handhRL is a first-time roguelike project in Python using libtcod, and based on the Hulks and Horrors tabletop RPG.The player takes the role of an unnamed soldier who has crash landed deep below the surface of a quarantined alien planet under mysterious circumstances, and must fight to survive and make their way to the surface.Current project goal is to emulate a reasonable subset of the tabletop rules, allowing for adjustments to a solo roguelike game.
We are not alone in the Universe, but we have few friends. As we emerged on the galactic stage, we found a universe stripped bare of sentient life by a great Plague, leaving only the wild beasts and twisted plague horrors wandering the ruined hulks of lost civilizations.We are the Surveyors. We explore the uncharted sectors of space and hunt these ruins for the treasures they contain and the riches they might bring to what sentient life remains. We are not brave, merely foolhardy and desperate. Those who survive become rich beyond dreams. Very few survive.Hulks & Horrors is a science-fiction roleplaying game of galactic exploration and adventure for 2 or more players ages 13 and up. Inside you will find:• Complete rules for characters up to Level 6 and beyond• 7 character classes: Pilot, Scientist, Soldier, Psyker, Hovering Squid, Omega Reticulan, and Bearman.• Easy to learn old-school inspired game rules and combat system• Weapons, armor, and equipment inspired by classic science-fiction• Spaceship construction and combat rules• Random tables for creating whole sectors of space• Loot generation rules• Dozens of alien monsters as well as guides for designing your own• Dungeon-mastering advice for sandbox space exploration• Optional rules for customizing Hulks & HorrorsThe Hulks and Horrors Basic Black Edition is available in a portable 6"x9" format in both PDF and Print on Demand from DriveThruRPG.
Changes: Item bonuses: While we're still stuck with the same items, now they can be found with H&H-style bonuses (+/- 1-2, as per H&H rules) Monsters now remember you. Whereas before they operated on a 'reverse ostrich' behavior, where they would promptly forget you once out of player FOV, now they will remember you and pursue you so long as you're within a set distance. More features for text logs: You can now make a delayed text log display all at once with Space, and text logs can now have centered header lines XP rate lowered across the board. Internal testing found over-rapid level rate. Increased XP needed to level, and lowered monster awards. Tweaked green shade on XP bar to be more readable Fixed an error where the lightning spell would display its rolldice parameters instead of the damage in the message log. High scores are now available. On death, you're now instead given the option to see your score or return to the main menu. You can also see the scores from an entry on the main menu. New UI modifications: - XP bar visible on panel - Player level visible on panel - 'Under X:' message for contextual object tooltips - Under player contextual tooltip A help screen is now available, bound to ? and h The speedy menu bug seems to be corrected. menu() now checks for a full down then up event before passing the chosen input, preventing auto-repeat from shutting it down before the player even has a chance to check it. Monsters now use proper pathfinding to reach the player (A* method from libtcod)
After a testing release this morning, I'm not pleased to announce that handhRL v0.3 is now available on Github for Windows and Linux platforms.The new version brings a host of new content, implementing the complete monster, weapon, and armor tables (sans special features and abilities), and a sizable subset of relevant usable items, and even a sneak preview of future story elements.
It's here! Milestone 0.3 is now cleaned up enough I'm willing to call it a proper release.The new features are pretty much identical to those of the beta release, save that now, they actually work!New features: Weapons! All H&H weapons are now implemented. Armors! All H&H armors are not implemented Items! A whole raft of new items are now implemented, including: More healing items, including some reusable ones More grenades, from explosive frag grenades all the way up to the deadly microfusion grenade Buff items that permanently boost your stats New usable items like a motion tracker and TED-3, the summonable killer teddy bear New world objects: now the world contains 'placeables', which are interactive objects you can use with 'u'. XP and score tweaks Capped formulas for to-hit rolls and AC Logic and bug fixes galore (like Buffs breaking character stats, microfusion grenades that blow up the game instead of the monsters, and the debugging nightmare that was TED-3) TED-3 is now a summonable friendly monster, who cannot be attacked by the player, and will helpfully follow you about and help you kill stuff. Tweaked the item chances to give you slightly more actual itemsEnjoy!