Author Topic: Forays into Norrendrin 0.8.1  (Read 4251 times)

dscreamer

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Forays into Norrendrin 0.8.1
« on: December 21, 2013, 08:46:32 PM »
Hey, everyone, I've got a new version already! It's in the usual spot at http://code.google.com/p/forays-into-norrendrin/downloads/list - I wouldn't normally push an update so quickly, but this one fixes a fatal crash in addition to making some cool changes.

I even have a proper list of changes, this time:

Changes:
-Added a new type of level: Garden.
-Defense skill improved: Now increases your chance to avoid attacks by 3% (up from 2%). This was a much-needed improvement.
-Staff improved: If you attack an enemy that moved last turn, the staff now hits automatically (in addition to swapping places).
-Item rarities changed for fun & balance.
-Added two new traps: Fling & stone rain!
-Examining a monster will now reveal whether it is aware of you or not.
-Plate armor is now more taxing to wear: Exhaustion upon blocking an attack increased from 2% to 3%.
-Base rate of critical hits increased to 1 in 8 (from 10%).

Minor changes:
-Item descriptions can now be accessed from all inventory screens by pressing the uppercase letter of an item.
-Arcane interference now empowers your spells for several turns when it affects an enemy.
-Cavern hag will now only curse you if you've damaged her directly.
-Corrosive ooze's attack is no longer blocked by armor.
-Added new tutorial tips: Unidentified consumables & critical hits.

Fixes:
-Skittermoss crash bug fixed.
-Armor now properly protects against arrows.
-Fixed a bug where maces didn't always punch through armor.
-Fixed a bug where staffs didn't always swap places with fast monsters that moved last turn.
-Very obvious traps will no longer be generated in the middle of brush/water/etc.
-Wandering monsters should walk into webs less often.
-Improved suggested targets for arrows and similar abilities.
-Improved corpse handling code to prevent bugs when multiple knockback effects are triggered.
-Fixed a bug where darkness dwellers ignored magical sunlight.
-Goblin shamans can no longer cast spells from an unlimited distance.


If you have questions, feedback, or problems, head to http://forays.forumotion.com/  or  #forays on QuakeNet.

Enjoy!
« Last Edit: December 21, 2013, 11:23:32 PM by dscreamer »

getter77

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Re: Forays into Norrendrin 0.8.1
« Reply #1 on: December 21, 2013, 10:54:08 PM »
Nice!   8)
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
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