Author Topic: Plans for 2014  (Read 14519 times)

Slash

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Plans for 2014
« on: January 04, 2014, 01:00:41 PM »
.

guest509

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Re: Plans for 2014
« Reply #1 on: January 05, 2014, 01:57:25 AM »
None!

Quendus

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Re: Plans for 2014
« Reply #2 on: January 05, 2014, 02:38:17 AM »
Finishing Threaky Thriday Thieth as a multiplayer game, possibly even real-time. Won't turn out very roguelike, but the original intention was that it should be one...

guest509

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Re: Plans for 2014
« Reply #3 on: January 05, 2014, 08:40:51 AM »
My goals are just to write and exercise daily. I already have it all scheduled, as soon as I get back home from holidays and, oh yeah, get over fucking pneumonia.

Another big event goal will be the 7DRL this year. I'm committed to either a comic action RL (turn based, not realtime) or a shooter type game with facing/timing gimmicks. Like turning and moving take time, shooting does not (but only 1 shot per turn). It really will depend on which one looks smaller. Small is better in the 7DRL.

Krice

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Re: Plans for 2014
« Reply #4 on: January 05, 2014, 10:34:13 AM »
Is that Slash or someone hacked him?

Anyway, I do have clear plans now that I've started to distribute to do items in a calendar. It seems to work very well, because you don't have to wonder what you should do next.

Enke

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Re: Plans for 2014
« Reply #5 on: January 05, 2014, 04:42:57 PM »
Well, I don't have any plans this year other than the usual boring fare. Maybe I'll do a bit more coding than last year. I do plan to spend a lot of my free time roaming the Dungeons of Doom.
Also goes by the name of "NANOsoldierEnke"
Ever notice how nobody can read anyone else's handwriting? That probably means that the Bill of Rights is a detailed order for party supplies, there is no mention of any Congress, and the president's only duty is "to blow the horn of cheese". I think that.

tuturto

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Re: Plans for 2014
« Reply #6 on: January 05, 2014, 07:45:43 PM »
I'll try and learn more about Scheme and programming multiplayer games. And I'll try to get at least couple releases out for the pyherc.
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Kyzrati

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Re: Plans for 2014
« Reply #7 on: January 06, 2014, 01:16:52 AM »
Release Cogmind.

Trystan

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Re: Plans for 2014
« Reply #8 on: January 06, 2014, 01:28:38 AM »
I've got 64 goals this year but one of them is a roguelike where you can chat with NPCs. And a party-based 7DRL.

guest509

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Re: Plans for 2014
« Reply #9 on: January 07, 2014, 03:23:09 AM »
64 goals. Hell yeah budday!

Krice

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Re: Plans for 2014
« Reply #10 on: January 07, 2014, 01:15:16 PM »
The plan with calendar failed already. It starts to feel too much like work when you have to follow what's in the calendar. It was a strong failure. I've developed Teemu much less than I would have without that idea.

DarkGod

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Re: Plans for 2014
« Reply #11 on: January 07, 2014, 03:43:35 PM »
Moar ToME dev.
Orc Campaign.
Run a new modules contest.
An other game set in ToME's universe, details are super secret! shhhh!
A new lua-coroutine-event based library (Pulsar - https://github.com/dark7god/pulsar - not finished)
Upgrade to my mailcatch.com service.
And so many other things .. people say I code fast, but I say never fast enough, ideas overloaaaddd ! :)

AgingMinotaur

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Re: Plans for 2014
« Reply #12 on: January 08, 2014, 11:22:23 AM »
I definitely hope to get Land of Strangers up and going, since it's been pretty much at a standstill the last month or so. I'd be much obliged if the day could be a few hours longer, please. Apart from that: avoid starvation and eviction, finish work on a book (inshallah), procure a bottle of excellent booze, and maybe start exercising (which supposedly should bring more brainpower into the mix).

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

DarkGod

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Re: Plans for 2014
« Reply #13 on: January 08, 2014, 11:37:26 AM »
Well good news for you then, technically the days ARE getting longer: http://en.wikipedia.org/wiki/Tidal_acceleration#Effects_of_Moon.27s_gravity :)

AgingMinotaur

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Re: Plans for 2014
« Reply #14 on: January 08, 2014, 11:48:08 AM »
That's wonderful news! I, for one, will be putting those leap seconds to good use ;)

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.