Hey, everyone. I'm here with a new version of Forays - and I've moved to Bitbucket because Google Code no longer allows new downloads.
You can download the new version here:
https://bitbucket.org/derrickcreamer/forays-into-norrendrin/downloads/ForaysIntoNorrendrin_v082.zip There's a major change to how the game runs - I've changed the default from terminal to OpenGL mode! Don't worry, console mode is still available - start ConsoleForays.exe if you want to run it in the terminal.
Major changes:
-Mouse support! Now that I'm using OpenTK, I was able to add a mouse interface to the game.
-Improved the list of commands on the sidebar. You can now [v]iew more to see the entire command list.
-Packs of monsters can now appear on appropriate level types - zombies in crypts, for instance. These packs get bigger as you go deeper into the dungeon.
-Boiling blood feat improved: Now grants immunity to fire at 5 stacks.
-Potion of silence improved: Now grants an aura of silence instead of only affecting the user.
-More tutorial tips have been added, and you can now see the list of known item types on the game over screen.
Other changes:
-Players will get a reminder if they try to take the stairs and leave an unused shrine behind.
-Scrolls can no longer be read while blind.
-The weakest enemies can no longer score devastating critical sneak attacks on you.
-Enemy arrows can now score critical hits to pin.
-Flying enemies that become pinned will trigger traps beneath them.
-Improved enemy AI near hazardous terrain.
-Improved autoexplore: It'll no longer try to move you over traps unless there is no other path.
-Added an option to ask for confirmation before resting, to prevent accidental use. (This option is off by default.)
-You can no longer be grabbed while encased in ice.
Bugfixes:
-The game can now be started without highscore.txt or options.txt.
-Fixed a bug where sliding wall traps could generate very out-of-depth monsters.
-Fixed a bug where skulking killers could throw their bolas through walls.
-Improved entrancer AI to be smarter with its use of teleportation.
-Fixed a rare bug where level generation could hang the game.
-Fixed a bug where you couldn't cast Telekinesis on barrels.
-Fixed a bug where a dimmed light could last too long.
-Fixed a bug where ghosts could generate too many messages about noticing the player.
-Fixed a bug where [more] could be displayed incorrectly at the side of the screen.
-Fixed a bug where some messages could be printed even though their subjects weren't visible.
If you have any questions, feedback, or problems, head to
http://forays.forumotion.com/ or #forays on QuakeNet.
Thanks, and enjoy!