And for feedback/notes on Virtua Sinner videos, because I am not a home and want to document a few things.
Notes:
Stuff does not fall in water, it finds the first free space near you, no matter how far it is.
The 'cave' ogre level (on level 3)obviously used the wrong level generator - will need to fix this.
Add 'g' to pickup stuff to help ( I reckon ',' or 'p' might work aswell)
Poison seems a little overpowered
and yes you became immune to poison because you were dead, one again I don't remember writing that
Other Things of interest;
The 'continuous walk' feature moves you in a straight line, but will stop if an enemy is in sight, or if you are near a item/object. It should be safe to use at anytime.
I noticed Orc sentries do not have the '-' sleep overlay - I assume that is just to trick the player.
Enemy archers will not care who is in their way, so use them to take out other enemies. I wrote code to fix this but actually thought is more fun to use archers to take down enemies. Arrows will never pass though anything.
Also the same with 'Thud' messages; this is when the archer hits a wall instead of you. They don't learn and keep hitting the wall. Once again I thought to leave this for the player to exploit. This message needs to change.
Your Game play;
Your advice on red levels and health is right on. I always clear level 3 and then hit the red stairs. And leave fountain until last.
On levels with a river, lure the enemy (like the Ogre/Spider) into the water, enemies are not smart around water, they also get eaten by piranhas.
I noticed you generally take on multiple enemies at once, I personally just duck back around a corner and wait for them to come for me. Archers miss a lot at long distance so you generally can safely run from them rather than move towards them.