I believe there can technically be sounds but I'm not much of a fan of music and sounds in roguelikes.
You wouldn't believe how sounds and ambient sound fx can be important. But I'm talking about real movie quality sound effects and not those cheap roguelike sounds we usually see. I've already scanned huge and professional sound libraries on the internet; sound ideas as some really nice stuff. I'm gonna buy a library from them, when I get the money that is.
Professional stuff probably can sound awesome.
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I'll probably use the tiles I have at the moment for the next releases depending when the tiles are ready since not all tiles are modified with noise and such. I was thinking about releasing all the updated tiles at the same time.
I made a debug version of my game that you can use for testing levels
https://dl.dropboxusercontent.com/u/95372567/dist.rarAnd here's some notes:
This version is NOT representable of the next beta
This version does NOT support doing quests.
This version supports mainly combat testing / ready area testing / bug testing and testing everything other than quest related things in the changelog
Bard and Druid are NOT ready. Monk is in playable state.
Here's the cheats:
'e' gives 500 exp
'p' kills the hero
'a' heals 50% of hp and mp
'v' reveals map
'd' kills everybody in the level
'+' next level
'-' previous level
'g' displays coordinates of hero
'z' works as a scroll of recall