Author Topic: Startide (now at v0.0.5)  (Read 4793 times)

getter77

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Startide (now at v0.0.5)
« on: December 01, 2013, 01:16:02 PM »
Quote
It's based on the d20 system.

Setting
The Solar System sometime in the distant future (500-1000 years or so). Most of the solar system has been colonized from Venus to the Kuiper belt. Mars has been partially terraformed. Ultimately, I hope to have many worlds to explore, but the goal right now is to make Mars an interesting place to visit.

Gameplay
Species defines character progression, classes may be added later but will only affect starting equipment/skills.
Two species playable now: humans and chimpanzees. Gorillas and orangutans are also planned. Non-hominid species may be added at a later date

It's very rough right now and not all that fun to play but I do have one zone that's almost playable.

Development version: https://gitorious.org/startide/startide
Released versions: http://te4.org/games/startide
Standalone version: http://www.fileswap.com/dl/xoWIra1WQN/


Quote
I ran out of time to work on this over the last three months and wasn't able to implement many of the features I wanted, but I thought I should at least make one update before the deadline.

Changes
Major
- new NPC - Elisa Viitala, she will trigger various quests on Mars
- new Zones - Orangutan slums, the Pit
- new species - Delvers
- added infravision
- new item type - software
- more combat interface talents
- added skills
Minor
- Added type and subtype to player
- resolvers.species now works on npc subtype
- NPCs can now talk
- new NPC - Elisa Viitala, she triggers various quests on mars
- dex bonus no longer added to ranged damage
- shotguns moved to own subtype with own ammo
- increased healing amount from stimulants
- combat interface adds two software slots
- start the game with a revolver
« Last Edit: December 22, 2013, 10:34:24 PM by getter77 »
Brian Emre Jeffears
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getter77

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Re: Startide (now at v0.0.4)
« Reply #1 on: December 21, 2013, 10:56:19 PM »
v0.0.4 standalone download version still incoming I think:

Quote
Major
- new artifacts - plasma cannon, sleepless eye, neuropistol
- new Zones - Orangutan slums, the Pit
- new species - Delvers (locked)
- improved object tooltips
Minor
- tooltip now docks on botton right of screen
- tooltip displays on inventory screen
- got rid of logo
- fixed artifact creation in debug menu
- removed references to example modules
- improved actor tooltip
- nerfed special response vest
- fixed multiple object display bug
- fixed talent req display
- artifacts display name is in their color
- fixed error when using knowTalent in combat interface
- new human talent - iron will
- light sensitive now scales, not a flat value
- new Delver talents
- Gorillas available from the start
- species names now correctly in italics

I hope to get another update out before the end of the year, but I'm not sure if I'll have time.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training

getter77

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Re: Startide (now at v0.0.5)
« Reply #2 on: December 22, 2013, 10:35:01 PM »
v0.0.5

Quote
Major
- new implant system - implants are treated like normal inventory objects but need a medical machine to access
- can now create different inventory types that can be accessed separately
- medical machine for changing implants and healing in hangar
- new unique - eagle eyes
Minor
- Gorillas can't wear most armor
- objects can now affect your appearance - will eventually effect npc reactions
- new eye slot for cybernetic eyes - sleepless eyes are wearable now
- added subtypes to machines
- the manufactory now correctly has stairs to the hangar
- combat interface now works as intended
- "uniques" are now unique again

It will probably be a while before the next update. I'm planning on rebalancing the first dungeon and adding two more.
Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training