Author Topic: 1Quest, a retro roguelike (now at 1.4.0) $/free  (Read 35188 times)

Danakh

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1Quest, a retro roguelike (now at 1.4.0) $/free
« on: February 20, 2014, 06:59:33 PM »
Hello everyone !


We have just released our game, 1Quest.
free web version : http://www.kongregate.com/games/RatzNGodz/1quest
android : https://play.google.com/store/apps/details?id=air.fr.ratzngodz.A1Quest
itch.io : http://ratzngodz.itch.io/1quest
greenlight : http://steamcommunity.com/sharedfiles/filedetails/?id=229922393

I know you here like roguelike with high difficulty and good replay value, and I really hope 1Quest is one of them. It is still improved regulary and the release is only the beginning. And it is fully moddable ! Documentation should be available this summer, once we have finished the android and iOS version :)


1Quest is a retro roguelike, where you control a young adventurer who pursues an evil blood cult, after they abducts several children, including the princess of the kingdom!

You got 7 days before he can start his evil ritual to summon an ancient demon from the sacrificing of the children. Each region of the realm contains some dangerous place where you can find various help and you can choose your own path to choose your rewards. But do not loose time, if you want to save all the children...

Fight monsters, grab loot, become more powerful and save the children to prevent the blood cult to summon the demon.

Key features
Turn based RPG
Casual Roguelike : if you fail, it is someone else who dies (as long as there are children to sacrifice, of course)
18 different classes
More than 150 powers
20 different dungeons with specific rewards
Magic system based on spell schools and magic affinity for more diversity and replayability
2 'true' endings ... not including the easy ones if save only some of the children
Will be fully moddable (documentation available after the release)

Available on PC, Mac, Android
Planned for iOS. Maybe.

Follow us on:
- Facebook: https://www.facebook.com/pages/1Quest/1451097321786268
- Twitter: https://twitter.com/RatznGodz
« Last Edit: February 07, 2015, 02:41:18 PM by Danakh »

Danakh

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Re: 1Quest, a retro roguelike (now at 1.0.1) $
« Reply #1 on: February 21, 2014, 08:57:34 AM »
If you don't mind the spam too much, I'll post here the article I made for greenlight, describing a little more the gameplay and the specificity of 1Quest


Using a World Map in a Roguelike is pretty unusual. But fear not, It is mainly to add some macro choice for your character development.

If you want a perfect victory (who doesn't ?), you have only 7 days to reach the final dungeon and kill the boss there. So each day, you have to make a new dungeon, deeper in enemy territory.
Du to the map layout, it means that each day, you have 2 dungeons to choose from. Each one features a specific rewards. That can be specific loot (weapons, armor parts, magic books & staffs ...), magic altar (which raise your magic affinities ... more on that in a later article) or some special reward (attribute boost, extra experience ...)



So, if you start the game with a warrior, you will certainly look for a good weapon, trying to find a lost merchant that will gift you one if you escort him to the exit of the forest. But what if you already have a good axe?
You may want to choose to explore the Fire Mountain instead, in search of the Earth altar. After all, the Stone Skin spell looks great for you !

As the map is randomly generated, each time you play you will have those additional choices to make. Some times it will make you switch to a different template for you character to benefit the most from your specific rewards !

Vanguard

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Re: 1Quest, a retro roguelike (now at 1.0.1) $
« Reply #2 on: February 21, 2014, 01:19:46 PM »
If you want a perfect victory (who doesn't ?), you have only 7 days to reach the final dungeon and kill the boss there. So each day, you have to make a new dungeon, deeper in enemy territory.

So you can visit more dungeons to increase your strength in exchange for a worse ending?  That sounds like a cool system.

Danakh

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Re: 1Quest, a retro roguelike (now at 1.0.1) $
« Reply #3 on: February 21, 2014, 02:03:22 PM »
I call it grinding mode ;)

But if you take too much time, the summoning ritual may succeed ... (Killing the demon is not an easy task, and you have only 15 days to prepare yourself)

Anyway, it may been reworked in the futur, but the classic goal is to finish the game in 7 days. It is just more permissive than "pure" roguelike

Vanguard

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Re: 1Quest, a retro roguelike (now at 1.0.1) $
« Reply #4 on: February 21, 2014, 02:45:33 PM »
I hope there's a way to go after the demon in a 7 day run.

Danakh

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Re: 1Quest, a retro roguelike (now at 1.0.1) $
« Reply #5 on: February 21, 2014, 03:06:10 PM »
not yet, but that would be a good option.
Probably by allowing the hero to murder the children in the last dungeon!
But why the boss does not do that instead of killing one child per day? Should the demon be less powerfull by doing that?
Killing the demon lead to the dark endind and I would like this to be the most difficult ending.

I am thinking about all this but haven't made my mind yet

Vanguard

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Re: 1Quest, a retro roguelike (now at 1.0.1) $
« Reply #6 on: February 21, 2014, 06:07:20 PM »
Just say that it's much easier to go from earth to hell than the other way around and you could even do the ritual yourself if you wanted to.

Vanguard

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Re: 1Quest, a retro roguelike (now at 1.0.1) $
« Reply #7 on: February 21, 2014, 09:08:59 PM »
Or sacrifice the bad guy to finish his own ritual.

Danakh

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Re: 1Quest, a retro roguelike (now at 1.0.1) $
« Reply #8 on: February 22, 2014, 07:49:07 PM »
It is important that the children dies in the dark end (there will be 2 possible start for 2Quests, my next game) ;D

Anyway, a little description of the class system :

When you create a new adventurer, you have to choose a race and a class (very original, I know).There is 4 classes available at start:



- Warrior: the close combat specialist, start with a shield
- Mage: fight mainly with elemental destruction spells
- Rogue: use both ranged combat and dual wield
- Priest: use both close combat and transmutation magic

But the class you chose at creation is not set in stone. Multi-classing is possible in 1Quest, and you can raise as many classes as you want (but it will be costly). In particular, by raising one or two base class, you can unlock the advanced classes



Advanced class can be seen as specialization. If your warrior want to fight with big heavy two-handed weapons, you can becomes a Barbarian. But if you prefer striking people with your shield (and staying behind), go for the knight !
But some class are more cross-classes. Inquisitor for example, use both holy and elemental magic, often at the same time, to strike down upon enemies with great vengeance and furious anger !

For every play style, there is a class for you !
And with 18 classes in total, you can play a lot of games without repeating yourself.

Danakh

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Re: 1Quest, a retro roguelike (now at 1.0.1) $
« Reply #9 on: February 24, 2014, 12:35:36 PM »
In addition to class powers, every character in 1Quest can cast spells. Spells access are granted by two things:
* The magic school skill, like Evocation or Conjuration
* The magic affinity, like Holy or Fire
You can cast the spell if your skill in the magic school is high enough, and if you get all the affinities of the spell. For example, to cast a Fireball, you need 6 in Evocation and 2 Fire affinity



There are 4 magic school
* Conjuration: summon ally and others things
* Enchantment: Alter enemies mind, or reinforce your
* Evocation: Destructive magic
* Transmutation: Alter your body, or the body of other
Each one is a classic skill that can be raised. Raising the skill beyond the prerequisite increase the spell efficiency, but less than having greater affinities



There are 6 affinities. All races, except Orc, begins with a single affinity. Human start with Holy 1, Dwarf with Earth 1.
Mage and Priest are better caster because their classes grant additional points:
* Mage grants additional points in elementary affinities (Air, Earth, Fire, Water)
* Priest grant points in divine affinities (Holy and Death).
But those are not the only way to get into Magic. Some dungeon got Magic Altars that permanently raise affinities. Spells books and Magic Staff can also increase them while wielded.

Most character can find beneficial to have a little of magic to overcome certain challenges. But it is not a mandatory option. Specially for Orc warriors!

With this system, a Dwarf Priest and a Human Priest won't play the same as they do not focus on the sames spells. In 1Quest, most play will be unique!
« Last Edit: February 24, 2014, 12:51:42 PM by Danakh »

Danakh

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Re: 1Quest, a retro roguelike (now at 1.0.1) $
« Reply #10 on: March 19, 2014, 06:02:28 PM »
Sorry for the lack of updates, but we are working hard to upgrade the graphics a lot !

Here is a sneak peek at the next version : https://www.youtube.com/watch?v=vh0_7f3Yj94

We have planned to:
  • animate the hero
  • upgrade all the graphics from 16x16 tile to 32x32 tiles.
    • dungeons tiles
    • items
    • spells
    • powers
  • redo the map from scratch
  • redo the interface (split in two side panels, no longer pausing the game)

The new version should be ready in early may, and i'll resume the gameplay update !

If you think the game will be worth it, help us on greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=229922393

Danakh

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Re: 1Quest, a retro roguelike (now at 1.1.0) $
« Reply #11 on: May 05, 2014, 07:55:30 PM »
1Quest is now available on Desura ( http://www.desura.com/games/1quest ), and have been reviewed by Indie Game Mag in the may issue!

It is now in 1.1 version, with the new graphics!
https://www.youtube.com/watch?v=I_lfd8g26UA

Danakh

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Re: 1Quest, a retro roguelike (now at 1.1.0) $
« Reply #12 on: June 27, 2014, 07:25:00 AM »
I feel so good this morning I must tell the world about it 8). I just read the review of 1Quest by CueZero : http://cueindiereview.blogspot.co.uk/2014/06/1quest.html

Releasing a game is good, but having someone play the game and taking time to write this about it. This is priceless ;D


The 1.2 version is nearly finished, and the game will be released on Android in a few weeks! A free version will be available too.

getter77

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Re: 1Quest, a retro roguelike (now at 1.1.0) $
« Reply #13 on: June 27, 2014, 11:44:08 AM »
Congrats on the glowing review---keep up the fine work on the game!  8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

Danakh

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Re: 1Quest, a retro roguelike (now at 1.2.0) $
« Reply #14 on: July 23, 2014, 02:23:16 PM »
Version 1.2 of 1Quest is out, and the game is now available on Android!

While it has always planned on Android, and was actually build for Android about 1 year ago for the first time, It takes time to tweak and needed more optimized code to be playable.

You can get it at https://play.google.com/store/apps/details?id=air.fr.ratzngodz.A1Quest
(and the free version: https://play.google.com/store/apps/details?id=air.fr.ratzngodz.A1QuestFree )

Along with the Android version, a new game mode as appeared: the tower of chaos.

It is an unlimited mode with permadeath. Items are uncapped and can have bonus beyond the maximum in the upper levels of the tower.

Some news denizens have appeared. Fear the four mythic beasts that guard the magical altars in the Tower of Chaos. Can you kill them all? Or do you prefer to sneak them and run to the portal that lead to the next floor?

Several bug fixes, gameplay improvement and increased performance are also included.
« Last Edit: July 23, 2014, 02:24:58 PM by Danakh »