Author Topic: Tales of Maj'Eyal 1.2.0 aka "The Exercise of Vital Powers"  (Read 5850 times)

DarkGod

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Tales of Maj'Eyal 1.2.0 aka "The Exercise of Vital Powers"
« on: June 03, 2014, 01:48:37 PM »
My minions, I am happy and pround to give you Tales of Maj'Eyal 1.2.0 ! See http://te4.org/
Your launcher should automatically update your game so no need to redownload it all.
If your launcher didn't self-update correctly, just redownload it from the homepage and overwrite it.

Enjoy and have fun in Eyal!

Don't forget to help ToME by with donations ( http://te4.org/donate ) !
 
Release highlights:
  • Savefiles from 1.1.5 are not compatible, added a message to display this with a link to download 1.1.5
  • New smaller tactical overlay
  • Huge number of graphical improvements
  • Many new/rebalanced egos and artifacts
  • Numerous improvements to many classes: Mindslayer, Brawler, Sun Paladin, Berserker, Alchemist, Archmage, Oozemancer
  • New class: Skirmishers that blend slings and shield
  • Change to ammo, it now automatically replenishes on move
  • Improved Nightmare/Insane scaling & difficulty to be somewhat more fun
  • Many new quality of life improvements for melee starts
  • Ingame installation of new addons/modules
  • Many new quality of life improvements for addon makers
  • New death screen, this is important as people die a lot ;)
  • Friend list to stay in touch with your buddies
Expanded changelist:
  • Shadowstep must have an actual target
  • Removed Aim rooting effect
  • Fixed Dismissal on crit
  • Zigur is no longer hostile by default towards the Keepers of Reality (mostly because they never heard of them)
  • Disruption Shield now displays the current absorbed value
  • Bathe in the Light now works on undeads too
  • Improve shaders performance in some cases
  • Myssil learnt how to breath underwater
  • Replaced Frozen Spear rune with Biting Gale rune
  • New social feature: Friends! Simply right click on somebody's name to friend/unfriend her/him. You will then be notified of their coming & going and have them listed in the talk to list even if they are not in the same channels(or even game) as you. This is a very simple feature for now and will probably be enhanced later.
  • New super-awesome fireflash effect
  • If the rod of recall somehow drops in an unreachable spot it gets added to the player's inventory directly
  • Overhauled Mindslayers
  • Moved graphical mode selection to the game options
  • Added a new UI option to alter the tactical borders into little flagpoles
  • Added a Tiles.sharp_scaling parameter; if set to true the entities textures will not be interpoled by OpenGL
  • Command Staff does not change the melee damage element of the staff anymore
  • Added a free rank of armor training and iron mail to Cursed start
  • Fixed the UI sometimes being affected by invisibility shader or suchlike
  • Infinite Dungeon should load much faster
  • Infinite Dungeon can now spawn shivgoroth and undead rats (including everybody's favorite Rat Lich)
  • Object properties special_on_hit special_on_crit and special_on_kill can now be merged by egos
  • Spacetime Tuning now lets the user set a prefered paradox level and when resting it will rest towards it
  • Buffed Toxic Death
  • New birth custom tiles
  • Added base weapon talents to some melee classes to make starting less annoying
  • Nerfed the damage of low level rogues and crystals
  • Healing Infusion now heals for a bit less but is instant
  • New particles blending modes: SHINY(rename from the existing ADDITIVE), ADDITIVE and MIXED
  • New awesome gfx effect for starfall
  • Increased number of arrows in quivers
  • Buffed iron & steel weapons to make melee/archery start more fun
  • Big movement speed effects like lightning speed, movement infusion, .. now display a fractional effect to see how close to end they are
  • Made on_wear and on_takeoff be passed the slot the item is in
  • Set definitions set_list, on_set_complete, and on_set_broken can now be tables of several different actions to take for different set ids
  • Made set_list able to be a function
  • Sets can now check against a specific inventory slot
  • New awesome gfx effect for Bone Shield
  • Shock will reduce stun resistance if the target resists the daze
  • Changed the Water and Ice trees to apply/interract with the new Wet effect
  • If Freeze is used against a friendly target the cooldown is halved
  • Deep Mindslayer rework
  • Savefiles from 1.1.5 are not compatible, added a message to display this with a link to download 1.1.5
  • Leaves Tide correctly respect bleed immunity
  • Fixed addons loading to load hooks last, thus avoiding seemingly random addons imcompatibilities
  • Orbs of Command can not be re-used on pedestrals to summons bosses duplicates
  • Fixed talking to Tannen after defeating him
  • New UI option to select tactical overlay mode (same as shift+t)
  • On OSX the log is now sent to te4_log.txt just like on windows
  • Added new UI options to control the fullscreen stun & confusion notifications
  • Many new artifacts
  • Improved Unarmed Discipline
  • Random artifacts now have a 25% to pick a non-physical damtype of one of their themes
  • Improved actor tooltip
  • Improved/changed many egos
  • New player-doll special display for some artifacts
  • New earthen missiles and ice shards graphical effect
  • New graphical effect for curses
  • The Heart of the Sandworm Queen can now be corrupted to gain a new talent category: Vile Life
  • New graphical effects for some corruption spells
  • New visual effect for hexes
  • Unlearning Shivgoroth Form while transformed correctly works
  • Multiple graphic improvments to celestial spells
  • New ground effect to materialize what zone Aether Breach can happen in
  • New class: Skirmishers that combines slings and shields into a powerful symbiose!
  • New map effects for most old boring squarish ones
  • Map effects and particles effects on the map can now be attached to a specific z-layer
  • Fixed ListColumns to be includable in UIContainer
  • Added a method ActorTalents:updateTalentPassives(tid)
  • True Grit banned from NPCs
  • More brawlers and Sun Paladin updates
  • Reduced the critical damage power on egos
  • Buffed many charms
  • Colored temporary effects by type in Actor tooltips
  • Added Actor:checkClassification which checks if an actor is in an arbitrary set of classifications
  • Changed die_at to show actual negative HP
  • Minimalist UI now shows a timer left for summons
  • Gem pouch, shot bag and quivers now show up on the character doll
  • New UI option to display the tactical healthbars on the side or the bottom
  • New smaller tactical borders and healbars that feel less bulky (old display can be switched to with shift+t)
  • Tactical display settings remembered between save & reload
  • DamageType can now define a tdesc which gets passed the dam value and returns a string
  • Power checks on melee/archery egos and some damage types redone: they usualy use the higest of your spell/mind/accuracy power
  • Damage conversion only converts if the source damage is different
  • Improve ego items generation when antimagic filters are on
  • Load Game menu should be somewhat faster
  • Reduced Stun to -60% damage and 3 talents on CD
  • Mana no longer restored on levelup if Disruption Shield is active
  • Change to ammo! Now moving or waiting a turn will reload ammo automatically (based on items bonuses & talent level)
  • Reload talent is now instant, reloads a bunch of ammo at once but disarms you for 2 turns
  • Combat Accuracy now uses a non linear scaling, like most other talents
  • Reduced Intuitive Shots power
  • Many ego items changes & updates
  • Changed Insane scaling to be closer to Nightmare talent scaling, the same rare scaling as Madness, and a 20% HP bonus.
  • Marked all the forced starting areas that aren't optional as having no rare spawn.
  • After having played tome at least 5 hours, the New Game menu will always display, to make the link to grab other modules visible
  • Huge visual update on trees & forest
  • New cosmetic option: bikinis and mankinis!
  • New achievement: win the game without ever taking off yoru bikini/mankini
  • The New Game menu shows a link to additional games
  • Reshape Weapon can not be used on mindstars anymore
  • Reduced staves accuracy effect bonus to 2.5%
  • Reduced the power of Leaves Tide a bit
  • Added a generic web rendered: a module or addon can render UI, or parts of UI in html5/css3/javascript now.
  • Improved the news section on the main menu, it now will show more info and is fully clickable.
  • Other player character sheets and profiles will display ingame directly.
  • The link to the addons page in the addons menu will now open ingame and allow direct installation of the addons.
  • Added ingame credits
  • Added some new .. things .. to spice up Ardhungol
  • New lore added to Ardhungol
  • Altered the cost and effects of the Superiority tree
  • Berserkers lost 2handed weapon offense and cripple trees, replacing them with two new (similar-ish) trees.
  • Altered Warcries costs and effects to make them more interresting
  • New Sun Paladin tree "Radiance"
  • Damage types internal representation changed so that addons can not mess up savefiles. This however *breaks all savefiles* to save the future ones!
  • Big rework of the Brawler's Grappling tree
  • New two handed weapons tree "Crusader" for Sun Paladins
  • Buffed Sun Paladin mastery of Sun tree to 1.3
  • Existing Celestial/Sun tree renamed to Celestial/Sunlight
  • New Celestial/Sun tree
  • Add color.unpack method
  • Minimalist UI can have level specific "addons"
  • Updated whip & punch sounds
  • Big brawlers update, removing some unfun talents in favor of better ones
  • Trees and some big plants will gently swing in the wind
  • Game will save when a ressurection option is used, to prevent loss in case of crash
  • Much improved Wintertide
  • Undeads now start with a Heat Beam rune instead of phase door
  • Pressing tab when typing a player name as the first word of a sentence will try to autocomplete it
  • New achievement to avoid death many times
  • All fullscreen effects can be enabled at once now (underwater, blur, wobbling, ...)
  • Added a tweening engine
  • Updated base orc doll
  • Zone:checkFilter can now use a "define_as" filter
  • New fullscreen effect for stuns/dazes
  • Revamped Brawler's Finishing Moves tree to make it more appealing
  • Many new artifacts
  • Tiles attachements can now be defined per-addons
  • Entities add_mos can have an "auto_tall" property to autoset display_y and display_h corresponding to the tile geometry
  • Fixed bamboo huts
  • Switch Place correctly consumes turn/cooldown/stamina even if used against a creature in a wall
  • Limmir will be added to the party during the quest
  • Fixed Turtle Grand Arrival with Through the Crowd
  • Body of Fire projectiles do not hurt the caster
  • Reduced damage mod on staves to 80%
  • Channel Staff provides a 20% damage mod bonus to the staff firing
  • Fixed technique talents speed when using gauntlets
  • Fixed quakes
  • New awesome effect on body of ice and stone skin
  • Added social links to the main menu, to the forums, facebook and twitter
  • Auto hit/auto crit attacks now use a better mechanism that is not affected by actualy hit/crit chance
  • Altered many Oozemancer talents to make them a little less overpowered and more fun: Slime Spit, Poisonous Spores,
  • Mitosis, Call of the Ooz, Reabsorb, Oozeroots, Mucus, Indiscernable Anatomy, Natural Acid, Unstoppable Nature,
  • Acidbeam, Corrosive Nature, Corrosive Seeds, Acidic Soil, Moss Talents
  • New talent tree for Oozemancers "Eyal's Fury"
  • Split the artifacts into "generic eyal ones", "maj'eyal ones" and "fareast ones"
  • Fixed vim on kill and equilibrium on vim when usnig a variable vim cost talent
  • Zones can now easily define subclass'ed generators
  • Change zone and Grant quest debug commands now handle correctly zones and quest provided by addons
  • Shoot can be added a cooldown with talent_cd_reduction
  • Death dialog now also has graphical cues of possible ressurection options
  • Dialog titles can use the outline shader now with setTitleShadowShader method
  • New Death dialog art, more .. death-like !
  • Linaniil flees less
  • Overhauled Alchemists, giving them many new trees and interresting options
  • Arcane Power costs less and also adds arcane resistance
  • Sunder Armour now also reduces saves and shatters damage shields
  • New Map:enableFBORenderer to allow map effects to turn into nice overlays instead of plain quads.
  • Retch uses a much cooler map effect gfx
  • Fixed psionic distortion effects
  • Adds a log message when damage is avoided with lightning infusion
  • Tweaked some artifacts
  • Nerfed Ak'Gishil a little
  • More powerful chat text templating available
  • Added a "Birther:donatorTiles" hook
  • Aether Beam now has a chance to not be disarmed
  • Integrate a web brower, allows to install addons much more easily
  • Fixed callbackOnFoo on multi-level passive talents
  • New callbacks "callbackOnWear", "callbackOnTakeoff", "callbackOnHeal", "callbackOnTakeDamage", "callbackOnStatChange" , "callbackOnDealDamage", "callbackOnDeath", "callbackOnKill" and "callbackOnTalentPost"
Have fun!

getter77

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Re: Tales of Maj'Eyal 1.2.0 aka "The Exercise of Vital Powers"
« Reply #1 on: June 03, 2014, 02:49:14 PM »
....Definitely one of the bigger releases thus far--well done DG and team.   8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training