Yes. But if world time stops on the combat map, then you'd have to use a different tick on the combat map (one which just makes actors move in the right order, and doesn't advance the world clock). In that case, the "tick" on the world map could be a comparatively long period of time like a minute or 5 minutes.
There are dozens of ways of doing this - dividing a world up into tiles which each contain a higher-resolution map that allows smaller-scale actions on or off the clock. Many of these systems have already been implemented in games like ADOM, Age of Wonders, Elona, TOME4, Total War, etc. It's not at all difficult to figure out the programming and realism implications of the systems they use. Why not play some of them, choose a system you like that doesn't have too many difficult design, programming, or multiplication problems, and implement it?