Author Topic: Siralim (now at v2.1.0) $  (Read 18956 times)

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Siralim (now at v2.1.0) $
« on: May 21, 2014, 06:37:37 PM »
http://siralim.com/index.php  Win, Mac, Linux, SteamOS $9.99

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Summon hundreds of powerful creatures to fight by your side in Siralim, a turn-based RPG with roguelike elements for Windows, Mac, Android, and iOS. In Siralim, everything is randomly generated - including the dungeons, the quests, and the items.

Our goal was to create a game that has nearly infinite playability. Did we succeed? You can be the judge.

The demo version of Siralim includes the full game, but has a character level cap of 15. After that, you will be unable to progress until you purchase the full version of the game. Your save data will be preserved, so you can continue playing from where you left off in the demo version.

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Endless randomly generated worlds to explore.

-In Siralim, you will never see the same dungeon twice. Each dungeon has its own "biome" which determines what it looks like, but the entire layout is randomized. There is a total of eight biomes for you to unlock and explore, including tranquil grasslands, fiery volcanoes, and whimsical towers of sorcery. In each dungeon you will uncover randomly generated quests to complete in exchange for treasure.

Summon hundreds of creatures to fight by your side.

-Each creature has its own unique ability that changes the way you play the game. Some creatures offer benefits in combat, while others will aid you in exploring dungeons. You can control a maximum of six creatures at a time, and you must carefully choose creatures that complement each other if you want to survive.

Fight in strategic turn-based battles.

-Combat in Siralim is turn-based, similar to what you will find in popular RPGs such as Final Fantasy and Dragon Quest. Conversely, Siralim's combat requires thoughtful strategy to ensure your victory - battles are both difficult and dynamic, forcing you to plan ahead or you will die. "Button mashing" won't get you very far in this game.

-Rather than walking around until a battle randomly begins, Siralim's overworld is similar to a roguelike game; you can see your enemies, and if they see you they will chase you. If they catch you, a battle will ensue.

-Looking for an even greater challenge? Try playing the game on Hardcore Mode. If your group is wiped out, that's it - you're dead forever and will have to start all over again from level one.

Craft and customize your equipment.

-Each of your creatures can equip one artifact to boost their stats or grant them new abilities. While you can find many of these items by completing quests or finding treasure chests, the most powerful artifacts must be crafted at the blacksmith and enhanced by the enchanter.

-There are also hundreds of "unique" artifacts for you to find. Unlike normal artifacts, unique artifacts are not randomly generated, and can often change the way your creatures behave in combat.

Devastate your enemies with powerful spells.

-On your journey you will find enchanted scrolls which can be used to cast spells. Some spells are useful for combat such as Corpse Explosion, which detonates the bodies of dead creatures to inflict massive damage on your enemies; while other spells such as Nature's Eye enable you to obtain valuable information about the current dungeon you're exploring. There are over 100 unique spells to find.

-Spell scrolls all have a limited number of charges before they disintegrate, so use them wisely.

Upgrade and manage your kingdom to lead it to prosperity.

-You are the king (or queen) of your castle. It is your duty to protect it by raising an army of creatures, to bolster its economy by finding treasure, and to expand it by constructing new rooms and facilities.

-There are dozens of upgrades available for your castle. Many of these upgrades add new rooms or NPCs to the castle that unlock new features, while others unlock new creatures and items for you to use. As your character gains more experience points, additional upgrades will become available to you.

It's your world. Do what you want to do... when you want to do it.

-There is plenty more to do in Siralim than just exploring dungeons. Maybe you'd prefer to fight in the battle arena; an endless series of battles that get more difficult as you progress. Or perhaps you'd like to use magic sigils to summon powerful enemies for you to fight which grant unique rewards and tell a bit about the lore of Siralim.

-Or maybe you're not in the mood to fight at all. Maybe you'd rather take in the ambiance of the tavern and play a game of dice with the gambling dwarves. Or, if you're looking for a long-term project, you might want to craft a powerful Nether Egg that will someday hatch into an ultra-strong version of a normal creature. The choice is yours.

All of that and more - with no limits. There's not even a level cap. Want to gain experience points until your character is level 937? Go for it. Siralim has no restrictions - this is your world and you can play the game the way you want.


Beta v6

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This patch includes several updates based on feedback from testers. Thanks to everyone who contributed to making Siralim a better game! The demo link has already been updated on our downloads page: http://siralim.com/download.php. If you pre-ordered the game through Humble Bundle, you should see the new build available for download within the next few hours.

Below are the patch notes for Siralim Beta v6.

MAJOR FEATURES
---------------------------
- A map is now available when you open the game menu.
  - The map is not intended to give you a full view of the entire dungeon, just a better look at your immediate surroundings.
  - The map is only activated when you cast one of two new spells: Farsight and Greater Farsight.
    - Both of these spells can be purchased from Bynine or found in the wild just like other spells.
    - The map generated by Farsight does not show anything that is covered by fog of war. Greater Farsight ignores fog of war.
    - The duration of the map persists for only one dungeon floor, then you must recast the spell again.
    - A Scroll of Farsight with 5 charges is now awarded to the player after completing the quest "Beyond These Walls", or in your starting pack of items if you have Castle Quests disabled.

ARTIFACTS
---------------------------
- The blacksmith's salvage window now displays additional information about the selected artifact.

BATTLE
---------------------------
- If a battle drags on for too long, all of the creatures on the battlefield will become exhausted.
  - Exhaustion increases the damage received by all creatures, and this penalty will get worse each turn after exhaustion begins.
  - Players will probably not see this effect very often because it will only happen if a battle lasts for an abnormally long time.
  - This system was implemented to prevent stalemate battles between two creatures that can recover health indefinitely while being unable to ever finish off their opponent.
- When selecting an enemy target in battle, new flavor text is displayed to indicate roughly how much health the target has remaining.
- When diffusing an enemy creature, the battle text now displays the number of particles you already have that belong to that creature.
- The "Burn It Down" ability now displays only one message, rather than one for each opposing creature.

CHARACTER
---------------------------
- Your character's starting class now affects the first type of dungeon that you can access at the start of the game, rather than every class defaulting to Grasslands.
- Spells of the same class as your character's class now cost 50% less mana.
- Updated the class-choosing interface with some flavor text about each class and to describe their starting creature.
- You can no longer change your class for free by speaking to Kemikal. Instead, you must buy new robes from Bynine. Each type of robe costs 5 Exalted Emblems.

MYSTERIOUS REALMS
---------------------------
- Realms are now generated with more varied sizes and room shapes than before.
- Many interactive objects such as resource nodes now give fewer rewards but spawn far more often.
- Enemy packs should now contain a wider variety of creatures.
- The angelic buff shrine now has a tendency to spawn closer to your character.
- The teleportation shrine now has a tendency to spawn further away from your character.
- Enemies and non-solid decorations can now spawn in realm corridors.

SPELLS/SPELLBOOK
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- You can now buy the following spells from Bynine: Identify Creature, Dispel, and all eight Alteration spells. Alteration spells can no longer be found anywhere else.
- Major Healing is no longer available from Power Spells and can now be found anywhere in the world.

MISCELLANEOUS
---------------------------
- Rebalanced the level requirements and costs of most of the items found in Bynine's shop.
- Revamped the movement code. You will no longer stop moving if you press a different movement key.
- When summoning a new creature, an asterisk (*) now appears next to the names of creatures that are already in your bestiary.
- Wyverns, Fiends, Dragons, and Aspects have new overworld sprites.
- The mouse cursor is no longer displayed when it hovers over the game window.
- Heavily optimized the game to use far less processing power.

BUG FIXES
---------------------------
- Fixed a bug that would cause certain construction rituals to disappear from the list under very specific conditions.
- Wall torches in the castle no longer improperly block your movement.
- You can no longer occasionally "dodge" battles by quickly passing through enemies in the overworld.
- Fixed a bug that sometimes caused the game menu to open after taking a portal.
- Fixed a crash that would occur if the player looted a Nether Orb.
- Fixed a bug with the plasma bonus gain attribute that caused it to be far more effective than intended.
- The "Pestilent Thorns" ability now properly applies the poison condition to all attackers.
« Last Edit: May 29, 2015, 05:08:42 PM by getter77 »
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Re: Siralim (now at Beta v9) $
« Reply #1 on: May 27, 2014, 05:27:45 PM »
Beta v9

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GENERAL
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- Retuned the difficulty of all enemy Nether Creatures and bosses.
- Several optimizations to prevent slowdown on older devices.

BATTLE
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- Increased the number of turns required before creatures become exhausted.

CASTLE QUESTS
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- "Creating Nether Eggs" now forces the Nether Creator to spawn more often while the quest is in your quest list.

MYSTERIOUS REALMS
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- Torches can now spawn on the walls of the Sorcery and Dungeon biomes.

BUGS/CRASHES
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- Fixed a display issue with the new Giant sprites.
- Fixed an exploit that would allow players to sometimes disenchant artifacts free of charge.
- Fixed a bug that caused the game to lock up if Armageddon was cast and it killed all the creatures on both sides.


GENERAL
----------------------
- Changed the way the Mouth of Hell creature is acquired, but the method won't be spoiled in these patch notes.
- Gem Piles in the Nature biome are no longer guaranteed to drop a gem for each creature in your party.
- Clarified the ability descriptions for many Diabolic Horde abilities.
- Devils and Giants have new overworld sprites.

ARTIFACTS
----------------------
- You can now select an option to "lock" an artifact in your inventory. This will prevent the artifact from showing up in the blacksmith's salvaging list. Note that this option does not prevent the artifact from being destroyed manually.
- Retuned the stat bonuses of all unique artifacts. This change is not retroactive.

CREATURES
----------------------
- Significantly reduced the emerald (attack) values of enemy Nether Creatures and bosses.
- Increased the effects of the "Treasure Hunter" ability by 50%.
- The "Inception" ability's activation chance has been reduced from 35% to 20%.
- The "Soul to Keep" ability now only works on the first time an enemy has died.

USER INTERFACE
----------------------
- Whenever you access a vendor or facility that involves a resource-based transaction (such as salvaging, enchanting, or summoning a creature), a resource bar will appear at the bottom of the screen to indicate how much of each resource you have.
- Added a confirmation menu for releasing creatures at the stable.

MYSTERIOUS REALMS
----------------------
- Completely revamped dungeon generation.
  - Dungeons are now more than just a set of corridors and quadrilateral rooms - they all have their own distinct, unique room and corridor shapes.
  - Objects can now spawn alongside walls.
  - Some objects are more likely to spawn next to other matching objects. For example, twigs/logs are more likely to spawn next to trees.
  - Treasure chests are now less likely to spawn in open areas and more likely to spawn in "out-of-sight" areas like at dead-end corridors.
  - The Sorcery biome has two new decorations: a barrel and a potion shelf.
  - The Death biome has a new decoration: a pile of skulls.
  - You can now walk behind volcanoes in the Chaos biome.
  - Reduced fog of war visibility from 6 blocks to 4 blocks.
  - Drastically reduced the time it takes to generate a new dungeon.
- Increased the rate at which enemies grow more powerful as you descend deeper into a dungeon.
- Enemies will now only chase you if they can see you. If you go out of their line of sight, they will stop chasing you.
  - Some objects hide you from your enemies' view better than others.
- Enemies will now spawn much further away from each other.
- Duty NPCs will now spawn much further away from each other.
- Quest NPCs now have a tendency to spawn closer to your character.
- Increased the chance of a gem box being "lucky".

SPELLS/SPELLBOOK
----------------------
- Adjusted the mana and power balance costs of most spells. In general, damaging spells now cost more mana/pb and non-damaging spells cost less mana/pb.
- The "Night Sword" spell's damage and mana regeneration have been changed from 20% and 15% to 10% and 30% respectively.
- The "Shellbust" spell now reduces the target's highest defense by 40% (up from 25%) and deals 150% (down from 250%) of this reduction as damage.
- The "Doom Bolt" spell is now only obtainable through Power Spells.
- Reduced the average number of charges found on all spell scrolls.
- Quills are now slightly less common.
- Reduced the charges granted by quills from 1/3/5 to 1/2/3.

BUG FIXES/CRASHES
----------------------
- Duties involving runaway creatures will now properly display an update message each time a creature is subdued.
- Fixed a display bug with Duties when you enter the arena.
- Fixed a crash that would sometimes occur when the enemy cast the Fireball spell.
- Fixed a few bugs that made it possible to enter the arena even when the proper conditions were not met.
- Fixed a bug with Pandemonium King artifacts that caused part of their name to be cut off. This change is not retroactive.
- Fixed a bug and display ambiguity with the Plasma Bonus Gain artifact property.
- Fixed a bug that caused "Cursed Chest" Duties to count toward arena wins/losses on the character accolades sheet.
- Fixed several bugs related to the "Resurrection Code" ability.
- Fixed several menu-related crashes.
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Re: Siralim (now at Beta v10) $
« Reply #2 on: May 30, 2014, 12:57:35 PM »
Beta v10

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NEW FEATURES
-----------------
- Added two new modes to choose from when starting a New Game:
  - Creature Perma-Death Mode
    - If your creatures die and you do not resurrect them by the end of battle, they're dead forever. You will also lose their artifact.
    - If you run out of creatures, Damaos will give you a new starting creature.
  - Creature Randomization Mode
    - Each time you finish a "More Creatures" construction ritual, the creatures that are unlocked will be selected at random. If this mode is disabled, they'll be selected in a pre-determined order as usual.
  - These modes can be combined with Hardcore Mode (character perma-death) as well.
  - To complement the new Creature Perma-Death mode, a new unique artifact has been added to Bynine's shop called Ankh of Reincarnation, which is available after level 5.
    - This artifact has no stats other than its base stats, and grants the equipped creature a new ability: Reincarnation.
    - When a creature with the Reincarnation ability dies, it is immediately brought back to life with full health, but the Ankh of Reincarnation is destroyed.
- Players now receive additional resources and items at the start of the game in Hardcore Mode and Creature Perma-Death Mode.

GENERAL
-----------------
- Significantly increased the strength of the Beginner's Charm artifact to make the start of the game a little more forgiving.
- Significantly decreased the strength of all unique artifacts. This change is not retroactive.
  - Rationale: unique artifacts were FAR more powerful than intended, especially since they typically grant the equipped creature a new ability or powerful battle condition in addition to the massive stat boost. Most unique artifacts now DECREASE some stats in return for providing these other abilities.
- Changed the second creature that Hebron gives you when Castle Quests are enabled based on your character's class. These same particles are now also given to the player at the start of the game if you play with Castle Quests disabled.
- Pandemonium Tokens have been changed to be less frustrating. Several of the most devastating negative effects have been removed, while several other effects (both good and bad) have been added. Hopefully this item will be more fun and exciting to use now.
- Major Sigils can no longer be used until level 25. In addition, the level of Major Sigil enemies can no longer fall below 25.
- Adjusted the rarity of several types of items.

ARENA
-----------------
- Nether Creatures are now allowed to enter the arena.

BATTLE
-----------------
- Enemy creatures that have abilities which benefit from certain types of artifacts will now always spawn with the best type of artifact (weapon, shield, or charm) to complement these abilities.
- Enemy creatures will now defend more intelligently.

CREATURES
-----------------
- Rebalanced several creature abilities. Most of them were buffed. The goal of these changes is to ensure that every creature in the game is completely viable to use. Without spoiling too much information, below is a summary of some of these changes.
  - Creatures that can defend to summon minions in battle now also start each battle with a set of those minions already summoned.
  - Some of the Hound abilities have been re-shuffled and compacted. In addition, there is a new ability called Wolf Ability - Permanence. This prevents all summoned wolves from leaving the battlefield.
  - "Versatility" and "Epiphany" were merged into "Epiphany". "Versatility" now increases the creature's defenses by 1% for each point of mana spent in battle.
  - The chance of many abilities proccing in battle has been increased dramatically, some of which are now at a 100% chance.
  - Increased the damage or effectiveness of dozens of other abilities and granted secondary effects to many others.

BUG/CRASH FIXES
-----------------
- Fixed a bug that was causing exhaustion to begin far sooner than intended.
- Fixed a bug that allowed overworld enemies to sometimes pass through solid objects.
- Fixed a bug that caused castle floor torches to create random solid blocks in your pathway.
- Fixed a few bugs related to saving/loading games.
- Fog-of-War should now properly remove all the fog around your character when you move.
- Solid objects should never block passageways in Mysterious Realms anymore.
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Re: Siralim (now at Beta v11) $
« Reply #3 on: June 11, 2014, 07:10:34 PM »
Beta 11

Quote
Apologies for the delay, but this is the largest update we've ever released so I wanted to make sure that it was thoroughly tested before pushing it out to everyone. Due to the drastic changes found in this patch, it is important that you thoroughly read these patch notes to avoid any confusion.

The demo link on siralim.com has already been updated with the latest version, and Humble Store customers will find the update on their downloads page in a few hours.

Siralim Beta v11 - Changelog

General
You can now sacrifice a particle from the particle menu. This destroys the selected particle and substantially increases the chance of encountering the matching creature in the next realm you visit.
The Pandemonium King now has its own unique abilities that are not found on normal creatures, and now spawns with some of its Doom Fortress friends.
Increased the amount of resources gained from Bynine's satchel items by 500%.
Reduced the level required to construct the battle arena from level 50 to level 35.
Players who start the game with Castle Quests disabled no longer have a chance to receive Alteration scrolls in their starting pack of items - they're not very useful at the beginning of the game.
Hebron's Stronghold creature no longer has a passive ability to make these fights less awkward.
Added the following character sheet accolades: Artifacts Reforged, Materials Transmuted, Common Materials Used, Rare Materials Used, Legendary Materials Used.
Removed the following character sheet accolades: Artifacts Ventured, Artifacts Augmented.
Updated all Castle Quest text, NPC text, and library information to complement this patch.
Reduced the rate at which you gain additional maximum mana from every 2 levels to every 4 levels.
Decreased the cost of construction rituals at lower levels, and increased the cost of construction rituals steadily as the required level increases.
Increased the cost of summoning new creatures after you have summoned 6 creatures total.
Added a new option to the options menu that allows you to enable/disable surface drawing. This option is mostly used to handle performance issues with older Android devices.
The demo version of Siralim now ends at level 15 instead of level 12.
Continued to optimize the game "under the hood" for better performance.

Artifacts
Added 28 new artifact properties. Some examples include All Defense, Increased Chest Loot, Chance to Gain Rejuvenation When Hit, and Chance to Inflict Bleed On Hit.
Removed the "Replace Ability With" property. All abilities are now granted in addition to the creature's primary ability rather than being replaced. This change is not retroactive.
Weapon artifacts now have Speed as a primary stat in addition to Attack, but the amount of Attack has been decreased.
As a side-effect of this change, weapon artifacts that you found prior to this patch might behave strangely.
Shield artifacts now have All Defense as a primary stat rather than a specific defense.
Reduced the maximum amount of Attack and Max Health that a stat slot can roll, and increased the average amount of defense that a single defense stat slot can roll.
Reduced the primary stat values of weapons (attack) and charms (health only).
Greatly increased the maximum value that certain properties can roll, such as Brimstone Bonus and Player Exp Bonus.
Resource Bonus Gain properties (such as Brimstone Bonus Gain) now also affect resources acquired from chests, sigils, and arena prizes.
Unique artifacts have been removed from the game. This change is not retroactive, so if you still have some in your inventory, you can keep them.
Anywhere that you could previously find unique artifacts will now yield legendary crafting materials instead.

Battle
The "Link" condition is now ignored if only one creature on the battlefield has it.
Creatures' Luck stat can no longer fall below 1 in battle.

Blacksmith/Enchanter
The crafting system has received a complete overhaul.
There are now over 250 different crafting materials that you can find throughout the world.
Materials can be taken to the enchanter. The enchanting process now requires these materials to add stats to an artifact.
Each material has one of three rarities: common, rare, or legendary.
Common materials grant your artifact basic stats like attack, luck, or maximum health, and can be found almost anywhere.
Rare materials grant your artifact more interesting stats like increased resource gains, a chance to inflict a status condition on the enemy, or to always have a permanent beneficial condition in battle. They are harder to find than common materials and some can only be found in certain parts of the world.
The same rare material cannot be applied to the same artifact more than once.
     
Legendary materials grant your artifact new abilities or powerful status conditions that are passed on to the creature that is holding the artifact. They are extremely rare and most can only be found in their own specific area of the game.
Only one legendary material can be applied to an artifact, and after it has been applied, the artifact can no longer be disenchanted, enchanted, salvaged, reforged, or tampered with in any way. These artifacts are now marked as "Soulbound".
Applying a legendary material requires a long ritual.
Some legendary materials grant abilities that cannot be found anywhere else in the game.
 
Salvaging now gives the player crafting materials instead of resources.
 
Blacksmith's "venturing" has been replaced with "reforging". Reforging allows you to randomly re-roll the values of your secondary stats. This allows you to fine-tune your artifacts without having to constantly disenchant and re-enchant them.
Enchanter's "augmenting" has been replaced with "transmuting". Transmuting allows you to convert your crafting materials into different materials.
Destructible objects now have a chance to drop materials in addition to resources.
Major Sigil bosses no longer drop a unique artifact. Instead, they have a chance to drop crafting materials, some of which cannot be found anywhere else.
Since Major Sigils are no longer guaranteed to drop an extremely powerful item, they now drop a little more loot than before.
 
All Castle Quests, library text, and realm events have been updated to reflect these changes.
Readjusted the resource costs of all crafting functions.
Due to these changes, you can no longer press Q (default) to undo an enchantment or craft.

Castle
Added more decorations throughout the castle. Many of these decorations help to show what is in the adjacent room. For example, in front of the tavern are a few kegs of ale.
Certain areas of the castle are no longer visible until you complete the proper construction upgrade. Many decorations and NPCs are also hidden as well.
Darkened the hay tile to prevent your eyes from catching on fire in real life.
You can now walk behind objects that you previously couldn't, such as plants and armor racks.

Duties
The "Gather Essence" Duty now requires more essence nodes to complete.
Increased the health of runaway creatures and removed their spells so that they always attack.

Mysterious Realms
Reduced the chance of finding a spell scroll in the Sorcery biome by 50%.
When you interact with a tome, scroll, or pile of books in the Sorcery biome and it does not yield a spell scroll, they will become slightly transparent to make it easier to see if you've already inspected the object.
This effect also happens with nomad tents in the Grasslands biome.

Rituals
All rituals now cost a certain amount of Power to conduct.

User Interface
Added a new sub-menu to the Items menu which allows you to filter the type of items you wish to view.
When you receive loot, the list of loot now includes tags to show what kind of item the loot is and where it will be placed in your inventory.
When disenchanting and enchanting an artifact, the menu will now automatically toggle to the selected artifact even if its name changes.
When deleting or consuming an item in any relevant menu, the selection will persist or move to the nearest other selection rather than always going back to the first selection on the first page.
In battle, whenever you select an enemy target for attacking, diffusing, or casting a spell, the target's health status, conditions, and its diffusion status now appear.
Reduced the font size of artifact descriptions so that they better fit the interface.
Increased the size of the enchantment, disenchantment, and salvage menus to better fit artifacts with long names.
Shortened the descriptions of a few spells so that they better fit the interface.
The gem enchantment and orb activations menus now show the respective stat belonging to each enchantment type.
Reduced the delay before menu scrolling occurs from .5 seconds to .33 seconds.

Bugs/Crash Fixes
Fixed a bug that was introduced in Beta v10 that prevented Hardcore Mode characters from being deleted on death.
Fixed a bug that caused artifacts to be renamed improperly when a new stat was added, changed, or removed.
Fixed a display bug that caused the creature stats sheet to not update properly when unequipping an artifact.
Fixed a bug that allowed some spells and abilities to afflict creatures with a Confused condition that never expired.
Fixed several artifact display bugs where some properties were displayed as a percentage rather than an integer value.
Fixed several dungeon spawning bugs that could cause objects to overlap.
Fixed several crashes that could occur in battle.
Creatures should no longer be able to spawn directly on top of Zenpang in the stable.
Fixed a typo with the "Burn It Down" ability.
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Re: Siralim (now at v1.0.0) $
« Reply #4 on: June 16, 2014, 09:10:18 PM »
v1.0.0

Quote
This is our first official release build, meaning Siralim is no longer in beta status!

The demo link has been updated, and players who have already purchased the game should see this new version on their Humble downloads page soon.

More information will follow tomorrow regarding the Mac, Android, and iOS versions of the game.

GENERAL

- Enemy creatures will no longer spawn with equipped artifacts before the blacksmith moves in to Siralim.
- You will now receive more resources toward the start of the game (Castle Quest mode only) so that you can summon creatures more easily.
- Renamed all legendary materials for the sake of homogeneity. Most abilities belonging to the same creature race now have similar legendary material names. For example, Frozen Heart grants the Frozen Spirit's ability, and Exalted Heart grants the Exalted Spirit's ability.
- Updated upgrade description text since a lot of it was outdated due to recent patches.
- The demo version of Siralim has a "Purchase Siralim" option available at the top of the game menu. Selecting this option on the Windows version will launch the proper webpage to buy the game, or displays the app store for Mac/iOS/Android versions of the game.
- After each battle past level 15 in the demo version of the game, an option message appears, prompting you to buy the game to continue leveling up.
- Carnages have new overworld sprites.

BATTLE

- Enemies that have the "Incandescence" ability will now always spawn with a shield artifact to complement the ability.

BLACKSMITH/ENCHANTER

- Added 18 new legendary crafting materials to the game, bringing the total number of differnet crafting materials to nearly 300.

CASTLE

- The first several kingdom upgrades no longer cost any power - only granite.

MYSTERIOUS REALMS

- Enemies that are within 3 tiles of your character will now chase you even if they can no longer see you.

USER INTERFACE

- The item filter menu will now return to your last selection when you exit the item menu.
- When you salvage an artifact, the list of materials received now includes each material's rarity. In addition, the list is now displayed more compact, similar to transmuting.
- When you loot crafting materials, their rarity is now shown in the loot message.

BUGS/CRASH FIXES

- Fixed several bugs related to object spawning that could cause certain objects to never spawn, such as treasure chests and shrines.
- Fixed a crash that could occur under certain circumstances when attempting to diffuse a creature in battle.
- Fixed a crash that could occur if multiple pages of construction rituals were needed when interacting with the map in the War Room.
- Fixed a bug that allowed you to move around while renaming a creature.
- Fixed several display bugs in the library.
- Creatures in the stable should no longer occasionally spawn on top of walls.
Brian Emre Jeffears
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Re: Siralim (now at v1.0.3) $
« Reply #5 on: June 23, 2014, 04:17:12 PM »
v1.0.3

Quote
- Reduced the average level of enemy creatures in early realm levels.
- Enemy creatures will no longer be equipped with artifacts until after the enchanter is unlocked.
- When your creatures die in Creature Permadeath mode, that creature's equipped artifact will now be added back to your inventory instead of destroyed.
- Increased the chance of finding crafting materials in chests and breakable objects.
- Several bug/crash fixes.


Now with a Mac version!

GENERAL

- Added support for devices that run a 15.9 : 9 aspect ratio (such as 1360x768).
- Several optimizations to make the game run more smoothly on all devices.

ANDROID

- Added smart touchscreen controls.
  - When a message box appears, the controls are hidden automatically, and you can tap anywhere on the screen to proceed through the message.
  - When a menu or important screen is opened, the controls become more transparent so you can more easily read the information.

USER INTERFACE

- The options menu now only displays options that can be used by your operating system.
- The name chooser is now more intelligent and easier to see.

BUG/CRASH FIXES

- Resolved an issue where a keypress could persist indefinitely if the game window lost focus.
- Fixed a bug that caused power to be used for construction rituals even when the ritual shouldn't have costed any power.
- Fixed a bug on some devices that caused the graphics to appear stretched.
- Fixed a bug with Creature Permadeath mode where Damaos would give you a free creature before completing the first Castle Quest.
- Fixed a bug with Hardcore mode that prevented the game from saving.
- Fixed a bug on Android devices that caused the "Save & Exit" menu option to not properly save the game on certain devices.
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Re: Siralim (now at v1.0.5) $
« Reply #6 on: June 30, 2014, 01:48:57 PM »
v1.0.5

Quote
The demo link has already been updated for Windows/Mac, and Humble Bundle and Groupees customers will see the update on their downloads page soon. Android users should receive the update automatically within the next few hours.

Patch notes for v1.0.5:

GENERAL

- Enemy creatures are no longer guaranteed to spawn with an artifact in lower realm levels. The chance of enemies spawning with an artifact increases with each realm level.
- The in-game map is now always on, so you no longer need to cast Farsight to see it.
- Farsight now reveals the full map, including areas you haven't yet explored.
- Removed "Greater Farsight" from the game. If you still have this scroll in your inventory or spellbook, it will have the same exact function as the new version of Farsight.
- Major Sigil bosses now always drop their legendary crafting material.
- Optimized the game, reducing the file size by nearly 50%.

CRAFTING

- You can now enchant, disenchant, and reforge artifacts that are equipped to your creatures. These artifacts are denoted by a * at the end of their name.

USER INTERFACE

- The creature menu and creature battle interface now include graphical health bars for your creatures.
- Added a description window to Bynine's shop.

BUG/CRASH FIXES

- Several bug/crash fixes, including a crash that would always occur when using a Golden Ticket or the Blink spell.


Patch notes for v1.0.4:

- Added gamepad support.
- Added a new battle command: Provoke. When a creature uses Provoke, its defense is significantly reduced until its next turn, but the enemy creatures have a much higher chance of attacking the provoking creature.
- Fixed several battle crashes and bugs.
- Fixed a display issue for devices running on a 1360x768 resolution.
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Re: Siralim (now at v1.0.9) $
« Reply #7 on: July 09, 2014, 03:44:44 PM »
v1.0.9

Quote
GENERAL

- Added a new option to the librarian that displays a list of all the battle conditions in the game and gives a description of each one.
- The amount of resources gained and the cost of items/services that consume resources have been smoothed to reduce spikes between each level.
- Added an option to toggle between instant/ticking message speed text.
- Improved the dialogue content and grammar of most NPCs in the castle.
- Your character will now automatically face treasure chests when they're dropped by enemies at the end of battle.
- You can now use the cancel button (default Q for keyboards and default B for touchscreens) to proceed through a message in the same way the confirm button works.
- Drastically improved dungeon performance on all devices.

BATTLE

- Changed the damage formula. Attack is now mitigated by defense more than before. In addition, a percentage of Speed now applies to the total damage dealt and is unmitigated by defense.
- Enemies will now cast spells more consistently during battle, rather than casting them all at the beginning.

CREATURES

- Changed ability Steadfast Resilience (Stronghold): While this creature is provoking, it has 30% additional defense instead of suffering a defense penalty.
- Changed ability Pestilent Thorns (Necropolis): Now also works while the creature is provoking. Changed the name of the ability to Toxic Thorns to differentiate it from the similarly-named ability Pestilence Aura.
- Changed ability Intensify (Pit Worm Tunneler): It now only increases maximum health, while it used to increase both maximum and current health.

USER INTERFACE

- The creature display interface (both in and out of combat) has been revamped.
- Re-ordered the list of options in the creature information menu to prevent players from accidentally unequipping an artifact.

SPELLS

- Spells no longer cost any Power Balance to cast. Some spells now cost slightly more mana than before to compensate for this change.
- Balanced which scrolls can only be obtained from Power Spells.
- On average, scrolls will now roll with more charges than before.

BUG/CRASH FIXES

- Android users can now press the back key on their devices and the game should save properly before exiting.
- More display fixes for some devices (mostly phones and tablets), specifically dealing with zooming issues.
- Improved auto-scrolling for message text on mobile devices.
- The minimap should no longer be occasionally hidden in dungeons.
- Enemies, treasure chests, and other objects can no longer occasionally spawn outside of a dungeon's borders.
- Fixed a display issue with ritual plasma bars and creature health bars where parts of the outline were not visible.
- Fixed a bug that could sometimes prevent player movement after battle until after opening/closing the menu.
- Fixed a bug that caused enemies to have a very high chance to spawn with powerful spells in early realm levels, and a very low chance to spawn with them in later realm levels.
- Fixed a crash related to the ability Reactive Dragon Wings (Dragon Queen).
- Fixed a duplication method that resulted from using legendary crafting materials on an artifact that is already equipped to one of your creatures.
- Fixed a bug that caused the enchanter to refuse to apply a rare material to an artifact for no reason.
- Creatures in the stable are no longer animated in sync with the player sprite.
- Fixed a bug on Mac devices that caused key rebinding to not work properly.


GENERAL

- Enemy creatures now have a much smaller chance to spawn with spells obtained from Power Spells in early realm levels.
- Eased the requirements for the gem Castle Quest - you can now complete it with any gem enchantment, gem level, or gem creature mix.
- Reduced the amount of plasma required to complete most construction rituals.
- Shards are now found in the "Consumables" filter in the item menu (previously found in "Miscellaneous").
- The game should now be compatible with Windows XP.

CREATURE PERMADEATH MODE

- Renamed "Creature Permadeath Mode" to "Reincarnation Mode".
- When your creatures die in this mode, they will reincarnate as a new random creature that you can already find in the wild with a fraction of their former experience points.
- Renamed the artifact "Ankh of Reincarnation" to "Ankh of Revival" to prevent confusion.

MYSTERIOUS REALMS

- Added a new shrine buff that increases the amount of loot gained from treasure chests.

USER INTERFACE

- You can now hold down the confirm button (default E on keyboards and A on touchscreens) to automatically scroll through messages in the overworld and in battle.

BUG/CRASH FIXES

- Fixed a display issue on some devices that report inverted width and height dimensions.
- Fixed a small graphical issue with some Mac resolutions.
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Re: Siralim (now at v1.0.10) $
« Reply #8 on: July 20, 2014, 03:15:01 PM »
v1.0.10
Quote
The update will show up for Groupees/Humble customers, Android users, and iOS users whenever it's approved by the respective companies.

GENERAL

- Added an option to zoom in/out. There are three different zoom levels to choose from.
- The camera will now always be centered on your character, even if you are near the edge of a map. This prevents your character from getting hidden behind the touch controls.
- Removed the option to select a resolution. You can now resize the game window to any size you want. This also means that the game will look good on absolutely any resolution or aspect ratio.
- Removed the option to enable/disable surface drawing. This is now always disabled, which is the higher-performance option anyway.
- The game now remembers its window size and will resize each time the game is started.
- Added several checks to ensure that save files will not be lost in the event of a game crash.
- Doubled the amount of resources gained from Satchel items.
- Increased the drop rate of Nether Orbs and Arena Invitations.
- More optimizations to improve performance in dungeons.

BATTLE

- All of your creatures that are a lower level than the highest-leveled creature in your party now gain bonus experience points from battle. The maximum bonus gain is 500%.
- Tweaked the damage formula. Damage should now be less spikey and should lend itself to better strategy.
- Reduced the amount of damage inflicted by the Bleed condition from 35% of the creature's Speed to 25% of the creature's Speed.
- You will no longer loses resources when your party is wiped out. You will still lose 30% Power Balance, though.
- Increased the chance that a provoking creature is attacked.

CREATURES

- Reduced the health of all Ghoul creatures.
- Spider Sorceresses, Viper Sorceresses, and Raptor Sorceresses now have approximately 20% less base attack.
- The Enchantment, Incantation, and Thaumaturgy abilities (belonging to the respective creatures listed above) now deal damage equal to 150% of the stat advantage, down from 200%.
- The Intensify ability (Pit Worm Tunneler) now increases its maximum health by 15% each time it is attacked, up from 10%.
- Nether Demons can no longer sometimes be colored completely black. This change is retroactive.
- Doubled the experience point bonus provided to Nether Creatures by the Diamond enchantment.

MYSTERIOUS REALMS

- You will no longer be sent to the same realm type twice in a row (as long as you have already unlocked more than one realm type).

SPELLS

- "Charm of Life" is now called "Blessing".
- "Star Fires" is now called "Starfall".
- "Spell Blast" is now called "Mana Blast".
- "Mind Blast" is now called "Mind Wrack".
- "Gaia's Blessing is now called "Clarity".
- "Herb Mastery" is now called "Nourish".
- "Chaos Channeling" is now called "Bloodlust".
- "Chaos Mastery" is now called "Mass Bloodlust".
- Alteration spells now have more direct names, such as Alteration: Death.
- "Night Sword" no longer costs Power Balance.

USER INTERFACE

- The user interface will now always maintain a 16:9 aspect ratio, which is its natural ratio.
  - This ensures that the UI no longer stretches and looks ugly if your display aspect ratio is different from 16:9.
  - This also fixes an issue with the touchscreen controls that made them seem unresponsive on some devices.
  - The UI now centers itself within the game window, so you might notice some extra space on the sides of the window. This is intentional.
- All text is now displayed with a new font. It should be much easier to read, even on devices with a small screen.
- Bynine's shop now shows a description of the creature's ability when you select a particle.
- Items that you have not already viewed in your inventory are denoted by a "!" in front of their name to show that they are new.
- The increase and decrease of enchantment potencies for Nether Orbs is now displayed in their item descriptions.
- In battle, the target enemy creature's class is now displayed in the information panel.
- The stable functions now display your creatures' levels in the information panel.
- The item menu will now close if you start a battle with an item, such as a sigil.
- Fixed some ugly spacing issues in several menus.

BUG/CRASH FIXES

- Alteration spells now work properly.
- Fixed a crash that occured when you tried to destroy a material.
- Fixed a bug that caused spells to cost their full mana cost even if the player's class matched that of the spell.
- Fixed a variety of player name-related display issues that were particularly common on mobile devices.
- Your creatures' class is now displayed in the battle menu as originally intended.
- Damage dealt by creatures from confusion can no longer be a negative value.
- Fixed a bug that caused save files to take exponentially longer to load each time you loaded a game while playing with Castle Quests disabled.
- Fixed a bug that caused abilities that allow a creature to hit multiple targets to not work properly.
- Hopefully fixed crashing issues for devices with low RAM (512MB or less).
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Re: Siralim (now at v1.0.11) $
« Reply #9 on: July 23, 2014, 03:20:06 PM »
v1.0.11
Quote
GENERAL

- Significantly increased the quality and quantity of rewards gained from participating in the arena.
- Improved the randomness of object spawn locations in all dungeons.
- The buff shrine will now spawn very close to your character in dungeons.

USER INTERFACE

- Bynine's shop now shows each creature particle's class in the description window.

BUG/CRASH FIXES

- Fixed a crash that occurs when the enemy casts Chain Lightning.
- Fixed a lockup that could occur in battle in very specific circumstances.
- Fixed an issue that could sometimes prevent sounds from being played.
- Fixed a bug that was causing enemies to spawn with stronger spells than intended, even in low realm levels.
- Fixed a bug that caused some issues with the Nether Creator when Demon Dust was used.
- Fixed a display issue with the gem box interface that caused the windows and text to be strangely shaped/sized.
- Fixed a plethora of other random crashes and strange bugs that occur in battle.
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Re: Siralim (now at v1.0.12!) $
« Reply #10 on: August 18, 2014, 10:03:42 PM »
v1.0.12  :o

Quote
GENERAL
-----------------
- Increased the amount of resources found in breakable objects.
- Reduced the cost to summon new creatures after your 6th creature is summoned.
- Reduced the defense penalty incurred while a creature is provoking.
- The difficulty of the arena will now increase much more quickly.
- Reduced the granite cost of low level castle upgrades.
- Increased the difficulty of Duty bosses, Minor Sigil bosses, Major Sigil bosses, and the Pandemonium King.
- Increased the rate at which enemies become more difficult as you venture into deeper realm levels. The difficulty now increases on a curve rather than linearly. This change is unnoticeable in early realm levels but will be much more apparent in later realm levels.
- Golems, Hunters, and Unicorns have new overworld sprites.
- More optimizations to make dungeons smoother on mobile devices.

ABILITIES
-----------------
- Added several new abilities to the game, including a new Pandemonium King ability.
- Reshuffled most of the Smith abilities. The more basic abilities are now found on lower-tiered Smiths, while the more complex abilities are now found on the higher-tiered Smiths.
- Most creature abilities have been changed, rebalanced, or reworked entirely. Please see the posts below for a full list of changes.

BATTLE
-----------------
- Enemies now gain access to spells at a later level than before, and accumulate additional spells more slowly over time. There is now an upper limit to the number of spells any enemy can spawn with.
- If a creature dies, it will stop defending or provoking when it is resurrected.
- When multiple creatures fighting on the same side successfully provoke, the target is now decided at random.
- Enemy creatures can now use the provoke command.
- Improved the enemy AI.

CRAFTING
-----------------
- Added a new artifact property: Chance to Shock On Hit.
- Added several new crafting materials to work with all the new conditions and abilities added in this update.

CONDITIONS
-----------------
- Added a new condition: Dampen. Creatures affected by Dampen take 50% less damage from spells.
- Added a new condition: Shock. Creatures affected by Shock take 30% additional damage from incoming attacks.
- Added a new condition: Timebomb. Creatures affected by Timebomb have 50% less defense. If the creature is still affected by Timebomb at the start of its next turn, the condition is removed, it skips its turn, and it kills a random enemy creature.
- Baleful (buffed): Increased the chance to deal double damage from 30% to 35%.
- Burned (buffed): Increased damage range from 2%-8% to 5%-12%. Clarified the description to show the possible range of damage it can deal.
- Contra: Removed from the game.
- Fear (changed): Creatures affected by Fear deal 50% less damage.
- Fervor (buffed): Increased the chance for a creature to take an additional turn from 20% to 30%.
- Harm (nerfed): Decreased the amount of damage added from 50% to 35%.
- Immolate (changed): When creatures affected by Immolate attack, they also deal 20% of the damage dealt to all enemy creatures adjacent to the target. Now displays only one message in battle.
- Molten Armor (buffed): Increased the chance to burn attackers and reflect damage from 30% to 40%.
- Pad (nerfed): Decreased the amount of damage absorbed from 50% to 35%.
- Poison1 (buffed): Increased damage to 5%. Reduced the average duration of this condition when it is applied by abilities and spells.
- Poison2 (buffed): Increased damage to 9%. Reduced the average duration of this condition when it is applied by abilities and spells.
- Poison3 (buffed): Increased damage to 12%. Reduced the average duration of this condition when it is applied by abilities and spells.
- Taunt (changed): When a creature taunts an enemy creature, the damage dealt is now based on the taunting creature's defense rather than that of the original target.
- Vampiric (buffed): Increased the amount of health recovered from 20% to 25%.
- Wormrot (buffed): Increased the stat reduction from 15% to 20%.

MYSTERIOUS REALMS
-----------------
- Increased the number of objects and events that spawn in all realms.
- Added a new shrine buff that reduces damage taken from spells.

SPELLS
-----------------
- Added a new spell mechanic. Some spells no longer consume the caster's turn, enabling them to cast the spell and then make an additional move. The spells with this functionality are detailed below.
- Nether Creatures now take 50% less damage from spells, and are now completely immune to a few spells such as Finger of Death.
- Most of the spells in the game have been improved. Please see the posts below for a full list of changes.

USER INTERFACE
-----------------
- Several improvements to the "New Game" options interface.
- Improved and re-organized the save slot interface at the title menu.
- A confirmation menu now appears when the player tries to flee from battle.
- The battle menu will now remember each of your creatures' last actions for their next turn.
- Added a slight input delay to the battle menu so that it is more difficult to accidentally select an unintended option.
- When you select an enemy Nether Creature in battle, text will appear to let you know that it's a Nether Creature.

BUG/CRASH FIXES
-----------------
- Fixed a crash that could occur when attacking a creature with the Reroute to Remain ability (Destruction Banshee).
- Fixed a crash that could occur if a creature with the Calamity ability killed an enemy creature using the effects of the ability itself.
- Fixed a crash that could occur after one of your creatures dies in Reincarnation mode.
- Fixed a crash that could occur in battle after an enemy creature was killed.
- Fixed a crash that could occur if you opened a treasure chest or any other node that granted you an artifact just before entering a battle.
- Fixed a bug that allowed the player to improperly acquire Mouth of Hell particles from loot.
- Fixed a bug that sometimes caused your creatures to maintain their defending/provoking status between battles.
- Fixed a few bugs that caused creature stats to be improperly calculated sometimes.
- Fixed a bug that could sometimes cause the touch controls to hide during battle.
- Fixed a bug that allowed enemy creatures to defend or provoke while they were incapacitated by effects such as stun, sleep, or entanglement.
- Fixed a few issues where enemy creatures could walk on top of solid objects in dungeons.
- Fixed a bug with the Creeping Death ability that caused it to deal extremely low damage.
- Fixed some slowdown that could occur in battle if you have an incredibly high number of particles.
- Fixed a bug on Windows that sometimes caused "ding" sounds to play on each keypress until the game window was minimized then brought back to the foreground again.
- Fixed some issues that caused the screen to sometimes shake in the overworld while you were walking.
- Touch controls will no longer be improperly hidden at the very beginning of a new game.
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Re: Siralim (now at v1.0.12!) $
« Reply #11 on: August 18, 2014, 10:05:07 PM »
Quote
A full list of ability changes can be found below.

- A Little Piece of Hell (reworked): While this creature is alive, all friendly adjacent creatures (including itself) have the Immolate condition.
- Abnegation (changed): This creature and all adjacent creatures have additional attack, defense, and luck equal to 15% of your current Power Balance.
- Afterlife (changed): When this creature dies for the first time in battle, it is immediately resurrected with full health and all your creatures gain the Holy Shell and Rejuvenation conditions.
- Amalgamation (reworked): When this creature attacks, it gains 15% additional attack. When this creature defends, it gains 15% additional defense. When this creature provokes, it gains 25% additional luck.
- Anomaly (buffed): Increased the chance to start the first bounce from 50% to 100%. Additional bounces still have a 50% chance to occur.
- Anthem of Angels (reworked): Name changed to Black Hole Halo. When this creature or a creature adjacent to this creature is attacked, it has a 50% chance to stun the attacker for one turn.
  - A legendary crafting material has been added for this ability.
- Apostle of Water (reworked): While this creature is alive, all friendly adjacent creatures (including itself) have the Harm Life and Pad Life conditions.
- Ascendancy (buffed): Now also grants a 30% attack bonus on resurrection.
- Ashes to Ashes (reworked): While this creature is alive, your creatures are always under the effects of Molten Armor.
- Aspyhxiation (buffed): Increased the chance to afflict Suffocation from 50% to 100%.
- Back For More (buffed): Increased the chance to take an additional turn from 40% to 50%.
- Bearer of Needs (changed): When this creature attacks, it has a 35% chance to heal another friendly creature for 30% of its health, then bounces to each additional friendly creature at random until it has bounced to all of your creatures. The amount healed is reduced by 5% each time it bounces.
- Blue Eyed Fiend (reworked): Named changed to Misanthropy. This creature is always under the effects of the Rage condition.
- Bonesnap (buffed): Increased bonus damage from 100% to 150%.
- Breaking Point (buffed): Increased the attack bonus from 200% to 300%.
- Brimstone Incursion (reworked): Name changed to Dark Braze. This creature grants the attack and luck from its equipped artifact to all the creatures in its row.
- Buried Alive (reworked): Name changed to Mirror's Truth. When this creature is attacked, it has a 15% chance to prevent the damage and reflect it back to the attacker. The chance of this effect happening increases to 35% when this creature is provoking.
- Burn It Down (buffed): Increased the chance to burn the target from 75% to 100%. Now has a 75% chance to deal 25% of the damage dealt to all other enemy creatures.
- Calamity (changed): When any creature on the battlefield is killed, all the enemy creatures take damage equal to 15% of their maximum health.
- Carnal Genesis (reworked): When this creature is attacked and will die from the damage taken, the damage is reduced by 50% and is dealt to a random friendly creature instead.
- Carry On (changed): At the start of this creature's turn, it recovers health equal to 50% of the amount it is missing.
- Cataclysm (buffed): Increased the chance to burn all enemies from 45% to 100%. Increased the burn duration slightly. Now only burns enemies in the attacker's row.
- Chastity (changed): When this creature is attacked, it afflicts the enemy creature with the Scorn condition.
- Corrosive Dragon Breath (buffed): Increased the defense reduction from 35% to 50%.
- Craft Brimstone (reworked): Name changed to Incursion. When this creature attacks, the damage dealt is split between the target creature and all the enemy creatures to the right of the target creature. The total damage dealt is increased by 50% for each enemy hit by this effect.
  - This ability's former effects have been moved to a new ability called Sacrifice at Dawn and can be acquired from a new legendary crafting material.
- Craft Crystal (reworked): Name changed to Honed Blades. When this creature attacks, it increases the attack of all the creatures in its row (including itself) by 15%.
  - This ability's former effects have been moved to a new ability called Sacrifice at Dusk and can be acquired from a new legendary crafting material.
- Creeping Death (changed): Increased the chance to consume the target's Poison conditions from 50% to 100%, decreased the amount of damage dealt from 80% to 50%.
- Crystal Safeguard (reworked): Name changed to Unbreakable. This creature grants the defense and luck from its equipped artifact to all the creatures in its row.
- Culling Strike (buffed): Increased the health threshhold from 25% to 30%.
- Danger Line (buffed): Increased the damage bonus from 200% to 250%.
- Dessication (reworked): Name changed to Strangler. When this creature attacks, it has a 50% chance to stun the enemy creatures to the left and right of the target.
- Disciple of War (reworked): While this creature is alive, all friendly adjacent creatures (including itself) have the Harm Death and Pad Death conditions.
- Druthers (changed): This creature and its Imling partner grant 50% of their defense to each other in battle.
- Doomsayer (reworked): When this creature defends, it gains the Timebomb condition.
- Dying Oath (buffed): Increased the health threshhold from 30% to 40%.
- Envenom (reworked): Name changed to Preservation. This creature receives 15% less damage from attacks for each living creature that is adjacent to it.
- Exploitation (buffed): Increased the damage bonus and added numerical data to the description.
- Eye of the Storm (buffed): Increased the defense reduction from 15% to 20%.
- Feed the Ground (reworked): When any creature on your side is attacked, this creature absorbs 35% of the damage received. This effect does not stack.
- Final Oblation (reworked): When this creature dies from receiving a direct attack, it deals 300% of the damage it received from the last attack to all the enemy creatures.
- Frostfire Embodiment (reworked): When this creature attacks, it has a 55% chance to send the target creature to the bottom of the Action Queue.
- Gift of Evolution (reworked): This creature has a 100% chance for its artifact's properties that afflict an enemy creature with a condition to take effect.
  - This ability's former effects have been moved to a new ability called Hoarding and can be acquired from a new legendary crafting material.
  - Hoarding grants bonuses to resource nodes in addition to chests and destructible objects, but this bonus has been reduced from 200% to 100%.
- Green Eyed Demon (reworked): Name changed to Grim Aura. All of the creatures fighting on your side take 20% less damage from attacks. This effect does not stack.
- Heretic Blood (reworked): When this creature attacks, it afflicts the target with the Bleed and Silence conditions.
  - This ability's former effects have been moved to a new ability called Proliferation and can be acquired from a new legendary crafting material.
- Hunter's Season (buffed): Increased the chance to apply Poison from 70% to 100%.
- Icy Tomb (buffed): Increased the defense bonus from 60% to 75%.
- Impenetrable Carapace (buffed): Increased the chance to reduce damage from 65% to 75%.
- In Flames (reworked): While this creature is alive, your creatures recover health from the Burned condition instead of taking damage from it. In addition, all of your creatures start each battle with the Burn condition.
- Inspirit (changed): When any creature fighting on your side is healed, this creature gains 20% additional attack.
- Lamentation (buffed): Increased the defense reduction from 15% to 20%, increased the defense gain from 10% to 15%.
- Malady (buffed): Increased the chance to apply Infected to the target from 75% to 100%.
- Mechanical Illusion (reworked): When this creature successfully diffuses its target, that creature is killed instantly.
- Mortar Combat: Added numerical values to its description.
- Oblivion (reworked): When you cast a spell on an enemy creature while it is this creature's turn, it deals damage equal to 20% of the target creature's maximum health.
- Overkill (changed): If this creature deals over 30% of the target creature's maximum health as damage, it gains 30% additional attack and the Baleful condition.
- Pandemonium Drain (changed): When this creature defends, all the enemy creatures lose 10% of their defense, and this creature gains attack equal to 30% of the total amount of defense that all the creatures lost.
- Pandemonium Recovery (nerfed): Decreased the healing amount from 4% to 3.5%.
- Pandemonium Strike (nerfed): Decreased the damage boost from 200% to 150%.
- Parade of Ashes (changed): Now deals 100% of the damage to the creature in the same column, up from 70%. No longer has a chance to afflict Burn.
- Perdition (reworked): While this creature is alive, your creatures have 8% additional defense for each different class of creature fighting on your side, not including itself. This effect does not stack.
- Pillage (reworked): Name changed to Ransack. If this creature is alive at the end of battle, you gain 30% additional creatures for each living creature fighting on your side (including itself). This effect does not stack.
- Pillage Divinity (reworked): Name changed to Ultimatum. When this creature is attacked while it is provoking, it counterattacks for 25% of the damage dealt and afflicts the enemy creature with the Stun condition.
- Plague (buffed): Increased the chance to apply Disease to the target from 75% to 100%.
- Planar Conversion (reworked): This creature is always under the effects of a Pad condition for each different living class of creature fighting on your side, including itself.
- Power Shift (buffed): Increased the attack gain from 15% to 20%.
- Preacher of Stone (reworked): While this creature is alive, all friendly adjacent creatures (including itself) have the Harm Sorcery and Pad Sorcery conditions.
- Recuperation (reworked): Name changed to Rally. While this creature is alive, it grants 20% additional attack, 20% additional luck, and the Fervor condition to itself and the friendly creature in the same column.
- Red Eyed Friend (reworked): Name changed to Death's Advance and swapped with Rotten Carnage's ability. This creature gains additional attack equal to 30% of the friendly creatures' attack to the left and right of this creature.
- Reinvigoration (changed): Now resurrects a random friendly creature, rather than prioritizing creatures in order from the first to last position in your party.
- Release the Panic (changed): No longer reduces any damage. In addition, when the Imler intercepts the attack on the Imling, the damage dealt is now based on the Imler's defense rather than that of the Imling.
- Reroute to Remain (buffed): Increase the chance to reflect damage to a random enemy creature from 40% to 50%.
- Righteous Prayer (reworked): Name changed to Righteous Ward. While this creature is alive, your creatures are always under the effects of Dampen.
- Sacrimony (reworked): When this creature kills an enemy creature, all of your creatures gain 30% additional attack.
- Scatter Shot (reworked): Name changed to Piercing Shot. When this creature attacks an enemy creature in the front row, it deals the same amount of damage to the enemy creature behind it and afflicts both creatures with the Stun condition.
- Shepherd of Fire (reworked): While this creature is alive, all friendly adjacent creatures (including itself) have the Harm Chaos and Pad Chaos conditions.
- Slow Burn (reworked): Name changed to Catching Fire. When this creature attacks a target that is afflicted with the Burned condition, it deals additional damage equal to 100% of the total amount of damage the Burned condition would inflict over the full duration.
- Simple Design (reworked): Name changed to Sense of Purpose. When a creature to the left or right of this creature is attacked, it has a 50% chance to intercept the attack.
  - This ability's former effects have been moved to a new ability called Sacrifice at Midnight and can be acquired from a new legendary crafting material.
- Sidewinder (buffed): Increased bonuses granted by Assault Stance from 25% to 35%. Increased bonuses granted by Guard Stance from 25% to 35%. Removed the defense penalty from Fury Stance. Provoking (in addition to defending) now places the creature into Guard Stance.
- Singularity (changed): The health swap now occurs before the damage from the attack is applied.
- Subversion (reworked): While this creature is alive, all of the enemy creatures are afflicted with the Blight condition.
- Profusion (reworked): Name changed to Static Field. When this creature attacks, it afflicts the target with the Shock condition.
  - This ability's former effects have been moved to a new ability called Sacrifice at Noon and can be acquired from a new legendary crafting material.
- Steadfast Resilience (changed): While this creature is provoking, it has a 100% chance to be attacked. In addition, this creature does not suffer a defense penalty while it is provoking.
- Syndrome (buffed): Increased the damage bonus from 30% to 50% for each of the target's conditions.
- Terrorize (buffed): Increased the chance to afflict Fear from 35% to 100%. Now only applies this effect when attacking.
- Touch of Greed (buffed): Increased the chance to afflict Jinx on attackers from 80% to 100%.
- Trepidation (reworked): Name changed to Tether. This creature and all the creatures in its row are always under the effects of the Link condition.
- Unbound (changed): This creature has a 100% chance to successfully diffuse its target, and you gain two particles instead of one.
- Undone (buffed): Increased the chance to ignore all conditions from 70% to 100%. Now ignores silence effects as well.
- Wallop (changed): When this creature attacks, it afflicts the target with the Confused condition.
- White Knuckles (buffed): Increased the chance to apply the damage bonus from 50% to 100%. Reduced the damage bonus from 40% to 30%.
- Wicked Ways (buffed): Increased defense reduction from 15% to 20%.
- Wings of Despair (reworked): When this creature defends, the Action Queue is re-shuffled at random. This creature is always sent to the bottom of the Action Queue when this happens.
- Vehemence (reworked): This creature deals 30% additional damage for each creature between itself and the target on the Action Queue.
- Versatility (buffed): Increased the bonus defense gained per point of mana spent from 1% to 1.5%.
- Viscous Webs (buffed): Increased the chance to afflict Web when attacking from 25% to 40%. Increased the chance to afflict Web when attacked from 30% to 35%.
- Zealot of the Forest (reworked): While this creature is alive, all friendly adjacent creatures (including itself) have the Harm Nature and Pad Nature conditions.
Brian Emre Jeffears
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Re: Siralim (now at v1.0.12!) $
« Reply #12 on: August 18, 2014, 10:05:55 PM »
Quote
- Acid Rain: increased life/nature defense reduction from 35% to 70%.
- Affliction: increased the chance for all negative status effects to occur. Increased mana cost from 15 to 20.
- Aftermath: increased damage from 10% to 15%. Reduced mana cost from 35 to 25.
- Animate Dead: now only affects the caster's creatures. Reduced mana cost from 30 to 25.
- Antidote: no longer consumes the caster's turn.
- Armageddon: now only affects enemy creatures.
- Blessing: increased health bonus from 15% to 30%.
- Bloodlust: reduced mana cost from 20 to 10.
- Blur: increase luck reduction from 30% to 50%. Reduced mana cost from 20 to 15.
- Bone Armor: increased life/nature defense gain from 20% to 60%.
- Chain Lightning: increased damage per strike from 10% to 15%.
- Chaos Bolt: increased damage from 20% to 35%. Increased defense reduction from 20% to 30%. Reduced mana cost from 25 to 20.
- Chaos Inoculation: increased chaos defense bonus from 50% to 100%. Decreased mana cost from 20 to 15.
- Clarity: no longer consumes the caster's turn.
- Confusion: reduced mana cost from 30 to 20.
- Corpse Explosion: increase damage from 10% to 20% of the exploded creatures' maximum health. Reduced mana cost from 30 to 25.
- Corruption: increased chance to afflict blight from 50% to 100%. Blight now lasts for 100 turns.
- Damnation: reduced mana cost from 25 to 20.
- Dark Ritual: now restores all of your mana.
- Disintegrate: reduced mana cost from 25 to 20. No longer works on nether creatures.
- Dispel: reduced mana cost from 15 to 10. No longer consumes the caster's turn.
- Doom Bolt: increased damage from 40% to 60%. Reduced mana cost from 40 to 30.
- Elemental Barrier: increased chaos/nature defense bonus from 20% to 60%.
- Elemental Guard: increased chaos/nature defense bonus from 20% to 60%.
- Enfeeble: increased attack reduction from 40% to 50%.
- Entangle: reduced mana cost from 15 to 10.
- Finger of Death: now reduces the target creature's health to 10%. No longer works on nether creatures.
- Fire Bolt: increased damage from 25% to 40%. Extended the average condition duration slightly. Reduced mana cost from 25 to 20.
- Fireball: increased damage from 25% to 35%. Increased combustion damage from 15% to 30%.
- Flamestrike: reduced mana cost from 30 to 25.
- Frost Armor: no longer consumes the caster's turn.
- Giant's Strength: increased attack bonus from 35% to 50%. No longer consumes the caster's turn.
- Haste: no longer consumes the caster's turn.
- Healing: increased healing from 40% to 70%.
- Heaven's Thunder: now strikes an additional target 100% of the time. Reduced mana cost from 25 to 20.
- Holy Armor: increased chaos/death defense bonus from 20% to 60%.
- Holy Bulwark: increased chaos/death defense bonus from 20% to 60%.
- Holy Explosion: increased damage from 15% to 20%. Increased chance to confuse from 40% to 50%. Increased mana cost from 25 to 30.
- Horrify: increased chance to afflict Fear from 35% to 40%. Increased the average condition duration slightly. Reduced mana cost from 25 to 20. No longer costs power balance (this was a bug).
- Ice Bolt: reduced mana cost from 30 to 20.
- Identify Creature: no longer consumes the caster's turn.
- Immolation Aura: no longer consumes the caster's turn.
- Invisibility: no longer consumes the caster's turn.
- Iron Skin: increased health and defense bonuses from 25% to 50%. Reduced mana cost from 20 to 15.
- Jinx: renamed to Dark Curse. Reduced mana cost from 15 to 10.
- Lava Licks: no longer consumes the caster's turn.
- Lionheart: increased attack, luck, and health bonuses from 15% to 25%.
- Magic Suppression: increased sorcery defense bonus from 30% to 75%.
- Major Healing: increased healing from 60% to 100%.
- Major Resurrection: Reduced mana cost from 25 to 20.
- Mana Blast: increased maximum damage, which is now also specified in the description.
- Mass Antidote: mana cost reduced from 20 to 15. No longer consumes the caster's turn.
- Mass Bloodlust: reduced mana cost from 35 to 20.
- Mass Healing: increased healing from 35% to 40%.
- Mass Invisibility: reduced mana cost from 20 to 10.
- Metamorphosis: reduced mana cost from 20 to 10. Removed the power balance cost (this was a bug).
- Mind Tricks: no longer consumes the caster's turn.
- Mind Wrack: increased mana cost from 20 to 25.
- Minor Healing: increased healing from 20% to 40%.
- Minor Resurrection: increased resurrected health from 20% to 40%.
- Molten Armor: no longer consumes the caster's turn.
- Molten Wall: increased mana cost from 15 to 20.
- Necromantic Armor: increased life/nature defense gain from 20% to 60%.
- Night Sword: increased damage from 10% to 20%.
- Nightmare: increased damage from 40% to 65%.
- Nourish: reduced mana cost from 15 to 10.
- Petrify: reduced mana cost from 15 to 10.
- Planets: reduced mana cost from 40 to 30.
- Protect: reduced mana cost from 10 to 5. No longer consumes the caster's turn.
- Psionic Blast: increased damage range from 1%-60% to 1%-100%.
- Purgatory: increased sorcery defense reduction from 40% to 90%.
- Redirection: mana cost reduced from 20 to 15. No longer consumes the caster's turn.
- Requiem: now only resurrects the caster's creatures.
- Resurrection: increased resurrected health from 50% to 70%. Reduced mana cost from 20 to 15.
- Righteous Storm: increased death/chaos defense reduction from 35% to 70%.
- Scourge Spells: increased the damage from 40% to 50%. No longer costs power balance; instead, they cost 20 mana.
- Serendipity: increased luck bonus from 50% to 100%.
- Shatter: now instantly kills the target if it is frozen. Reduced mana cost from 35 to 30. No longer works on nether creatures.
- Shellbust: increased defense reduction from 40% to 50%. Increased damage from 150% to 200% of the amount of defense reduced. Reduced mana cost from 20 to 15.
- Smoke Bomb: increased chance to blind from 60% to 75%.
- Soul Sacrifice: reduced mana cost from 15 to 5.
- Spell Ward: increased sorcery defense bonus from 30% to 75%.
- Starfall: Now affects all creature classes. Reduced mana cost from 25 to 20.
- Stasis Sword: increased damage from 25% to 30%. Reduced mana cost from 25 to 15.
- Stone Skin: increased health and defense bonuses from 15% to 30%.
- Stop Time: reduced power balance cost from 15 to 10.
- Suffocation: Renamed to Strangle. Reduced mana cost from 20 to 15.
- Summon Bomb Maggots: you can now select a target to gain the summoned bomb maggots. Reduced mana cost from 20 to 15.
- Summon Death Knight: you can now select a target to gain the summoned death knight. Reduced mana cost from 20 to 15.
- Summon Fiendlings: you can now select a target to gain the summoned fiendlings. Reduced mana cost from 20 to 15.
- Summon Sea Snakes: you can now select a target to gain the summoned sea snakes.
- Summon Splinters: you can now select a target to gain the summoned splinters.
- Summon Wild Imps: you can now select a target to gain the summoned wild imps. Reduced mana cost from 20 to 15.
- Summon Wolf Pack: you can now select a target to gain the summoned wolf pack. Reduced mana cost from 20 to 15.
- True Light: now increases all of your creatures' defense by 20% and decreases all the enemies' defense by 20%.
- Unholy Confession: clarified the description. No longer works on nether creatures. Reduced mana cost from 20 to 10.
- Unholy Frenzy: no longer consumes the caster's turn. Renamed to Sacrilege.
- Vampirism: no longer consumes the caster's turn.
- Vertigo: increased luck and defense penalty from 15% to 30%.
- Vilify: reduced mana cost from 15 to 5.
- Warp Reality: now decreases all the enemy creatures' luck to 1.
- Wind Walk: reduced power balance cost from 10 to 5.


Well, that's quite a changelog!
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Re: Siralim (now at v1.0.15) $
« Reply #13 on: September 20, 2014, 06:09:59 PM »
v1.0.15   Stealth ARRP 2014
Quote
*Please note: we've recently made some forum announcements that discuss some big features for v1.0.15. These features have been delayed and will appear in the next update instead. I just wanted to get these fixes out to everyone ASAP, particularly to fix the bug with Sense of Purpose. Thank you for your patience everyone!

The update will show up for Groupees/Humble customers, Android users, and iOS users whenever it's approved by the respective companies.

GENERAL
-------------------
- Added a new item to Bynine's shop: Grail of Haste. This item doubles your movement speed in Siralim while it is in your inventory.
- Adjusted enemy level scaling to be more consistent, particularly in high realm levels.
- The chance to receive a Major Sigil as a reward from a Minor Sigil is now based on how deep the dungeon is that you are in.
- The chance to receive a legendary crafting material as a reward from a Major Sigil is now based on how deep the dungeon is that you are in.
- Combined gems now maintain their enchantment.
- Gargoyles and Smiths have new overworld sprites.
- Banshees have new battle and overworld sprites.

CONDITIONS
-------------------
- Confused: increased damage from 50% to 75%.

USER INTERFACE
-------------------
- Slightly reduced the delay before menu autoscroll kicks in.

BUG/CRASH FIXES
-------------------
- Fixed an issue at extremely high experience levels (> 1000) that caused creatures to loop back to level 0.
- Fixed a bug with the "Sense of Purpose" ability that caused it to react even when the creature with it died.
- Fixed a bug with the "Carnal Genesis" ability that caused it to defer damage to your creatures that are already dead.
- Fixed a typo in the "Overkill" ability's description. The ability grants the Baleful condition, not Fervor.
- Fixed a bug with the "Overkill" ability that caused it to not activate if the creature killed its target with the attack.
- Fixed a bug that allowed the player to select a different target right before casting a spell. This could sometimes cause a crash to occur.
- Fixed a crash that could occur if a battle started right after receiving an artifact.


GENERAL
----------------
- All consumable items now stack. As a positive side-effect of this change, it will take significantly less time to save/load the game.
- All shards now have the same name, varied only by the amount of plasma they grant. This change was made to allow them to stack more easily due to the above change.
- You can now select a new command called "Combine" from the gem inventory menu. This command allows you to combine two identical gems to gain a new gem with an additional level.
- Clarified wording of several abilities, spells, and conditions: "adjacent" creatures are now referred to as "surrounding" creatures.
- Resources can now drop as an extra reward from completing Duties.
- Adjusted the drop rate of spell scrolls and crafting materials.

CRAFTING
----------------
- Certain legendary crafting materials now have a chance to be transmuted.

USER INTERFACE
----------------
- In battle, text now appears to tell you if the selected enemy is either defending or provoking.

BUG/CRASH FIXES
----------------
- Fixed a bug with a certain Pandemonium Token effect when interacting with your Nether Creatures.
- Fixed a bug that caused creatures affected by the Link condition to continue taking damage after death.
- Fixed a bug with the "Cradle to the Grave" ability where it would not bring the creature back to the top of the Action Queue upon death.
- Fixed a bug with the "Sense of Purpose" ability that caused the creature to intercept an attack even if it was already dead.
- Fixed several bugs that caused creatures to start a battle with damage taken if they were affected with Blight and had an ability that increased their maximum health.
- Fixed a bug that occasionally allowed enemies to spawn on top of walls.
- Fixed a display issue with the "True Light" spell.
« Last Edit: October 23, 2014, 07:43:41 PM by getter77 »
Brian Emre Jeffears
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Re: Siralim (now at v1.1.0) $
« Reply #14 on: October 23, 2014, 07:45:45 PM »
v1.1.0

Quote
GENERAL
------------------
- IT'S ALL HALLOWS EVE IN SIRALIM! From now until November 9, 2014 you can:
  - Visit the tavern and get drunk on one of several different pumpkin ales.
  - Take on a repeatable quest to create a legendary crafting material that grants a brand new ability. Speak to Zonte, a new Nether mage NPC in the War Room for more details.
  - Search through breakable objects for a rare crafting material that applies a brand new battle condition.
  - Seek out and do battle with the Pumking. You might even be able to summon him if you can kill him.
- NEW FEATURE: Siralim can now connect to our server and retrieve online data to enable certain features.
  - Online features are optional and can be disabled or re-enabled at any time by going to the in-game Options menu.
  - Currently, the biggest feature that the online functionality adds to the game is access to in-game events, such as the current All Hallows Eve event, along with other smaller events in the future such as a double resource gain weekend.
  - At the title screen, the game will display a server message which allows us to communicate to you directly, such as to notify you about upcoming events, warn you about bugs, and more. Not that there are ever any bugs.
  - At the title screen, the game will check to see if you are playing the latest version of the game based on your operating system. If you are not, it will tell you the name of the latest version.
  - More online features will be added over time.
- MAJOR SIGIL OVERHAUL: There is now a Major Sigil that corresponds to every creature in the game.
  - Each Major Sigil's item description contains a small bit of lore about the creature. If you conquer the sigil, this lore will be stored in Siralim's Library so you can read it at any time.
  - Major Sigils spawn a pre-determined set of enemies. These enemies are generally more difficult since each team contains creatures that are intended to synergize with each other.
  - When you conquer a Major Sigil you have a chance to obtain the leader's legendary crafting material. The further your realm level when you use the sigil, the higher the chance to obtain a material.
  - Major Sigils are now awarded in such a way that you are far more likely to receive one that you have not conquered before.
  - For balancing purposes, some abilities do not have a corresponding crafting material. If you find a Major Sigil that should award a non-existent material, it will award a random legendary material instead.
- NETHER SYSTEM UPDATE: The number of gems you can use to create a Nether Egg is no longer based off your character's level. Instead, each Nether Orb spawns with a set number of gems that can be used, ranging from 15 to 30.
  - This was done for balancing purposes, and to make the task of creating a Nether Creature a little less tedious at higher levels.
  - This new system also allows more flexibility and customization with regard to the gem enchantments you can use. If you want to make a Nether Creature with 30 Rubies and nothing else, that's completely possible now.
  - All the current Nether Orbs in your inventory will be randomly assigned a maximum number of gems when you load your save file.
- Added a new NPC to the War Room named Stoyakoff, a knight wearing a blue tabard who will tell you about any Events that are currently in effect. He will not appear when there are not any events.
- Increased the rate at which arena matches become more difficult, and increased the amount/quality of loot received for each victory.
- The Pandemonium King is no longer guaranteed to drop one of its legendary crafting materials. The chance will increase based on the realm level you are in when you fight him. He will still drop a particle 100% of the time.
- The Pandemonium King's battle sprite has been recolored to make it unique from that of the Mouth of Hell.
- Added information to the library about defending and provoking in combat.
- Major Sigil inventory icons are now more distinct from Minor Sigil icons.
- Nether Orb inventory icons are now more distinct from Nether Egg icons.
- Renamed "Cafard Banshee" to "Tortured Banshee".

ABILITIES
------------------
- Corrected a description error with the five class-based Priest abilities. They grant Pad and Harm conditions to all surrounding creatures. The description was completely wrong before.
- Corrected a description error with the "Sacrimony" (Lich Hellcaster) ability. It gives all of your creatures 50% additional attack when it kills an enemy. The description was completely wrong before.
- Corrected a description error with the "Amalgamation" (Stone Devil) ability. It grants 15% additional attack when the creature attacks, but the description said it only gave 10%.
- Amalgamation (Stone Devil) now increases defense by 20% (up from 15%) when the user defends.
- Black Hole Halo (Imperial Angel) now has a 65% chance to activate (up from 50%).
- Blood Magic (Lich Priest) now sacrifices health based on maximum health, rather than current health.
- Bonesnap (Giant Mangler) now activates against targets that are provoking, along with defending.
- Cataclysm (Magma Golem) now also permanently grants the Molten Armor condition to the creature.
- Cloud Connected (Raving Storm) now increases health by 30%, up from 25%.
- Crimson Day (Death Guard) now afflicts the target with the Doom condition if it does not kill the creature.
- Damage Control (Storm Lord) now activates if the creature takes more than 20% of their health as damage, down from 25%.
- Dynamic Dragon Scales (Dragon Guardian) conditions now increase their respective defense by 1000%, up from 100%.
- Entanglement (Moss Golem) now has a 40% chance to activate (up from 35%).
- Epidemic (Pulse Bat) now gains 35% additional attack per condition transferred, up from 20%.
- Exploitation (Pit Wraith Lord) now increases damage by 3% for every 1% of health the target is missing, up from 2%.
- Extermination (Scourge Smog) has been reworked. It now has a 15% chance (5% against Nether Creatures) to instantly kill the target for each poison, wormrot, infection, and disease condition on the target.
- Eyesore (Mauler Fiend) now has the Fiendlings summoned permanently.
- Final Oblation (Mouth of Hell) now deals 250% of the damage from the last attack received (down from 300%).
- From the Murky Depths (Mutant Seacrawler) now has the Sea Snakes summoned permanently.
- Frostfire Embodiment (Frostfire Efreet) now has a 50% chance to activate (down from 55%). When it activates, it now also freezes and burns the target.
- Grim Aura (Rapturous Ghoul) now reduces damage taken by 25% (up from 20%).
- Hail to the King (Lich King) now has the Death Knight summoned permanently.
- Hellspawn (Pit Guard) now has the Wild Imps summoned permanently.
- Hunter's Season's (Moon Hunter) poison effect now decreases with each bounce (from Poison3 --> Poison2 --> Poison1) rather than the other way around.
- Intensify (Pit Worm Tunneler) now works when the creature attacks, in addition to when it is attacked.
- Lethargy (Tower Giant) now heals 100% of the creature's health, up from 70%.
- Perseverance (Iron Imler) now also grants the creature 25% additional attack.
- Phase Shift (Willow Spirit) invisiblity now lasts an additional turn.
- Power Shift (Cyclone) now increases attack by 25%, up from 20%.
- Pyre (Firewound Angel) now has a 65% chance to activate (up from 50%).
- Reroute to Remain (Destruction Banshee) now has a 65% chance to activate (up from 50%).
- Resurrection Code (Lich Overseer) will no longer activate if the creature with this ability dies and is the last living creature fighting on your side.
- Rime (Icewound Angel) now has a 50% chance to activate (up from 40%) and it now deals 40% additional damage (up from 20%).
- Stasis (Goldblight Angel) now has a 50% chance to activate (up from 40%) and it now deals 40% additional damage (up from 20%).
- Stone Form (Dusktail Gargoyle) now increases defense by 25% (up from 10%). The description was previously wrong as well, wrongly stating that the defense increased by 15%.
- Unrestrained (Wyvern Flightstalker) has been renamed to Upheaval and has been reworked. It now has a 50% chance to afflict the target and the enemy creature in the same column as the target with the Scorn condition.
- Undone (Pit Wraith Liberator) now prevents conditions from being applied to the creature. Previously, it simply ignored conditions that were applied.
- Venom Inoculation (Brine Slime) now causes all of your creatures to recover health from poison instead of taking damage. Previously, it only affected the creature that had the ability.

BATTLE
------------------
- Enhanced the logic for the enemy AI to use the provoke command strategically.

CONDITIONS
------------------
- Leak Defense now leeches 10% defense, up from 5%.
- Wormrot now decreases attack, luck, and defense by 25%, up from 20%.

BUG/CRASH FIXES
------------------
- Fixed a bug that could cause your gems to disappear from your inventory if they gained a level through Pandemonium Tokens or through a realm quest.
- Fixed a rare crash that could occur when loading a save file.
- Fixed a bug that allowed some power/emblem creatures to be diffused when it shouldn't have been possible.
- Fixed a bug that caused the legendary crafting material "Red Storm Enhancer" to improperly grant the "Profusion" ability instead of the "Static Field" ability.
- Fixed a bug with the Clairvoyant Spirit's attack sound.
- Fixed a bug that caused the same creatures' names to appear multiple times in the particle selection menu when creating a Nether Egg.
- Fixed a crash that could occur with the duty to subdue enemy creatures.

Quote
GENERAL
------------------------
- Significantly reduced the amount of time it takes to generate a dungeon.

BUG FIXES
------------------------
- Fixed several crashes that would occur frequently as a result of recent game updates.
- Fixed a bug that caused enemies in the overworld to be able to walk through walls and other solid objects.
- Fixed a bug that could sometimes allow enemies to walk through your character without engaging in combat.
- Fixed a few bugs related to the Grail of Haste.

BUG FIXES
----------------------------
- Fixed numerous crashes that could occur while saving/loading the game or entering battle.
- Fixed a bug on Android devices that caused the screen to switch from Landscape to Portrait mode when the device was tilted.
- The mouse cursor is no longer visible on the Windows version, as originally intended.
- Fixed a bug that caused the "Cleric Leaf" item to not provide bonus experience points.
- Fixed a bug with the "Parade of Ashes" and "Piercing Shot" abilities that caused them to not work when used against the player.
- Fixed a bug that caused the touch controls to sometimes disappear in battle.
- Fixed a bug that caused the game to slow down tremendously while inside the castle.
- Fixed a bug that could cause objects and enemies to spawn on top of walls in dungeons.
- Fixed a bug that caused touch controls to be invisible on title screen even when they should have been hidden.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training