Author Topic: 2D top down physics dungeon crawler Kraden's Crypt  (Read 4034 times)


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2D top down physics dungeon crawler Kraden's Crypt
« on: August 14, 2013, 04:56:52 PM »

Game Summary:

We have a video To demonstrate the design and artwork of the game (please reply if you are interested in seeing it, or find our website or email address to watch it)

You've been the last to be banished and sealed into the Kraden’s Crypt, You must make your way into the very depths where Kraden himself resides, but many dangers await! Fight alone or with friends with the physics based battle system, where you control every hurl of your spell, every swing of your weapon or every pluck of your bow. Mix and match equipment and weapons to determine your class and play style. Fight Epic bosses, hordes of enemies and why not celebrate your victories in the tavern rooms with a few friendly crypt creatures? You may meet new characters that tell the story of the Crypt from many different perspectives. Never play the same game twice with our randomly generated Crypt that can catch you off guard through any given door!

We aim to make this game a unique physics orientated combat game, where you refine your skills in swinging your weapons with mouse controlled combat. We are tired of playing games that require a repetitive array of button bashing with only a few variations to compensate. We want you to feel the swing of your weapon, we want to make a game that gives the players the ability to carefully time, aim and control your attacks. We want you to feel the impact of an orc’s charging attack, and see the consequence of mistakes, thus making Kraden’s Crypt all the more rewarding when you prevail! We think the fundamental game-play with these mechanics combined with clever scenarios and coop game-play will offer plenty of challenge, replay value and endless possibilities for the future of the game.

Not only this we are story tellers at heart so we want these characters to feel alive, and very much part of the world around them. Some charters have had a rough past, some are just plain stupid. Some grunts of Kraden will prefer to Drink in the taverns and have long drowned their past in fine old aged Ales, and of course there’s the mystery that is Kraden himself, who even some creatures of the Crypt are skeptical about.

We want the game to unfold through a randomly generated dungeon, so it will offer a different gaming experience every time you play. Of course we have big ambitions for the game but we want to build from the ground up and we are far from realizing our vision, If you like what you have read and seen about Kraden’s Cyrpt, and would like to see it come to life then help us by sharing it with friends and family, Spread the word!

Also We have no game programmer on the team yet, Our video is simply conceptual emulated game play, a detailed game pitch, but we feel we have done a pretty good job portraying what we wan’t to aim for with our game,

If you would like to be a part of the team as a programmer or know someone who would then please get in touch.

you can do so by contacting: or visiting

Of course we wish this to be a commercial game and we will negotiate a fair cut for those who participate, we know it’s not an easy task and we want you to have creative input so long as you like the fundamental aspects of the game. If you already like what what you’ve seen then we share common ground in what we thing makes a great game.

Thank You crypt dwellers.