Author Topic: ARRP - PRIME 2.3a release  (Read 2613 times)

Psiweapon

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ARRP - PRIME 2.3a release
« on: September 21, 2013, 11:13:43 PM »
*static*

Ahem ahem, can you hear me?

*mic feedback*

Hello, ladies and gentlemen, I present to you the a new version of PRIME: 2.3a - Metapsychics, and a new homepage to boot: http://www.pesky-reticulans.org

Sadly, the machine spirits appear to be in rebellion and Ancient is not available to give this announcement, since he's too busy reciting ancient incantations to soothe and subdue the restless machines. I would like to wish Ancient the best of luck in his time of need.

Version 2.3a now includes a ton of bugfixes since 2.2c , such as several crashes involving doors, invisible stuff glitches, and other nasty bugs lurking in wait to collapse the dungeon or boggle your mind - No more negative amounts of floppy disks! No more vengeful doors that crash your game when you attempt to optic blast their lock!

This new version also includes several new features. Metapsychic faculties now govern characters' proficiency in broad areas of mutant powers, there are new mutations to be gained and several new character classes which rely on mutant powers - the whole psychic powers aspect of the game has been double-enriched with an infusion of metacreative crystals of annelid origin.

There are also new items, such as the Blood Sword or the Cryolator, and even more Sci-Fi references from beyond the outer limits.

Windows binary

Linux i386 binary

Linux x86_64 binary

Changelog rendered in excruciating detail

I hope I didn't commit any blunders here, now go grab the game and give it a whirl!
The invisible hand is a lie, the fiendish dogma of the market cultists. Lest the apostasy grows strong, their blood god will devour each and everyone, pious and infidel alike.

getter77

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Re: ARRP - PRIME 2.3a release
« Reply #1 on: September 22, 2013, 02:36:18 AM »
Ah, as per tradition, I'm thoroughly getting a kick out of all these surprise ARRP showings swooping down from the rafters and whatnot with dramatic flair.   8)
Brian Emre Jeffears
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Re: ARRP - PRIME 2.3a release
« Reply #2 on: September 22, 2013, 07:56:35 AM »
I love it when a new Prime comes out.

Ancient

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Re: ARRP - PRIME 2.3a release
« Reply #3 on: October 02, 2013, 12:01:33 AM »
Finally I am back from the land of no internet. It wasn't half bad but it sure felt too serene.

Psiweapon told about major changes in this release. I would like to add this: PRIME not only gains new stuff. More monsters, items or mutant powers enrich what the game has to offer. Perhaps less apparent but no less important are additions of little details, the interactions between objects that seem obvious when you think of them but stumbling on the idea is not as straightforward. Ever tried zapping transportation ray gun downwards at things? From 2.3 this can cause acid rain or falling vats from sky if you are not careful ... and this is just two examples.

Have fun and please report any nasty bugs you may stumble upon.  Also, we are open to hearing feature requests, even the weirdest ideas for content or any of your thoughts about the game. We do have a big wish list file but this thing can never get too large. Moreover, greater list means more choice of stuff to implement or pixel.

Here is screenshot of megabyte breath.  This shot is taken in debug mode of development version but the ftp daemon weapon art is there in 2.3.


Michał Bieliński, reviewer for Temple of the Roguelike

getter77

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Re: ARRP - PRIME 2.3a release
« Reply #4 on: October 02, 2013, 03:24:41 AM »
That this attack even exists, and in such a majestic form, speaks volumes for the surely bright future ahead.   :D
Brian Emre Jeffears
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guest509

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Re: ARRP - PRIME 2.3a release
« Reply #5 on: October 03, 2013, 02:19:20 AM »
The humor of this game really gets me.