Author Topic: Possession (formerly Possession 2) - Beta almost ready!  (Read 25127 times)

AgingMinotaur

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Re: Possession (formerly Possession 2) - Beta almost ready!
« Reply #60 on: September 14, 2018, 07:37:17 AM »
Exciting news. Good luck on the road ahead. (I'm curious, but afraid I don't have a lot of time to playtest these days.)

As always,
Minotauros
This matir, as laborintus, Dedalus hous, hath many halkes and hurnes ... wyndynges and wrynkelynges.

Rickton

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Re: Possession (formerly Possession 2) - Beta almost ready!
« Reply #61 on: October 28, 2018, 01:46:45 PM »
Here's a brief update on the status of Possession.
The game's gone out to a small group of initial testers, and I've got some feedback that I'll be working on.

Aside from that, the main things I still need to do are:
  • Sounds
  • Music
  • Achievements
  • Steam integration for achievements

All of those were things that I was working on while making the rest of the game, but decided to put on hold to finish the content and gameplay. So I already had a good amount of sounds and some music made, it's not all coming from scratch here! I've mostly been working on finishing up the sounds recently, and I've been making good progress on that.

I'll be sending the game out for a second round of testing to a larger group once I have the sounds and achievements done. I'll be working on the music and Steam integration while it's with the second round. I have several people who have expressed interest in testing who haven't gotten it yet, so for the time being I'm not taking more applicants. I'll make another post if that changes.
Creator of the 7DRL Possession: Escape from the Nether Regions
Currently working on a sequel, simply titled Possession

Rickton

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Re: Possession (formerly Possession 2) - Beta almost ready!
« Reply #62 on: November 13, 2018, 11:23:29 PM »
I believe I'm done with creating the sounds for the game! Obviously I'm sure one or two might have been missed that will come up in testing, but aside from that I should be done with them.



Now the last thing that should remain before Beta 2 is implementing and testing all the achievements.

Unfortunately, although I really wanted to get the game out this year, it doesn't look like that'll be happening. I do plan to have Beta 2 out for testing next month, though.
Creator of the 7DRL Possession: Escape from the Nether Regions
Currently working on a sequel, simply titled Possession

Rickton

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Re: Possession (formerly Possession 2) - Beta almost ready!
« Reply #63 on: January 06, 2019, 02:51:06 PM »
Happy new year!
Just wanted to let everyone know things are still moving along. I've finished implementing all the achievements, and tested them to make sure they're all theoretically achievable:



I've also sent the game out for beta testing round 2 (this actually happened back in December). If I'd previously contacted you about testing and you didn't get the email, please let me know!

I've asked the testers to have their feedback to me by the end of January. While testing is ongoing, I've been getting some work done on the music.

Creator of the 7DRL Possession: Escape from the Nether Regions
Currently working on a sequel, simply titled Possession

Rickton

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Re: Possession (formerly Possession 2) - Beta almost ready!
« Reply #64 on: March 17, 2019, 03:52:55 PM »
Things are still coming along. Work on music is a big slow going because creating music digitally isn't something I have a ton of experience with (and really, creating music period isn't something I've done much of since I was in a band back in high school!)

I've got a little under 3/4 of the tracks done now. As a preview, here's the track for the generic dungeon levels:

http://weirdfellows.com/files/possession2/dungeon.mp3

Another thing that I realized I need to do before release is ensure that modding works properly, and to do that I need to actually create a mod!
So I'm creating an entire extra level, with unique creatures, features, etc. to test that it all works. I'll also be releasing the source for so it can be used as an example for any mod-makers.



To make things clear: While Possession will support extensive modding from Day 1, the Steam version won't have Steam Workshop integration in the initial release. I hope to add it down the line, but I honestly haven't really even looked into what that will entail yet so I can't promise it.
Creator of the 7DRL Possession: Escape from the Nether Regions
Currently working on a sequel, simply titled Possession