v1.0.1.31
Not dead - but I didn't want to release this version without something major new and.
Char - with music (100 meg)
https://dl.dropboxusercontent.com/u/49629397/char_1.0.1.31.zipChar - without music (10 meg)
https://dl.dropboxusercontent.com/u/49629397/char_1.0.1.31.NO.MUSIC.zipBig Feature - Random map generation! Cave based and room based.
Feature - Hooks for animating the player movement (this needs some major refactoring to be able to work)
Feature - Updated BoxProjectile to work in 3D. Shows this in 3d now when you are asked to pick up an item or enter a building.
Feature - Made auto-pickup default.
Feature - When picking up items, the name of the item now floats up for 3 seconds.
Feature - Finished monster splitting animation. Looks good in 2D and 3D.
Feature - Added a config option for hp/mp bars.
Feature - Modified wandering monsters to attack once aggravated.
Undocumented Feature - Re-added camera control (1-6 for translate or SHIFT 1-6 for rotate)
Bugfix - added map legend, tweaked it to show traps
Bugfix - player changes color to purple when poisoned.
Bugfix - fixed 3d mode flashing when changing levels (stairs)
Bugfix - store was shifting the player description too far over.
Bugfix - fixed a few crash bugs.
Bugfix - Enabled traps to appear in 3D mode.
Bugfix - Fixed rubble's height in 3d - and any other 1/2 height floor tiles.
Bugfix - If the player is on a wall/building, it will now show as translucent.
Bugfix - crash in AI accessing pathfinding data outside the maze.
Bugfix - Some fixes to lightning in 3D.
Bugfix - Started the player near the dungeon entrance.
Bugfix - Added Floats parameter to monsters that float on water. Pirate ships float now.
Bugfix - Changed Lightning bug to be significantly stronger.
Bugfix - Modified wandering monsters to attack once aggravated.