Author Topic: GORE 0.1.0 released!  (Read 9389 times)

xTERM

  • Newcomer
  • Posts: 4
  • Karma: +0/-0
    • View Profile
    • Email
GORE 0.1.0 released!
« on: July 10, 2009, 12:01:39 PM »
GORE is roguelike MMORPG.

Currently implemented features:

    * True color terminal emulator
    * Small widget toolkit
    * Animation
    * Real-Time server
    * Efficient and reliable network protocol
    * NPC (goblins, orcs)
    * Armor, weapons
    * Attack
    * Fallout-like Field-Of-View
    * Random town, dungeon, forest generators
    * Map scrolling
    * Chat
    * Unicode support

Screenshots: http://gore.sourceforge.net/index.php?page=7

getter77

  • Protector of the Temple
  • Global Moderator
  • Rogueliker
  • *****
  • Posts: 4957
  • Karma: +4/-1
    • View Profile
Re: GORE 0.1.0 released!
« Reply #1 on: July 10, 2009, 12:06:26 PM »
Seems like it is coming together nicely...keep up the good work and stick with it!   8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

xTERM

  • Newcomer
  • Posts: 4
  • Karma: +0/-0
    • View Profile
    • Email
Re: GORE 0.1.0 released!
« Reply #2 on: July 10, 2009, 07:20:22 PM »
If somebody wants to join developing this game, write to GORE mailing list. You can find instructions in FAQ page: http://gore.sourceforge.net/index.php?page=4

Anvilfolk

  • Rogueliker
  • ***
  • Posts: 374
  • Karma: +0/-0
    • View Profile
Re: GORE 0.1.0 released!
« Reply #3 on: July 11, 2009, 12:44:17 AM »
That sure is an unusual programming language :)

I don't really have time to do much, but I think that if you want to bring more developers in, it might not be a bad idea to explain what you're planning to do with the actual roguelike gameplay in the game. It's great that it's online, but regarding the actual gameplay there is little information.

Oh, and it's a bit of a bother, but updating phpBB to the latest version should stop most spambots from registering in your forums! It sure is annoying :)

Best of luck, and see you around!
« Last Edit: July 11, 2009, 12:47:31 AM by Anvilfolk »
"Get it hot! Hit it harder!!!"
 - The tutor warcry

One of They Who Are Too Busy

purestrain

  • Rogueliker
  • ***
  • Posts: 172
  • Karma: +0/-0
    • View Profile
Re: GORE 0.1.0 released!
« Reply #4 on: July 13, 2009, 06:43:01 AM »
Vala, yay... i once converted parts of my D framework (former c++ framework) to vala, but lack of operator overloading (and some other things) and very big compile times got me to skip it.  At least the index-operator was implemented after some irc-chatting.

Any good IDE/Debugging Support now? I'd like to revisit the language again...

Anvilfolk

  • Rogueliker
  • ***
  • Posts: 374
  • Karma: +0/-0
    • View Profile
Re: GORE 0.1.0 released!
« Reply #5 on: July 14, 2009, 09:57:59 AM »
No matter how cool and seemingly easy it sounds, I've always steered away from operator overloading... it seems like that kind of thing that can lead to a whole lot of bugs and weird compile-time errors. And it's only syntactic sugar!
"Get it hot! Hit it harder!!!"
 - The tutor warcry

One of They Who Are Too Busy

purestrain

  • Rogueliker
  • ***
  • Posts: 172
  • Karma: +0/-0
    • View Profile
Re: GORE 0.1.0 released!
« Reply #6 on: July 14, 2009, 10:53:24 AM »
Vector vel += ( (acc+grav) * deltaT);

Vecdot vel = Vector.add(vel, Vector.multiply(Vector.add(acc,grav),deltaT)));

I surely don't miss something like the second line and keep to my sugar... ;-)





Anvilfolk

  • Rogueliker
  • ***
  • Posts: 374
  • Karma: +0/-0
    • View Profile
Re: GORE 0.1.0 released!
« Reply #7 on: July 14, 2009, 11:08:56 AM »
You'll get diabetes! :D

I'd probably just make a few lines longer, with a comment. I have to be honest and say that I haven't coded anything big with C++ in quite a while. I used it mainly for undergraduate-level problem solving :)
"Get it hot! Hit it harder!!!"
 - The tutor warcry

One of They Who Are Too Busy