Author Topic: 1Quest, a retro roguelike (now at 1.4.0) $/free  (Read 42677 times)

AgingMinotaur

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Re: 1Quest, a retro roguelike (now at 1.3.0) $/free
« Reply #30 on: December 10, 2014, 09:43:47 PM »
What's the difference between the free/paid version? Thanks.

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

Danakh

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Re: 1Quest, a retro roguelike (now at 1.3.0) $/free
« Reply #31 on: December 11, 2014, 05:04:08 AM »
No difference, beyond offline version and modding

Danakh

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Re: 1Quest, a retro roguelike (now at 1.3.0) $/free
« Reply #32 on: January 04, 2015, 07:45:40 PM »
I am pleased to announce that the 1Quest Modding Document is finished! You'll find it at http://ratzngodz.fr/wiki.

Be sure to start by the first examples in the "Getting Started Section". It will give you a valuable first experience in editing the xml files of 1Quest.

Modding can make you add/remove/modify spells, monsters, items, interface, levels, even combat rules, magic system or experience system ... about everything. You can even build a entirely new roguelike!

The documentation will continue to evolve as I clarify some part. Feel free to report anything you do not understand so I can focus my effort on those pages, or add new ones.

getter77

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Re: 1Quest, a retro roguelike (now at 1.3.0) $/free
« Reply #33 on: January 04, 2015, 08:00:15 PM »
Wow, that's some quick work!  This project's star is definitely primed to rise in 2015 at this rate.  8)
Brian Emre Jeffears
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Danakh

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Re: 1Quest, a retro roguelike (now at 1.3.0) $/free
« Reply #34 on: January 04, 2015, 08:46:17 PM »
Vacations definitely helps to finish things :)

Now time to work on some new content!

Danakh

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Re: 1Quest, a retro roguelike (now at 1.3.0) $/free
« Reply #35 on: February 07, 2015, 02:41:03 PM »
Do you like swamps? Now you want like thme a little more, with the brand new 1Quest content patch!

  • New Features
    • New Race! Meet the Lizard folks, strong with hard skin but poor armor skills, and natural Water affinity
    • New spell: Disease! Beware as the spell spread to additional targets to not be affected
    • New spell: Water Dance! A magic-enhanced fighting skill.
    • New spell: Clairvoyance! A simple spell to see chests, stairs, altars ...
    • New spell: Quicksand! Slow and hurt your enemies at the same time
    • New monster: Moskito! merely annoying, until it feeds too much on your blood
    • New monster: Swamp drake! Its poison breath can be deadly if you cannot kill him fast
  • Adjustments
    • Swamp improvements: a lot of wandering smoke clouds should prevents you from being visible from too many enemies at once
    • The last race / class you played is now selected by default
    • The defeat screen now propose a fast restart for those who seeks only perfection (and saving all the children)
    • You can now still see loots, traps, chests and other permanents features while out of sight.
    • The last boss now knows a deadly spell which should make the fight harder
    • Charm (Enchanter) is no longer usable while you already have someone under Charm
  • Bug fixes
    • The loot is now chosen based on the skills when the merchant escape rather than at the start of the level.
    • SDK modifications (see http://ratzngodz.fr/wiki for details)
    • stuffPackages are now packages
    • added buildLibrary function
    • added sortArray function
    • added indexOf function
    • CctlEffectLaunchEffect and CctlEffectLaunchAction now can create new attributes in the additional parameters
    • CctlEffectLaunchAreaEffect now accept direction for the cone, instead of guessing it

getter77

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Re: 1Quest, a retro roguelike (now at 1.4.0) $/free
« Reply #36 on: February 07, 2015, 05:26:18 PM »
Congrats on the first, of hopefully many, sizable looking content patches of 2015!   8)
Brian Emre Jeffears
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Danakh

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Re: 1Quest, a retro roguelike (now at 1.4.0) $/free
« Reply #37 on: February 07, 2015, 06:35:03 PM »
The more I code, the longer my TODO list is!