Author Topic: Fujo (Ludum Dare 48hour jam, now at v4.0 post-compo)  (Read 4624 times)

getter77

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Fujo (Ludum Dare 48hour jam, now at v4.0 post-compo)
« on: December 19, 2013, 01:32:41 PM »
http://sheep.art.pl/Fujo  Radomir Dopieralski  Windows, Python, Source available

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A roguelike game written for the Ludum Dare 48h jam. It's a fairly classical roguelike, but with animated graphics, something that I was trying to make (and failing) for some time.  Joanna Piechowiak composed music for this game, it will be included in the post-compo version.

Here's hoping for continued development!   8)
« Last Edit: January 06, 2014, 05:37:29 PM by getter77 »
Brian Emre Jeffears
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Re: Fujo (Ludum Dare 48hour jam, now at v2.0 post-compo)
« Reply #1 on: December 27, 2013, 01:00:42 PM »
v2.0 is up with music and some various improvements/changes
Brian Emre Jeffears
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getter77

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Re: Fujo (Ludum Dare 48hour jam, now at v3.0 post-compo)
« Reply #2 on: January 01, 2014, 08:01:51 PM »
v3.0 and said enumerations:

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Version 3.0

Released 2014-01-01

    Graphics for items
    Added Bats, Tengus, Tanukis, Kappas, Ghosts and Shadows
    Translated Onigiri, Bento and Katana to English
    Replaced Chain with Knife, replaced Naginata with Hoe
    Tanukis pretend to be items or objects
    Bats always move randomly and never sleep
    Different levels now contain different monsters
    More consistent color palette

Version 2.0

Released 2013-12-21

    Unexplored rooms are not visible
    Guaranteed food on every level
    Hunger is not as deadly now
    Game over menus
    Monsters get angry when they see you pick up items
    Music
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getter77

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Re: Fujo (Ludum Dare 48hour jam, now at v4.0 post-compo)
« Reply #3 on: January 06, 2014, 05:38:15 PM »
v4.0

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2014-01-06

    -Added Onis in place of Shadows
    -Made Bats easier to hit
    -Implemented savegames
    -Improved cursor control in menus
    -Added hints on the title screen
    -Added throwing animation
    -Made the stats bar smaller
    -More monster behaviors
    -Kappas now steal items
    -You can drop items on the ground
    -Smoke effects
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
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