Yeah, lots of people frame polls in ways that give results that interest them. It's a practice that most who do wouldn't easily admit to though.
My commentary isn't about your obligation one way or another and, like most people, I don't give a rat's ass what you're doing (or not doing). I'm simply observing that in a forum nominally about roguelike development, a poll appears asking for platforms people would play on that does not give the historically crucial, still-popular-among-actual-players option of public telnet/multiuser UNIX servers and the objection is that the list is too broad in that it includes platforms other than personal computers.
I mean, it amazes me that people somehow think the only thing they can do is release a binary on github or upload to an app shop somewhere, meanwhile nethack, DCSS, ADOM, (you know, games that are actually successful that people actually play -- as opposed to, well, nevermind) continue to cultivate large telnet followings. There's apparently no thought that maybe this is something more people should be doing. How can I make my game more "cross-platform," they wonder...