« on: September 23, 2013, 02:28:31 PM »
http://www.unlok.ca/category/wayward/Description
Wayward is a turn-based, top-down, wilderness survival roguelike currently in beta.
In Wayward, there is a large focus on simulation, survival and openness. There are no classes; there are no levels. Progression of your character depends on individual skill and stat gains by your interactions with items or objects in the world. You are free to play and explore the game in any fashion you wish.
Wayward is available for Windows, Mac, Linux, all modern web browsers and on most tablet/mobile devices via their corresponding web browsers.
Stylistically, Wayward hearkens to a 16-bit aesthetic in graphics and in sound. Game mechanics wise, the game is similar to the Ultima series, more specifically, Ultima Online, with inspiration from other roguelikes and roguelikelikes such as Dwarf Fortress and Minecraft.
Wayward will continue to grow, expand, and evolve over time to open up new modes of play, add depth and complexity, add content, and further refine the systems presented. In this public beta, you are free to come a long for the ride as we try to make this game a truly unique experience through our iteration and through your feedback.
Current Beta Features
5 distinct environment types to explore – all generated procedurally.
Nearly 200 items to craft, discover and interact with.
Around 20 nasty creatures and animals to combat and harvest.
Sandbox game mechanics mixed with roguelike gameplay.
Deep, multi-faceted skill system.
Open-ended and open-world gameplay.
10+ hours of content and gameplay before reaching the “end-game”.
Day and night system.
Preliminary modding support.
Iterative game design and community feedback driven.
ARRP 2013Wayward Beta 1.5 has been released! Dubbed “Watergate” after the controversy of the inclusion of thirst and water in the last update and a reference to the real-life scandal. Get it? It’s a pun… anyways… water and thirst is a lot easier in 1.5. How easier? Well, if you read the previously posted “On Thirst & Hydration” post, you can get an idea on what changed and why.
Besides the water and thirst changes, there’s lots of other changes, and I mean A LOT! Take a look at the changelog! There’s close to 70 changes there. Some of the best stuff is as follows:
You no longer move to fire bows (yes, there’s more than one now!), instead, you can double click to fire them (provided you have the ammunition).
Aberrant monsters now spawn (more at night/in caves/on treasure). They are doubly as strong (both defense/attack), always hostile, and can potentially drop rare items.
Milestone system has been implemented. Special bonuses are given out on obtaining each one. More milestones will appear each release.
Fixed a bug that always focused on the crafting filter when you opened the inventory window.
The inventory now also has a filter option for name/group.
A handful of new items have been introduced including a focus on Archery/Bowcrafting materials/weapons.
You can now control + right click to attempt to drop all of the same type of items on the ground/container. You can also hold control while drag/dropping items for the same effect between containers/inventory.
Ore veins now have the potential to be double the size.
Items quickslotted will now re-quickslot on use if available from your inventory.
« Last Edit: August 31, 2014, 08:04:11 PM by getter77 »
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Brian Emre Jeffears
Aspiring Designer/Programmer/Composer
In Training