Author Topic: Final NPPMoria and NPPAngband 7.1.0 released  (Read 3799 times)

nppangband

  • Newcomer
  • Posts: 22
  • Karma: +0/-0
    • View Profile
    • NPPAngband Forums
    • Email
Final NPPMoria and NPPAngband 7.1.0 released
« on: October 19, 2013, 09:54:39 PM »
The final NPPAngband 7.1.0 and NPPMoria 7.1.0 have been released.  This release fixes about a dozen bugs. 

Souce Code:
http://download.nppangband.org/npp-7.1.0-src.zip

NPPAngband Windows Binary:
http://download.nppangband.org/nppangband-7.1.0-win.zip

NPPAngband Moria Binary:
http://download.nppangband.org/nppmoria-7.1.0-win.zip

The complete changelist is:

(Moria) Use words to show the players speed ("fast", "slow") rather than numbers (+1, -1)
Misc code cleanup found by "Runningaway".
Bugfix (Moria): Composite bows were not working properly.
Bugfix: Fix swap weapons with the roguelike keyset
Bugfix(Moria): Fix height and weight rangess for all Moria races.
Bugfix(Moria): Fix shortened names for Orcs ad Orc Warriors
Bugfix(Moria): Rangers could not read or cast from the mage spellset.
Bugfix(Moria): Create food spell was broken.
Bugfix(Moria): Equipment activations for were not working.
Bugfix(Moria): Cloaks of protection had the resist shards flag (no shard attacks in Moria).
Bugfix(Moria): Elves resisted light and half-orcs resisted darkness (neither attack exists in Moria)
Bugfix(Moria): 10 Monsters who should have had the "teleport player to monster" spell had the "teleport monster to player" spell.
Bugfix: The spit acid attack and last attack description was occasionally mixed up (found by "Runningaway")
Bugfix: Several defective break statements allowed the monsters to learning about player resisistance to sound and chaos a little too quickly.
Bugfix(Moria): The themes themed chests were not being calcualted correctly (found by "Runningaway").
Bugfix: Uniques marked for a guild quest could still be placed outside of the quest level, potentially causing game crashes.