Video games are defined by their interactivity, but modern games are less interactive than they were ten to twenty years ago. They're more linear and have less depth.
Both you and Akeley seem to believe that games have gotten lousier with time, and I can tell you feel very strongly about what you are saying. I’m not really even arguing that what you say isn’t true, instead, my argument is that it is hard to know one way or another. It’s just so difficult to quantify things like “linearity” and “interactivity.”
Yes, there are a lot of contemporary games that are linear and not very interactive. But there always have been. I strongly suspect that some people were making these same arguments 10 or 15 years ago…And maybe they were right. Maybe you are right, now. But how can we sift through the enormous number of games in existence and somehow quantify whether they are more creative and open ended 20 years ago than now?
And what’s the fun in doing that anyway? You could be enjoying them rather than looking for their flaws. Don’t get me wrong, I think deconstructing any medium is a worthwhile pursuit. But it seems like you guys are too preoccupied with the bad in recent games to see (and therefore learn from) the good in them.
I just want gamers to apply critical thinking to the media they consume, and ask for something better when they realize how insipid games have become.
It seems almost like you think you know what’s best for other people. If other people enjoy what they are playing, who cares how “insipid” it is? I still don’t feel like you have answered my previous question: As long as great games that you enjoy are still being made, why do you care what games other people are playing?
It’s okay if people sometimes (or even almost always) play games just for mindless fun, or to escape from reality for a short time. Sometimes games are just, well, games. They don’t always have to be some sort of higher art form.
Playing Mario doesn’t exactly require “critical thinking” for instance. In fact, it’s pure mindless, escapist, insipid fun. But it’s great anyway.
This isn't nostalgia talking. A lot of my favorite games are older titles that I've only discovered recently. I played X-Com for the first time about two years ago. I briefly played Doom as a kid, but I've only gained an appreciation for it in the past year. The first time I DoDonPachi was 9 months ago. I consider all of these to be among the best games ever made.
And maybe they are some of the best games ever made. But maybe some contemporary games are too. People, rightfully, disagree about that. Again, I don’t think this is something that anyone can objectively prove. And I think that’s actually perfectly OK.
This is just one example, there are countless others.
Akelely, there are also countless examples of great games that did get made. I’m not sure that really proves anything.
Sorry mate, this is where I have to be a bit brutal and say that this - and subsequent "businesses exist to make money" - kinda quotes are exactly what terrifies me regarding modern gamers` perception of the whole situation. This is when PR people pop the champagne corks and rack another one on the mirror - they don`t even need to do their stuff anymore, gamers do it for them.
Maybe you are right, about this and the rest of what you said afterwards. And maybe the type of business model that Vanguard suggested would be successful. I just worry that it’s a lot more complicated than that.
Honestly I don’t empathize much with the “business suits”, but I do empathize with the programmer who’s been working over-overtime for god knows how long to put out the next COD game, and then has to listen to every individual on the internet say that it is trash.
Even making objectively terrible games is incredibly difficult, so it’s hard for me to understand all the hate that contemporary games get. I mean people *made* them. I just can’t look at something someone made and say “Well, this is linear, uncreative, and boring. You just stuck pretty graphics on a lousy game.”
The funny thing is that even those pretty graphics took an enormous amount of effort to produce. Some illustrator had to work really hard to draw something that satisfied vague criteria. His most creative and artistic ideas were rejected, but he finally produced a something that satisfied his supervisors. Then some animator had to work extremely hard to make detailed character models, smoothly animate them, make sure they interacted correctly with other objects in the game world, and so on. And then whoever was in charge probably decided to cut that part of the game and they had to start all over.
I don't know, it just seems kind of mean.