For Days 6 and 7 (not so much 7 because I have a lot of other things to do that day), I intend to expand on the concepts I've established in the game as much as I reasonably can, generate random moves and opponents, allow the player to create a fighter using a stats system, and do bug-testing and final balancing. If anyone following this game has any suggestions as to what to do in these last two days, I'm all ears. I already plan to add recognition of combos, a damage scaling system, meter, move strengths (light/medium/heavy), EX moves and supers. However, I'm not sure of any other additions that would be worth the time spent on them. I'm not sure how to implement things like highs, lows, throws, knockdowns (both soft and hard), and cancels. These are concepts that work in other fighting games because they're real time, graphical, vertical rather than top-down, and precise. I don't know if they'll be as viable here.