Author Topic: Moria video podcast  (Read 8124 times)

BenHorst

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Moria video podcast
« on: April 15, 2014, 10:54:57 AM »
Hello,

I'm making a video podcast of a complete run of UMoria.  It's just a fun thing that I thought the internet needed! :-)

I want to answer the question of: what's it like to play and beat Moria?

Has anyone ever posted a winning game of a roguelike in video form anywhere?

Anyway you can find the podcast called "30 minutes of UMoria" over on youtube.
https://www.youtube.com/30minutesofUMoria

getter77

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Re: Moria video podcast
« Reply #1 on: April 15, 2014, 12:06:35 PM »
It happens, though rarely---"usually" for games like ToME 4, ADOM, DoomRL, Dungeon Crawl Stone Soup.

If you can manage this feat though, hmm, I guess trying NPPMoria would make for a good followup since it is actively in development in a sense?

http://forum.nppangband.org/viewforum.php?id=2
Brian Emre Jeffears
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getter77

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Re: Moria video podcast
« Reply #2 on: April 15, 2014, 06:07:00 PM »
Also, this is pretty great and I'm looking forward to the hopeful future episodes to come.   8)
Brian Emre Jeffears
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guest509

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Re: Moria video podcast
« Reply #3 on: April 17, 2014, 02:39:16 AM »
Oh hell yeah dude.

Surprised I've not seen a Nethack winning run....wait, no I'm not. :-)

Legend

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Re: Moria video podcast
« Reply #4 on: April 17, 2014, 07:16:29 AM »
The show is pretty cool and entertaining.

One thing though. Is there anyway to make the sound of the keyboard lower/more subtle? The sound of the keyboard was starting to drive me nuts.  :P

BenHorst

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Re: Moria video podcast
« Reply #5 on: April 17, 2014, 04:22:22 PM »
Yeah I wish I had a way of turning down the key-clicking but keeping the voice.  Can anybody figure out how to do that in audacity?

VictorGijsbers

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Re: Moria video podcast
« Reply #6 on: April 17, 2014, 04:32:05 PM »
Very nice production values! And good explanations too.

I would consider moving the wheel of source code to the end of the show, though. Now you start with two small features (a monster, a piece of source code) and then the main feature. I personally would prefer having the main feature in the middle with the monster as an appetiser and the source code as a more technical epilogue.

I'm interested in seeing what's going to happen. I'm not familiar with uMoria, and to be frank ... it seems a little bit boring after seeing one-and-a-half session. As far as I've seen, there's very little to pick up in the dungeon, the dungeon floors are very large without something handy like DC:SS's auto-epxlore fuction, the monsters don't appear to have much individuality, and the strategy for beating them seems quite constant. But of course I realise that a lot of that might just be because we're only on the first level, so as I said: I'm interested in seeing what's going to happen!
« Last Edit: April 17, 2014, 04:52:38 PM by VictorGijsbers »

sokol815

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Re: Moria video podcast
« Reply #7 on: April 17, 2014, 05:39:36 PM »
I like the format of this video series. Looking forward to future podcasts. Die Balrog, die!

VictorGijsbers

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Re: Moria video podcast
« Reply #8 on: May 15, 2014, 08:49:52 PM »
BenHorst, what software are you using to make these videos?