Author Topic: fairy tale game  (Read 4377 times)

Hi

  • 7DRL Reviewer
  • Rogueliker
  • *
  • Posts: 154
  • Karma: +0/-0
    • View Profile
    • Email
fairy tale game
« on: March 21, 2014, 07:56:53 PM »
I had an idea for a game where creatures have short quests for you to do (fetch my foozle that fell in the water, moove that rock so it doesn't block my door) and in return you get a whistle that you can use once to have them repay the favor.  The frog can get stuff from the bottom a pool, the mouse can squeeze through tight cracks to fetch something for you, the bear can move heavy things out of the way and so on.   I envision it playing somewhat like Brogue's quest rooms.

guest509

  • Guest
Re: fairy tale game
« Reply #1 on: March 22, 2014, 03:25:22 AM »
Sounds neat.

Endorya

  • Rogueliker
  • ***
  • Posts: 513
  • Karma: +0/-0
  • The non-purist roguelike lover
    • View Profile
    • Email
Re: fairy tale game
« Reply #2 on: March 22, 2014, 03:15:40 PM »
While I would not find myself playing such concept, it does sounds interesting and worthy of exploring. Apart of magic whistles, the player could be rewarded with other magic artifacts that could only be used once per day or per quest. These artifacts could cast spells like: fireball, invisibility, healing, telekinesis (pushing or pulling an object from afar), putting a target into a deep sleep, teleportation, freezing etc. Maybe the whole game could be about the player helping other creatures until he could be accepted by the "highest order of fairies" to run long and harder quests of larger importance.

Another thing you could do is limiting the amount of artifacts the player could carry for each quest he goes in, making the whole thing quite strategic. Some quests could be more about fighting or defeating someone while others could be simply about retrieving an item or simply learning information about something.
« Last Edit: March 22, 2014, 03:20:26 PM by Endorya »
"You are never alone. Death is always near watching you."