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Char - ASCII 3D roguelike
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Preferred lighting model
https://dl.dropboxusercontent.com/u/49629397/char_properlighting_comparison2.png
Out-of-sight fades out, Grid also fades
7 (50%)
Out-of-sight fades out, Grid does not fade
3 (21.4%)
Out-of-sight goes to black, Grid does not fade
4 (28.6%)
None of the above
0 (0%)
Total Members Voted:
14
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Author
Topic: Char - ASCII 3D roguelike (Read 19208 times)
Untrustedlife
Rogueliker
Posts: 162
Karma: +0/-0
Re: Char - ASCII 3D roguelike
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Reply #15 on:
January 03, 2015, 10:36:34 PM »
Neat, I like the style!
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http://untrustedlife.com/
getter77
Protector of the Temple
Global Moderator
Rogueliker
Posts: 4958
Karma: +4/-1
Re: Char - ASCII 3D roguelike
«
Reply #16 on:
January 04, 2015, 02:34:51 AM »
Congrats on getting Greenlit to boot.
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Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training
The_Phantasm
Newcomer
Posts: 9
Karma: +0/-0
Re: Char - ASCII 3D roguelike
«
Reply #17 on:
January 06, 2015, 10:35:05 PM »
Thanks! I'm really excited about it. I've been doing a lot of work without publishing much lately - probably a mistake - but I'm doing bugfixing/implementation of the remaining missing features as well as coming up with a plan to try for the best launch possible on Steam.
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Nekoninja
Newcomer
Posts: 34
Karma: +0/-0
Re: Char - ASCII 3D roguelike
«
Reply #18 on:
April 04, 2016, 06:23:27 AM »
Wondering what language it was created with? It looks so awesome. Look like you got something that no one thought of it.
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