Author Topic: Forays into Norrendrin 0.8.2 released!  (Read 3686 times)


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Forays into Norrendrin 0.8.2 released!
« on: February 10, 2014, 10:13:15 PM »
Hey, everyone. I'm here with a new version of Forays - and I've moved to Bitbucket because Google Code no longer allows new downloads.

You can download the new version here:

There's a major change to how the game runs - I've changed the default from terminal to OpenGL mode! Don't worry, console mode is still available - start ConsoleForays.exe if you want to run it in the terminal.

Major changes:

-Mouse support! Now that I'm using OpenTK, I was able to add a mouse interface to the game.

-Improved the list of commands on the sidebar. You can now [v]iew more to see the entire command list.

-Packs of monsters can now appear on appropriate level types - zombies in crypts, for instance. These packs get bigger as you go deeper into the dungeon.

-Boiling blood feat improved: Now grants immunity to fire at 5 stacks.

-Potion of silence improved: Now grants an aura of silence instead of only affecting the user.

-More tutorial tips have been added, and you can now see the list of known item types on the game over screen.

Other changes:
-Players will get a reminder if they try to take the stairs and leave an unused shrine behind.
-Scrolls can no longer be read while blind.
-The weakest enemies can no longer score devastating critical sneak attacks on you.
-Enemy arrows can now score critical hits to pin.
-Flying enemies that become pinned will trigger traps beneath them.
-Improved enemy AI near hazardous terrain.
-Improved autoexplore: It'll no longer try to move you over traps unless there is no other path.
-Added an option to ask for confirmation before resting, to prevent accidental use. (This option is off by default.)
-You can no longer be grabbed while encased in ice.

-The game can now be started without highscore.txt or options.txt.
-Fixed a bug where sliding wall traps could generate very out-of-depth monsters.
-Fixed a bug where skulking killers could throw their bolas through walls.
-Improved entrancer AI to be smarter with its use of teleportation.
-Fixed a rare bug where level generation could hang the game.
-Fixed a bug where you couldn't cast Telekinesis on barrels.
-Fixed a bug where a dimmed light could last too long.
-Fixed a bug where ghosts could generate too many messages about noticing the player.
-Fixed a bug where [more] could be displayed incorrectly at the side of the screen.
-Fixed a bug where some messages could be printed even though their subjects weren't visible.

If you have any questions, feedback, or problems, head to  or  #forays on QuakeNet.

Thanks, and enjoy!


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Re: Forays into Norrendrin 0.8.2 released!
« Reply #1 on: February 10, 2014, 10:41:50 PM »
Glorious!   8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
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Re: Forays into Norrendrin 0.8.2 released!
« Reply #2 on: February 10, 2014, 11:27:21 PM »
Great! Forays into Norrendrin is one of my favorites not-yet-major roguelikes :)