Author Topic: keep an Endless Sci-Fi Roguelike interesting?  (Read 38691 times)

Vanguard

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Re: keep an Endless Sci-Fi Roguelike interesting?
« Reply #45 on: October 16, 2013, 07:22:19 AM »
That UI and those sprites both look nice.

guest509

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Re: keep an Endless Sci-Fi Roguelike interesting?
« Reply #46 on: October 18, 2013, 01:43:30 AM »
Ah the Gervais tiles. I really like them. If I remember correctly I did a card game with them a few years back. I imagine they are just place holders for now? Still, those are the type of place holders you can totally keep far into the development cycle.

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Re: keep an Endless Sci-Fi Roguelike interesting?
« Reply #47 on: October 18, 2013, 01:44:40 AM »
Yeah seriously. My infinitely talkie and design hell project is that 'supers' one I was talking about over in development. I don't honestly think I'll ever truly finish it. But I have a TON of fun with it.

IBOL is different though. He actually gets shit done. I like that. I can talk it, but I can't walk it so well. IBOL does both. And the innovative things about Random Realms shows he's actually good at it too. Jealousy!

Well shit IBOL I'm not saying anything that the average RL type fan doesn't recognize.

IBOL

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Re: keep an Endless Sci-Fi Roguelike interesting?
« Reply #48 on: October 29, 2013, 01:36:57 PM »
Still working...it's coming along quite nicely.

But I have a question I need some community thoughts on:

There is no "main character" in Approaching Infinity.
How much does that matter to you, as players?

To me, I don't care. I make a story as I go along,
or even more, just love the experience.

There is a general backstory to the character in the game,
but I don't want to push it on people, and I don't want a
"wall of text" beginning.

What do you think?

http://ibol17.wordpress.com/the-game/




Randomly Approaching The Infinite Realms.
http://ibology.org/

IBOL

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Re: keep an Endless Sci-Fi Roguelike interesting?
« Reply #49 on: November 12, 2013, 04:12:33 AM »
And The Kickstarter Is Live!

Help Approaching Infinity become the game it is meant to be, and add your own unique personality at the same time.
Name a planet, add your name to the officer's pool, name a quest item, submit a piece of small abstract art or short writing that will be found in the game (like an easter egg), all the way up to design a ship class or major race.

And don't worry; Approaching Infinity is a classical roguelike. It's not 'like-like' or 'lite' or 'ftl-like', what have you.
There's perma-death, an identify system, procedural space and planets, major quests, randarts, 2D grid, turn based movement and combat, etc.

So please, take a look. I've been working hard. There's already a playable alpha.
And with David Gervais on graphics and ectogemia writing an original soundtrack,
it's going to be a great game!

And for you sticklers, i'll throw in an ascii tileset at $10,000
Randomly Approaching The Infinite Realms.
http://ibology.org/

guest509

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Re: keep an Endless Sci-Fi Roguelike interesting?
« Reply #50 on: November 12, 2013, 06:32:32 AM »
Wait...ASCII is a stretch goal?

Lol. I'm in.  :-)

akeley

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Re: keep an Endless Sci-Fi Roguelike interesting?
« Reply #51 on: December 02, 2013, 10:37:49 PM »
Congratulations on getting it over the funding line!

IBOL

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Re: keep an Endless Sci-Fi Roguelike interesting?
« Reply #52 on: December 03, 2013, 04:05:25 AM »
hey thanks man,
you know, I've been trying to contact you, just to keep it going,
and I just feel like this board's comms don't work too reliably.

I'm going to post my email right here, and if any of the people in this conversation want to hit me with a private email,
that would be great.

saunders72[at] Hotmail >DOT< com

WOOOOOOOOOT!!!!!!!
Randomly Approaching The Infinite Realms.
http://ibology.org/

akeley

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Re: keep an Endless Sci-Fi Roguelike interesting?
« Reply #53 on: December 03, 2013, 08:59:41 PM »
Man, the interwebs are truly dying. I emailed you at this address weeks ago, check your spam maybe.

This is really annoying, it`s not my first email that went missing recently thanks to overzealous spam guards.

IBOL

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Re: keep an Endless Sci-Fi Roguelike interesting?
« Reply #54 on: February 01, 2014, 02:23:22 AM »
Hi, Everyone!

It's been over a month since I posted here, and Approaching Infinity has seen a lot of progress! It's now in the Beta stage, with every major planned system represented in the game. New major systems of note are skilled officers, component crafting, variable speed, the shipyard, and a victory condition.

There is also a new free public demo available, as well as a sale on itch.io for continued full beta access:
http://ibol17.itch.io/approaching-infinity-early-access

Akely, I got that message, followed those links, and found them very informative. Thanks!

Last, there will be a live stream Saturday, Feb. 1st at 10pm EST on http://twitch.tv/MightBeGiantYT

Here's a new video trailer as well.
Randomly Approaching The Infinite Realms.
http://ibology.org/

guest509

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Re: keep an Endless Sci-Fi Roguelike interesting?
« Reply #55 on: February 01, 2014, 04:41:02 AM »
Oh yes. Time to buy!

IBOL

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Re: keep an Endless Sci-Fi Roguelike interesting?
« Reply #56 on: March 27, 2014, 02:39:51 AM »
Thanks everyone!
I know we're in the throes of 7drl right now; I'm even a reviewer this year!
But I've just got to mention something...

This really is the thread that started it all...so many core ideas and developments happened here.
The game will be released in May, and it's on Steam Greenlight right now!
Please come vote yes for this awesome space roguelike you helped create!
Randomly Approaching The Infinite Realms.
http://ibology.org/