Author Topic: Spelunky (now at v1.4) $  (Read 2702 times)


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Spelunky (now at v1.4) $
« on: February 10, 2014, 09:09:04 PM »  $15

Description:  Spelunky


Added less intrusive "Pro" HUD option in graphics menu
Added icon on screen when playing Daily Challenge
Added backup save file system
Daily Challenge seed will no longer repeat
Attempted to fix crashing when changing resolutions
Attempted to fix Windows 8 compatibility issues
Attempted to fix crash on Intel integrated graphics cards
Game will no longer crash if mouse and/or keyboard are not detected
Fixed freezing/losing input control when changing resolution on graphics menu
Allows multiple upload attempts of scores that fail to upload to leaderboards
Fixed bug where legitimate scores were sometimes set to $1
Alt-tabbing during Ankh animation no longer creates infinitely growing ankh
Fixed infinitely growing shopkeeper/black knight body bug
Bots can pick up royal jelly in deathmatch mode
Monkeys no longer play stealing sound when stuck to worm tongue
The "So It Begins" achievement will retry to unlock if the tutorial is replayed
Throw damage is no longer stored if the player does not hit a wall when thrown
Ghost deaths are reported correctly
“Desafío ciario” changed to “Desafío diario” in Spanish translation
White "cruft" on edge of green player sprite removed
Ankh activates correctly when player falls into Abyss while frozen
"Entire Gang" description corrected to read "16 hidden characters"
Skeletons play "bone shatter" effect when killed instead of "pot shatter"
Anubis II portal sound no longer plays briefly before cutscenes
Anubis II will no longer attack during the Yama cutscene
Added graphics for destroyed Moai head
Allow spawning inside Moai head with ankh even if player has already entered
Added "invert run" control option (Must hold button to walk instead of run)
Times display with decimal point in front of milliseconds instead of colon
Shopkeepers no longer glitch after being eaten by a mantrap while patrolling
Damsels should no longer get occasionally stuck exiting levels
Ball and chain will no longer float when thrown with pitchers mitt
Can no longer become stun-locked while hanging from chain stunned
Ball and chain now works correctly when being resurrected with ankh
Music will transition correctly when teleporting in and out of shops
Ghost no longer kills the player during the Olmec cutscene
Cavemen no longer explode in one-tile-wide underwater areas
Corrected upper left tile of kissing parlor
Hired hands can no longer whip players in the tunnel transition
Shotgun bullets are destroyed when hitting lava
Removed black "cruft" on edges of some items
Olmec can no longer crush the platform under the exit in his lair
Fixed collision error when many objects overlapped
Shops should no longer be able to generate with a blocked-off entrance
Teleporter no longer floats in midair after teleporting into a wall with the ankh and a jetpack on
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training