Author Topic: Witch Blast (roguelite dungeon crawl shooter)  (Read 27764 times)

Cirrus Minor

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Re: Witch Blast (roguelite dungeon crawl shooter)
« Reply #15 on: January 04, 2015, 09:57:45 AM »
Witch Blast v0.4.1
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Download: https://github.com/Cirrus-Minor/witchblast/releases/tag/v0.4.1

Changelog (from v0.4 to v0.4.1)
Quote
- ADD Scores and hi-score screen
- ADD Blood is spraying now
- ADD Sound and music volume in config menu
- ADD Options to enable/disable zoom, vssync, blood spraying, in config file
- ADD Auto-save at the beginning of a fight (game is not wasted in case of crash or freeze)
- MOD Level 5 and level 6 are easier now
- MOD Sorted inventory
- MOD Optimizations (use of vertex arrays)
- MOD Don't distort game screen when resizing the window
- MOD Corpses don't stay on walls
- FIX Credit screen crash while pressing arrow

New blood effect:


Best scores:

Cirrus Minor

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Re: Witch Blast (roguelite dungeon crawl shooter)
« Reply #16 on: February 14, 2015, 08:07:28 AM »
 Witch Blast v0.4.5
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Download: https://github.com/Cirrus-Minor/witchblast/releases/tag/v0.4.5

100% 2D art redesign in this version, and a temple and divinities system.
I'll hope you will appreciate the evolution of the game!

Changelog (from v0.4.1 to v0.4.5)
Quote
- ADD Temple (worship + donation)
- ADD Divinities (4)
- ADD Divinity powers and interventions
- ADD Interaction key
- ADD "level" objects
- ADD New art and GUI
- MOD Shop interaction
- MOD New Key room

Video:


Screenshot:

getter77

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Re: Witch Blast (roguelite dungeon crawl shooter)
« Reply #17 on: February 14, 2015, 01:28:27 PM »
Always good to see this making more progress any which way!   8)
Brian Emre Jeffears
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Cirrus Minor

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Re: Witch Blast (roguelite dungeon crawl shooter)
« Reply #18 on: April 18, 2015, 05:46:26 AM »
Thanks, getter77!

 Witch Blast v0.5
_____________
Download: https://github.com/Cirrus-Minor/witchblast/releases/tag/v0.5

This release focuses on achievements and brings the level 7, a new boss, a lot of content and gameplay improvements.

Changelog (from v0.4.6b to v0.5)
Quote
- ADD A new level (7)
- ADD New boss (for level 7)
- ADD Achievements and unlocks (16)
- ADD Items
- ADD Monsters and variants
- ADD Shot type (poison)
- ADD Spells (2)
- ADD Familiars (a fairy and another one)
- ADD Chest traps
- ADD Challenge levels 3 and 4
- ADD Tiles and room patterns
- ADD Divinity level messages
- ADD Tree Divinity has a fury against undead
- MOD No player collision while invincible
- MOD Sulfur causes the monster explode directly, and safe for the player
- MOD Giant Spider easier, and less green blood on screen
- MOD Divine interventions have a piety cost
- MOD Hiccup makes the player fire poison
- MOD Imps do not teleport with 1 HP damage
- MOD Corpse can fall in holes
- MOD Completed challenge chest can contain items (but it's rare)
- FIX Natasha and Scarlett wrong display in Hall of Fame
- FIX V-Sync does not work on some GPU

Video:


Screenshot:

getter77

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Re: Witch Blast (roguelite dungeon crawl shooter)
« Reply #19 on: April 18, 2015, 12:15:21 PM »
Nice---good sized update this time around!   This is definitely going to wind up someplace nifty by the end of 2015 at this rate.   8)
Brian Emre Jeffears
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almozayaf

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Re: Witch Blast (roguelite dungeon crawl shooter)
« Reply #20 on: May 01, 2015, 11:03:09 AM »
Love it a lot, the mouse control didn't work for me but i think it better with arrows
I didn't like the Tab bottom i think E,Q or F are better

Cirrus Minor

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Re: Witch Blast (roguelite dungeon crawl shooter)
« Reply #21 on: May 01, 2015, 05:06:21 PM »
Thanks almozayaf!
the mouse control didn't work for me but i think it better with arrows
I didn't like the Tab bottom i think E,Q or F are better
Well, I've added the mouse control very early in the development of the game, but as it seems all the players use the keys (more reactive), I haven't maintained it. I plan to add joypad support too.

For the keys, you can remap them in the configuration menu.

There will be a new patch very soon, with improved dungeon (shadows, more details, more patterns), bug fixes and gameplay improvements.



Cirrus Minor

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Re: Witch Blast (roguelite dungeon crawl shooter)
« Reply #22 on: May 04, 2015, 04:16:51 PM »
 Witch Blast v0.5.3
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Download: https://github.com/Cirrus-Minor/witchblast/releases/tag/v0.5.3

A "patch" with bug fixes, gameplay improvements, some new art and the German and Russian translations.

Changelog (from v0.5 to v0.5.3)
Quote
- ADD Glowing green staff aura when poison shot equipped
- ADD Air divinity aura
- ADD New room patterns
- ADD Better looking dungeon: Wall shadow, decorations, better tiles
- ADD German and Russian translations
- MOD An item can be only dropped once in a level
- MOD Giant Spider difficulty slightly increases
- MOD Ghost are shortly visible at fight start
- MOD Gloves and advanced gloves switched
- MOD Snakes from trap can drop golds or apples
- MOD Elemental cauldron invoke rate decreases and is limited (no spawn when more than 8 monsters on screen)
- MOD Fairy powder does not teleport the player as often as it used too
- FIX Wrong air divinity conversion message
- FIX Overlapping items descriptions
- FIX No ghost dying animation
- FIX Key zone tiles were wrong




Cirrus Minor

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Re: Witch Blast (roguelite dungeon crawl shooter)
« Reply #23 on: May 19, 2015, 05:56:20 AM »
 Witch Blast v0.6
_____________
Download: https://github.com/Cirrus-Minor/witchblast/releases/tag/v0.6

Hi!
An update with some cool stuff:
- joystick support,
- improved gameplay
- new art for the dungeon - walls, doors...
and online scores!




Changelog (from v0.5.3 to v0.6)
Quote
- ADD Online scores
- ADD Player movement improvements
- ADD More details in dungeons
- ADD New doors
- ADD New walls
- ADD New art for the "bubble"
- ADD Flower animation
- ADD Joystick support
- MOD Stone divinity repulse fury causes damage now (8HP)
- MOD Fireball (from spell) minimum damage increases (from 12 to 24 HP)
- FIX Explosive slime can be stuck in the wall when casting "invoke slime" spell
- FIX Horizontal lines when maximizing the screen
- FIX Spell lost when taking two spells at the same time
- FIX Missing art for advanced gloves and boots
- FIX Some random sprites are misplaced
- FIX Graphical problems on The Thing
- FIX Pumpkin sound is playing twice
- FIX Giant slime impact sound was missing

About the online scores:
- it's only available on the Windows build - I may have a Linux build soon too,
- they are experimental and can cause latency,
- you won't save a score on line if you're resuming a saved game,
- there are now 3 hi-scores screens: 10 best scores online, 10 best scores of the day, 10 best scores local.

Have fun !

Cirrus Minor

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Re: Witch Blast (roguelite dungeon crawl shooter)
« Reply #24 on: October 01, 2015, 06:23:44 PM »
 Witch Blast v0.7
_____________
Download: https://github.com/Cirrus-Minor/witchblast/releases/tag/v0.7

Hi!
A major release today with new content, the destroyable stuff, improved online scores, potions, etc...

Changelog (from v06 to v0.7)
Quote
- ADD Destructible tiles
- ADD Potions
- ADD Secret rooms
- ADD New items
- ADD New familiar
- ADD New magic spells
- ADD New achievements
- ADD New music
- ADD Player effects display
- ADD Blinking effect when player is invincible
- ADD Monsters
- MOD Consumables in shops
- MOD Evil flower damage
- MOD Butcher can drop sausages now
- MOD Game becomes harder for good players
- MOD Some monsters (rats, bats) slow down when changing direction
- MOD Level 8 is the last level now
- MOD Air divinity fury has now a lifetime (was infinite)
- MOD Intro is displayed just once now
- MOD Display the best player instead of the best scores
- MOD We don't have to clear the room to get the achievement now
- MOD In "advanced" mode, the "fairy cursor" changes
- MOD Bolt particles are now batched
- FIX Latency when communicating with the score server
- FIX Interaction key has to be redefined each game
- FIX Item description text too large


Have fun !

Cirrus Minor

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Re: Witch Blast (roguelite dungeon crawl shooter)
« Reply #25 on: October 30, 2015, 07:11:50 AM »
 Witch Blast v0.7.5
_____________
Download: https://github.com/Cirrus-Minor/witchblast/releases/tag/v0.7.5

Hi!
This update features the 2 players mode, and some scoring changes (how the score is calculated, score display on game screen), a new UI, and more.

Changelog (from v0.7 to v0.7.5)
Quote
- ADD 2 players mode
- ADD Score display in game
- ADD New game and pause UI
- ADD Player scores are shining in score screens
- ADD German, Spanish and Russian translations
- ADD Mouse support for using/dropping consumables and switching bolt type
- ADD Config option to turn off the pause while losing the focus
- ADD Config option to turn off sprite batching of particles
- ADD Config option to decrease lifetime of particles (for old computers)
- ADD Potion description in the pause screen
- MOD Sausages can now be killed in one shot (standard damage)
- MOD Lightning spell deals progressive damage (5 dam in level 3, 6 in level 4, etc...)
- MOD Increase of the divine protection duration
- MOD Effect cooldown are now in the upper part of the interface
- MOD Cooldown to pick up a potion we've dropped is now 5 seconds
- MOD Explosive barrel is now red with an explosion symbol
- MOD Some barrels are damaged at generation
- MOD "Bomberman"-type rooms have always barrels at level 4 and above now
- MOD Green blood and slime corpses have been desaturated for a better game visibility
- MOD Level up divinity effect has been changed (was too close of the divinity intervention effect)
- FIX Inputs are processed while the game window has no focus
- FIX Doors don't open when there is still spider webs in room
- FIX Spider webs slow down some spiders
- FIX Grid on walls
- FIX The player effects (poison, slow, damage up, etc...) are not saved
- FIX Bag appears only when the player has boots
- FIX No door to secret room on loaded game
- FIX Item order in the inventory
- FIX It's possible to let the player name blank
- FIX It's possible to drop potions we don't have
- FIX Closing the game in the pause screen don't save the game


Enjoy!

getter77

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Re: Witch Blast (roguelite dungeon crawl shooter)
« Reply #26 on: October 30, 2015, 12:16:57 PM »
Excellent hustle to get this out there on Afterbirth's big release day.   8)
Brian Emre Jeffears
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Cirrus Minor

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Re: Witch Blast (roguelite dungeon crawl shooter)
« Reply #27 on: October 30, 2015, 06:59:14 PM »
Excellent hustle to get this out there on Afterbirth's big release day.   8)
Oh, it's just a coincidence!
As Witch Blast is a game with witches, bats and evil pumpkins, we've tried to have a new release just before Halloween.  :)
Afterbirth looks great too!  8)

gulden

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Re: Witch Blast (roguelite dungeon crawl shooter)
« Reply #28 on: December 10, 2015, 02:57:27 PM »
Hi Cirrus Minor,

I just played the latest version (v0.7.5) and am really impressed!
It's when looking at your updates, how the game evolved over time!
It's already in a really solid state! I like the humor, graphics and gameplay (am also a big BoI fan)!
The speedup button is also quite cool, helps you skip boring parts like waling back-and-forth etc.
One thing quick I find a bit annoying, is when you collect an item, you get the "ho, ho, ho, ho, ho" sound.
It's quite funny, but I think about three times "ho" should be enough! ;)
Also while I like the art style, I find it sometimes a bit of a mix between pixel graphics and high res graphics,
I would decide for one way and doing it all the same way!
You could also update the screenshots in the first post of this thread, since the game looks now way more polished!
It's pretty nice of you, that the game is for free, but a really great and solid game like that, I would be more than okay paying for it,
still thought about getting it on Steam or anything like that? :)