Author Topic: What "not-major-roguelike" do you think it should be considered "major"?  (Read 39527 times)

Amnekian

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My vote goes to DoomRL for sure.

Tons of content (weapons, secret weapons, extra levels)
Depth (the side-stepping mechanic is great! along side other gameplay mechanics)
Sweet tiles with sweet sounds/music.

Incursion...whenever I think of Incursion I think of Obiwan saying "Nooo! You were the chose one!" but alas it has fallen into development "pause".

What are your picks?

Zireael

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Incursion. Definitely. If only it wasn't dead....

Anvilfolk

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Cataclysm seems to have a fairly huge following, even if for some reason it hasn't caught up here too much. Definitely major, if you ask me :)
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TheCreator

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None. There were no significant achievements in the genre since ADOM.
Fame (Untitled) - my game. Everything is a roguelike.

Zireael

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Cataclysm seems to have a fairly huge following, even if for some reason it hasn't caught up here too much. Definitely major, if you ask me :)

I agree completely.

Vanguard

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Incursion...whenever I think of Incursion I think of Obiwan saying "Nooo! You were the chose one!" but alas it has fallen into development "pause".

Yeah, this is how I feel too.

Samildanach

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I'd never heard of Incursion before but after all the mentions of it around here, I have to give it a try ('paused' or not).

Soyweiser

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Cataclysm DDA isn't stable enough, nor does it really have a clear enough vision. imho. Atm it is suffering from clear more is more. And the threat level has been reduced considerable as there have been a lot of new items and recipes included, but not that much new monsters and high level threats.

Or at least it was the last time I took a gander at the code.

So I would not upgrade it to major just yet. Wait a year, see how the kickstarter funded development resolves.

Holsety

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I'd never heard of Incursion before but after all the mentions of it around here, I have to give it a try ('paused' or not).

It's not so much paused as officially confirmed dead and buried by the one man developing it.
From a gameplay perspective it has some fucking fantastic things. From a presentation perspective also. Interface was right up my alley.
General instability and being dead are pretty much the only things that bring it down.

As for the Topic:
None. The distinction between minor and major has always been about community and legacy, in my eyes. Aside from promoting ToME4 and DCSS to major, there's really not much sense in fiddling around with who is major/minor and who isn't.
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TheCreator

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It's not so much paused as officially confirmed dead and buried by the one man developing it.
From a gameplay perspective it has some fucking fantastic things. From a presentation perspective also. Interface was right up my alley.
General instability and being dead are pretty much the only things that bring it down.

I wonder what makes people do things like this one. To have a potentially great game and just stop working on it. I have read the official statement, but everybody knows that official statements are always a bunch of lies. I'd like to read the guy's mind.
Fame (Untitled) - my game. Everything is a roguelike.

Vanguard

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Re: What "not-major-roguelike" do you think it should be considered "major"?
« Reply #10 on: August 30, 2013, 12:04:34 AM »
Cataclysm DDA isn't stable enough, nor does it really have a clear enough vision.

Yeah, this is how I feel too.

I wonder what makes people do things like this one. To have a potentially great game and just stop working on it. I have read the official statement, but everybody knows that official statements are always a bunch of lies. I'd like to read the guy's mind.

He set his own expectations impossibly high.  There's no way he wasn't going to burn out with how things were going.

Like, he gave himself impossible goals to begin with, but then after making an impressive amount of progress he decided to instead write his own programming language and then rewrite the game in that.

I might not have all the details exactly right, but it's something like that, anyway.

getter77

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Re: What "not-major-roguelike" do you think it should be considered "major"?
« Reply #11 on: August 30, 2013, 03:51:02 AM »
The scary thing is he actually generally succeeded with creating his own programming language for the game AND the engine for it using it---ludicrous talent(It slim to never happens in terms of homebrewing that programming combo the world over these few decades that gaming has even been a thing and one after another...period, even with the "standing on the shoulders of giants that have come before you" notion in play), plenty of vision for the project....but whisked away into the weeds of then designing on other things and the ravages of time and scheduling for how long all of that took to do by himself.

I wish he'd have done some teaser snippets at the very least as I think a positive feedback loop would've changed the fates a bit compared to in a vacuum with the "massive delays, but private progress and further scoping" posts.  There are seldom few projects out there that could've had more folks jazzed up with only even just some character creation videos or streams stepping through the wealth of new possibilities and improvements and whatnot without even getting to the still raw gameplay.   :'(

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Z

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Re: What "not-major-roguelike" do you think it should be considered "major"?
« Reply #12 on: August 30, 2013, 08:47:24 AM »
I wonder what makes people do things like this one. To have a potentially great game and just stop working on it. I have read the official statement, but everybody knows that official statements are always a bunch of lies. I'd like to read the guy's mind.

That sounds like a great setting for a roguelike. There was a great roguelike project called Incursion. Very promising. It had a potential for greatness. And it was abandoned. Why? You swear to discover the secret and resurrect it, no matter the means!

Skills:

Programming: Generally useful skill.
Business: Lots of cash might allow you to persuade the dev to continue working, or to release the source.
Mind Control: Understand the reasons for abandoning the work, or force the dev to continue working.
Cracking: An outlawed method of gaining information. At high levels you could even steal the source code.
Combat: Also a generally useful skill.

guest509

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Re: What "not-major-roguelike" do you think it should be considered "major"?
« Reply #13 on: September 03, 2013, 04:59:09 AM »
Hmmm....

I betcha Incursion could get $5-$10k minimum on kickstarter...

EDIT: Especially if it said, "If I succeed I'll release the source to all..."

Zireael

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Re: What "not-major-roguelike" do you think it should be considered "major"?
« Reply #14 on: September 03, 2013, 07:10:58 AM »
Hmmm....

I betcha Incursion could get $5-$10k minimum on kickstarter...

EDIT: Especially if it said, "If I succeed I'll release the source to all..."

Yup, so true.