But again, those are very specific attitudes that I have and are NOT shared by the wider gaming community. It's my personal quirk.
Based on the people I have talked to, I would say that most people in the (roguelike) gaming community feel the same way that you do, actually.
And in some ways I understand that response, and in some ways I don't. I hear what you are saying, but it seems like there is a deep, almost visceral dislike of the kind of ideas that I mentioned in roguelike game players. I feel like if the elements I mentioned are skippable (even ADOM's story based character creation is entirely optional), people still react to them in a way that is very negative. And it seems like if such elements are not mandatory, the response should be neutral or better.
Lets look at a specific example: do you think that ADOM has "too much narrative" going on? It does have the type of character creation stories that I mentioned, it has a limited source of in game lore (fortune cookies), and it has very limited dialogue choices. Do you wish those things had not been implemented?
Basically, if you don't like games with (optional) narrative, that's fine, but I've been hearing that for a while and hearing it again doesn't help me very much. I realize you don't want to add more story elements to roguelikes, but if it
had to be there, how would you do it?
You also mention (somewhat dismissively?) how adding more narrative in the ways I have mentioned amounts to just "hiding" text files in the game. I don't find that to be a very constructive criticism, honestly. Would you rather the player have to go online to look up this information?
Incidentally, I haven't read the Silmarillion, but it seems pretty intimidating.
even as good as he is, he can't compete with real world mythology.
Really? I tried reading a book on mythology recently, and I just couldn't get into it. My personal opinion is that modern fantasy conventions, even in roguelikes, are more interesting than the stories I read. By the way, I do realize that a lot of these conventions are derived from myths.
Anyway, maybe someone else can help me appreciate mythology better. I'm certainly open to learning more about it.
What mythological stories are you thinking of when you say modern day fantasy writers can't compete with mythology?