Threadomancy. Mmmmm
I've played Mage Guild quite a bit too, and I like it a lot (I was hooked for some time
), BUT...
There´s
some aspect of the game experience, which I can´t point my finger at, which feels quite dry.
It´s not the character advancement because it´s ace: cosmic school, elemental school, get black hole spell, get inversion status, NOVA spell, blast away the dungeon, profit. If that doesn´t fit your craving for obscene power, you´d be better off writing a Wall Street themed RL.
It´s not the items system because it´s awesome: potion of death, crystal ball, potion of permanence (the more the merrier), potion of duplication: (m)ix one of the death balls with your wand and save the other for the next potion of duplication: instadeath for everyone, for ever if you manage it right. Also potions of gain life and absorbed life increase.
It´s not the melee aspect of the game - not it´s main component but: light, dark, melee training, armor spell, drain spell and you´re an asskicking powerhouse.
So my only idea is that it´s not goofy enough - in fact it´s kind of serious (kind of). But perhaps goofing it up would break it´s personality, so I think what´s needed is a little bit more fluff´n´flavor. Perhaps some peaceful monsters (I´m not aware of any shops or any other non-fighting interaction in this game) or just flavoring up the mobs, and more "misc" messages.