
Faster move speed. Heroes and monsters both move much faster, which should make traversing large empty areas of the dungeon much better.
Reduced the number of monsters in large rooms. Large rooms had way too many monsters, which was both difficult, and took a lot of time to clear them all out.
Other Features:
Runes of Discard have been added to the game. These allow you to discard up to three cards in your hand. Heroes start with three of these runes.
A new type of scroll can be found that refreshes any exhausted abilities.
Added some decorations to dungeon walls.
Balance Changes:
Summoned monsters no longer grant experience.
Scrolls are no longer so brutal (but can still have negative effects).
UI Tweaks:
Cards are now hidden when not needed.
Right clicking on cards now gives you an explanation of what the cards do.
Made other various UI tweaks and improvements.
Fixes:
Teleporting works properly now (instead of freezing the game).
Clicking cancel on the summon card screen no longer exhausts the ability.
Accidentally clicking between buttons and other places should no longer freeze the game.
After the initial deal, cards in hand no longer move at funky angles when selected.
When you upgrade the Shoppe in the Academy, starting heroes properly show the new equipment.
Mini-boss chickens no longer turn into regular chickens when their heads are cut off.
Using a healing potion while bleeding/poisoned will save you from death if you would have otherwise died from the poison/bleeding (assuming the potion heals more than the bleed/poison damage).
« Last Edit: June 08, 2017, 02:50:11 AM by getter77 »
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Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training