Author Topic: A new roguelike - The Ground Gives Way  (Read 26365 times)

BtS

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A new roguelike - The Ground Gives Way
« on: February 03, 2014, 09:58:53 AM »
Hi!
I am a roguelike developer and I have been working on a game for a number of years now. It is called "The Ground Gives Way", It is currently fully playable and I plan to release it this year (for Windows).
Some of the features:

  • Improvisation-based progress (i.e., your progress depends entirely of what you find in the game).
  • Highly varying game play.
  • No experience points or character levels, no automatic health regeneration.
  • Hundreds of interesting items, and a lot of content.
  • Very simple and intuitive interface.
  • Small levels, short game time and rapidly increasing difficulty

You can read more about the design and development of the game on my new website/blog, www.thegroundgivesway.com. I hope you find it interesting!

getter77

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Re: A new roguelike - The Ground Gives Way
« Reply #1 on: February 03, 2014, 01:01:13 PM »
Ah, the mystery is revealed!   8)

Sounds quite promising indeed.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

guest509

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Re: A new roguelike - The Ground Gives Way
« Reply #2 on: February 04, 2014, 07:11:35 AM »
Looks like one of those short games with infinite variety? The 'new model' roguelike Andrew Doull was speaking on?

I'll be playing this for sure.

BtS

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Re: A new roguelike - The Ground Gives Way
« Reply #3 on: February 04, 2014, 10:35:19 AM »
I don't think I am familiar with that concept, do you have a link to where he talks about this? It would be interesting!

guest509

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Re: A new roguelike - The Ground Gives Way
« Reply #4 on: February 05, 2014, 01:22:30 AM »
It is here BTS. Just a quick note. My memory made it a bigger deal than it was.

http://roguelikedeveloper.blogspot.com/2013/09/post-modern.html

I'm going to agree though, procedural generation plus permadeath is great for a shorter length game with tons of variety each play through.

BtS

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Re: A new roguelike - The Ground Gives Way
« Reply #5 on: February 05, 2014, 06:45:11 PM »
Thank you Jo! Interesting read, and also interesting thread on Reddit. I had not seen it so thank you! Yes, it really seems Andrews description fits my game pretty well. I have a new post describing this concept further: http://www.thegroundgivesway.com/design-goal-variation/

guest509

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Re: A new roguelike - The Ground Gives Way
« Reply #6 on: February 05, 2014, 06:58:25 PM »
Yes it's an excellent design principal that goes with permadeath and procedural generation very well. I call it 'short/wide' but the term 'variation' is great.

I'll be playing when you release.

Enke

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Re: A new roguelike - The Ground Gives Way
« Reply #7 on: February 06, 2014, 02:20:37 AM »
Sounds like a great game!
Also goes by the name of "NANOsoldierEnke"
Ever notice how nobody can read anyone else's handwriting? That probably means that the Bill of Rights is a detailed order for party supplies, there is no mention of any Congress, and the president's only duty is "to blow the horn of cheese". I think that.

Stone Dog

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Re: A new roguelike - The Ground Gives Way
« Reply #8 on: February 07, 2014, 02:07:55 AM »
If you're prepared to say, I'd like to know when you're planning to release (something more precise than early '14).

Looking awesome, by the way.

BtS

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Re: A new roguelike - The Ground Gives Way
« Reply #9 on: February 10, 2014, 10:01:55 AM »
I don't dare to say anything more than "within a few months", but I'll let you know when I set a specific date. I would like to polish it and get it tested a bit before I release. Thank you very much for your interest, I will post any updates on my blog. 

BtS

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Re: A new roguelike - The Ground Gives Way
« Reply #10 on: April 08, 2014, 02:57:02 PM »
The game is now approaching release, I have set up a form so you can be notified when it is available: http://www.thegroundgivesway.com/download/.

Legend

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Re: A new roguelike - The Ground Gives Way
« Reply #11 on: April 08, 2014, 06:04:49 PM »
Looks pretty cool. Fullscreen?!

BtS

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Re: A new roguelike - The Ground Gives Way
« Reply #12 on: April 08, 2014, 10:12:52 PM »
Looks pretty cool. Fullscreen?!

Thank you! It runs in a normal console window so it depends on your Windows version I guess (in Windows 8 it doesn't seem to work).

awake

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Re: A new roguelike - The Ground Gives Way
« Reply #13 on: April 14, 2014, 05:59:30 PM »
Thank you Jo! Interesting read, and also interesting thread on Reddit. I had not seen it so thank you! Yes, it really seems Andrews description fits my game pretty well. I have a new post describing this concept further: http://www.thegroundgivesway.com/design-goal-variation/

That makes so much more sense than what e.g. ToMe is trying to be imho, best of luck to you.

mushroom patch

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Re: A new roguelike - The Ground Gives Way
« Reply #14 on: April 14, 2014, 06:57:53 PM »
This short/wide concept sounds good on paper, but the game is only as wide as the field of optimal play -- which is usually quite narrow and difficult to control -- unless there's so much slack that the game is too easy. When people figure out your short/wide game, you're going to realize what you have is just a short game.

(To clarify, I'm referring here to the blog post referenced by Jo, not this particular project.)